Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Veluza How To Get & Location

Pokemon Scarlet and Violet | Pokemon SV
Veluza How To Get & Location

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How to get Veluza & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Veluza movesets, best builds, best nature, & base stats!

Table Of Contents

Veluza - Type Chart, Base Stats & Abilities

Veluza - Shiny, Base Stats & Abilities

アイコン

WaterPsychic
Pokedex???
Paldean Pokedex373
Gender
Height/Weight2.5m/90.0Kg
Egg TypeWater2
Appears In

Base Stats/Actual Values

HP
90
75/ 427
Attack
102
89/ 427
Defense
73
148/ 427
Special Attack
78
143/ 427
Special Defense
65
199/ 427
Speed
70
179/ 427
Total Stats
478
160/ 427
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP197197165165150
Attack16915412211096
Defense137125938470
S.ATK143130988874
S.DEF128117857663
Speed134122908167

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GrassElectricBugGhostDark
  2. FireWaterIceFightingPsychicSteel

Abilities/Hidden Abilities

  1. Moves can be used on the target regardless of its Abilities.
Other Abilities & Hidden Abilities Here

Veluza - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Veluza IconVeluza-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeWaterPsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireGrassPoisonFlyingBugDragonSteelGrassElectricGroundDragonFireFightingPoisonFlyingGhostSteelFairyNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Exclusive Moves

  1. The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.

Veluza Best Moveset

  1. psychic
    Physical
    70
    100
    20

Veluza - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user slams the target with its steel-hard head. This may also make the target flinch.
    3. Learned at Lvl. 7
      The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    4. Learned at Lvl. 11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    5. Learned at Lvl. 15
      The user takes a deep breath and focuses so that critical hits land more easily.
    6. Learned at Lvl. 20
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    7. Learned at Lvl. 25
      The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
    8. Learned at Lvl. 30
      The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
    9. Learned at Lvl. 35
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    10. Learned at Lvl. 40
      The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    11. Learned at Lvl. 45
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    12. Learned at Lvl. 50
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    13. Learned at Lvl. 55
      The user risks everything to attack its target. The user faints but does damage equal to its HP.
    14. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    15. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    16. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    17. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    18. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    19. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    23. Learned via TM77
      The user charges at the target and may make it flinch.
    24. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    25. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    26. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    27. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    28. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    29. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    30. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    31. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    32. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    33. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    34. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    35. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    36. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    37. Learned via TM106
      The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    38. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    39. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    40. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    41. Learned via TM52
      The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
    42. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    43. Egg Move
      The user rampages and attacks for two to three turns. The user then becomes confused.
    44. Egg Move
      Restoring its own cells, the user restores its own HP by half of its max HP.

    Pokemon Scarlet & Violet Related Articles

    Pokemon Related Articles

    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--

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