Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Bronzong - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Bronzong - Location, Stats, Best Moveset and Nature | Pokemon SV

Last Updated:

Bronzong evolution and how to get Bronzong (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Bronzong movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Bronzong - Type Chart, Base Stats & Abilities

Bronzong - Shiny, Base Stats & Abilities

アイコン

SteelPsychic
Pokedex???
Paldean Pokedex154
GenderUnknown
Height/Weight1.3m/187.0Kg
Egg TypeMineral
Effort ValuesDEFF+1,SDEF+1
Appears In

Base Stats/Actual Values

HP
67
226/ 435
Attack
89
137/ 435
Defense
116
18/ 435
Special Attack
79
148/ 435
Special Defense
116
13/ 435
Speed
33
388/ 435
Total Stats
500
98/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP174174142142127
Attack1551411099884
Defense184168136122108
S.ATK144131998975
S.DEF184168136122108
Speed9385534834

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireGroundGhostDark
  2. NormalGrassIceFlyingRockDragonSteelFairy
  3. Psychic
  4. Poison

Abilities/Hidden Abilities

  1. Gives full immunity to all Ground-type moves.
  2. Weakens the power of Fire-type moves.
  3. Doubles your weight.
Other Abilities & Hidden Abilities Here

Bronzong - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Bronzor IconBronzor-
Bronzong IconBronzongBronzor Lvl. 33

Recommended Tera Type

Recommended Tera Type

Power-Up TypeSteelPsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterRockDragonGrassFlyingBugNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Bronzong - Learnable Moves

    1. Learned at Lvl. Ev
      The user blocks the target's way with arms spread wide to prevent escape.
    2. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    3. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    4. Learned at Lvl. 1
      The target is exposed to a sinister ray that triggers confusion.
    5. Learned at Lvl. 1
      This attack move varies in power and type depending on the weather.
    6. Learned at Lvl. 1
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    7. Learned at Lvl. 1
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    8. Learned at Lvl. 12
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    9. Learned at Lvl. 16
      The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    10. Learned at Lvl. 20
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    11. Learned at Lvl. 24
      The user creates a protective field that prevents status conditions for five turns.
    12. Learned at Lvl. 28
      This user attacks with an odd, unseeable power. This may also make the target flinch.
    13. Learned at Lvl. 32
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    14. Learned at Lvl. 38
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    15. Learned at Lvl. 44
      A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    16. Learned at Lvl. 50
      Two turns after this move is used, a hunk of psychic energy attacks the target.
    17. Learned at Lvl. 56
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    21. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    22. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    23. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    24. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    25. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    26. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    27. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    28. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    29. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    30. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    31. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    32. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    33. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    34. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    35. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    36. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    37. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    38. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    39. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    40. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    41. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    42. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    43. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    44. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    45. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    46. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    47. Learned via TM76
      The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    48. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    49. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    50. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    51. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    52. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    53. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    54. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    55. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    56. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    57. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    58. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    59. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    60. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    61. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    62. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    63. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    64. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    65. Learned via TM170
      The user fires a beam of steel that it collected from its entire body. This also damages the user.
    66. Learned via TM124
      The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.

    Pokemon Scarlet & Violet Related Articles

    Pokemon Related Articles

    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
    Have some feedback? Click here

    Your feedbacks will be checked by our staffs and will be attended to accordingly. Please be advised that we may not reply to every individual feedbacks.


    Article Written by
    Pokemon SV Strategy Team

    Pokemon SV Strategy Team

    Reader Comments
    Max. 300 Characters

    By clicking Submit you are agreeing to the Terms of Use.
    *Offensive, insulting or inappropriate use of forum may lead to ban/restriction.
    To avoid griefing, you will not be able to post or report for the first %d hours upon visiting this forum for the first time.

    Close

    Looks like nobody posted here yet...

    Copyright Notice

    ©2022 Pokémon.
    ©1995–2022 Nintendo / Creatures Inc. / GAME FREAK inc. All Rights Reserved.
    All trademarks, character and/or image used in this article are the copyrighted property of their respective owners.
    ▶Pokemon Scarlet & Violet Official Website

    Article Menu
    News
    New Raid Battle
    Board/Forum
    Databases
    Pokemon List
    Moves
    Story Guides
    Elite Four Members
    Victory Road
    Gym Leader Rematch
    ★ Starfall Street ★
    Starfall Team Rematch
    Path Of Legends
    The Way Home
    Academy Ace Tournament
    Map Tools
    Beginner's Guide
    System Guides
    Items
    How To Gain Powers With Food
    Best Pokemon For Tera Raids
    Best Build For Series 1 Pokemon
    日本語版ポケモンSV攻略