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Pokemon Scarlet and Violet Wiki Guide
Goodra - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Goodra - Location, Stats, Best Moveset and Nature | Pokemon SV

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Goodra evolution and how to get Goodra (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Goodra movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Goodra - Type Chart, Base Stats & Abilities

Goodra - Shiny, Base Stats & Abilities

アイコン

Dragon
Pokedex???
Paldean Pokedex174
Gender♂ / ♀
Height/Weight2.0m/150.5Kg
Egg TypeDragon
Appears In

Base Stats/Actual Values

HP
90
75/ 435
Attack
100
93/ 435
Defense
70
161/ 435
Special Attack
110
37/ 435
Special Defense
150
2/ 435
Speed
80
140/ 435
Total Stats
600
4/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP197197165165150
Attack16715212010894
Defense134122908167
S.ATK178162130117103
S.DEF222202170153139
Speed1451321009076

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. IceDragonFairy
  2. FireWaterGrassElectric

Abilities/Hidden Abilities

  1. Boosts the Attack stat when hit by a Grass-type move
  2. Heals status conditions if it's raining.
  3. Lower your opponent's speed when hit with a direct attack.
Other Abilities & Hidden Abilities Here

Goodra - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Goomy IconGoomy-
Sliggoo IconSliggooGoomy Lvl. 40
Goodra IconGoodraLevel up Sliggoo to Level 50 during the Rain.

Recommended Nature and Tera Type

Modest is recommended

NatureStats Compensation
Modest
(Build that best supports Special Move)
S.Atk ⬆/Atk ⬇

Recommended Tera Type

Power-Up TypeDragon
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterIceSteelSteelFairyFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Goodra - Learnable Moves

    1. Learned at Lvl. Ev
      The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    2. Learned at Lvl. 1
      The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
    3. Learned at Lvl. 1
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    4. Learned at Lvl. 1
      The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    5. Learned at Lvl. 1
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    6. Learned at Lvl. 1
      The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    7. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    8. Learned at Lvl. 1
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    9. Learned at Lvl. 1
      The target is blasted with a forceful shot of water.
    10. Learned at Lvl. 15
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    11. Learned at Lvl. 20
      The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    12. Learned at Lvl. 25
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    13. Learned at Lvl. 30
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    14. Learned at Lvl. 43
      A move that works differently for the Ghost type than for all other types.
    15. Learned at Lvl. 49
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned at Lvl. 58
      The user attacks by shooting muddy water at opposing Pokemon. This may also lower their accuracy.
    17. Learned at Lvl. 67
      The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    18. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    19. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    20. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    21. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    22. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    23. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    24. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    25. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    26. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    27. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    28. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    29. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    30. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    31. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    32. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    33. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    34. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    35. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    36. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    37. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    38. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    39. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    40. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    41. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    42. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    43. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    44. Learned via TM78
      The user slashes the target with huge sharp claws.
    45. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    46. Learned via TM26
      The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    47. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    48. Learned via TM115
      The target is attacked with a shock wave generated by the user's gaping mouth.
    49. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    50. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    51. Learned via TM169
      Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    52. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    53. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    54. Learned via TM44
      The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    55. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    56. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    57. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.

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    SteelFairy--
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