Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Hoppip - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Pokemon SV
Hoppip - Location, Stats, Best Moveset and Nature

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Hoppip evolution and how to get Hoppip (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Hoppip movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Hoppip - Type Chart, Base Stats & Abilities

Hoppip - Shiny, Base Stats & Abilities

アイコン

GrassFlying
Pokedex???
Paldean Pokedex016
Gender♂ / ♀
Height/Weight0.4m/0.5Kg
Egg TypeFairy/Grass
Effort ValuesSDEF+1
Appears In

Base Stats/Actual Values

HP
35
414/ 435
Attack
35
402/ 435
Defense
40
372/ 435
Special Attack
35
383/ 435
Special Defense
55
270/ 435
Speed
50
288/ 435
Total Stats
250
408/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP14214211011095
Attack9587554936
Defense10192605440
S.ATK9587554936
S.DEF117107756754
Speed112102706349

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ice
  2. FirePoisonFlyingRock
  3. WaterFighting
  4. Grass
  5. Ground

Abilities/Hidden Abilities

  1. Boosts the Pokémon's Speed stat in sunshine.
  2. Prevents status conditions in sunny weather.
  3. Passes through the opposing Pokémon's barrier and strikes
Other Abilities & Hidden Abilities Here

Hoppip - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Hoppip IconHoppip-
Skiploom IconSkiploomHoppip Lvl. 18
Jumpluff IconJumpluffSkiploom Lvl. 27

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGrassFlying
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterIceSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Hoppip - Learnable Moves

    1. Learned at Lvl. 1
      The user just flops and splashes around to no effect at all...
    2. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    3. Learned at Lvl. 4
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    4. Learned at Lvl. 6
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    5. Learned at Lvl. 8
      The user stirs up a fairy wind and strike the target with it.
    6. Learned at Lvl. 10
      The user scatters a cloud of poison dust that poisons the ground.
    7. Learned at Lvl. 10
      The user scatters a cloud of numbing powder that paralyzes the target.
    8. Learned at Lvl. 10
      The user scatters a big cloud of sleep-inducing dust around the target.
    9. Learned at Lvl. 12
      The user forcefully shoots seeds at the target two to five times in a row.
    10. Learned at Lvl. 15
      The user restores its own HP. The amount of HP regained varies with the weather.
    11. Learned at Lvl. 19
      A seed is planted on the target. It steals some HP from the target every turn.
    12. Learned at Lvl. 22
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    13. Learned at Lvl. 24
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    14. Learned at Lvl. 27
      The user releases cotton-like spores that cling to opposing Pokemon, which harshly lowers their Speed stats.
    15. Learned at Lvl. 29
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    16. Learned at Lvl. 32
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    17. Learned at Lvl. 35
      The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    18. Learned at Lvl. 38
      The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
    19. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    20. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    21. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    22. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    23. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    24. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    25. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    26. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    27. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    29. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    30. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    31. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    32. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    33. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    34. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    35. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    36. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    37. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    38. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    39. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    40. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    41. Learned via TM113
      The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    42. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    43. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    44. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    45. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    46. Learned via TM159
      The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    47. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    48. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    49. Learned via TM137
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    50. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    51. Learned via TM131
      The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
    52. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    53. Egg Move
      The user compels the target to keep using the move it encored for three turns.
    54. Egg Move
      A seed that can cause worry is planted on the ground. It prevents sleep by making the target's Ability Insomnia.
    55. Egg Move
      The user slams a barrage of hard-shelled seeds down on the target from above.
    56. Egg Move
      The user trades held items with the target faster than the eye can follow.
    57. Egg Move
      The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokemon aim only at the user.
    58. Egg Move
      The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
    59. Egg Move
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    60. Egg Move
      The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.

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    SteelFairy--

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