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Bronzor - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Bronzor - Location, Stats, Best Moveset and Nature | Pokemon SV

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Bronzor evolution and how to get Bronzor (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Bronzor movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Bronzor - Type Chart, Base Stats & Abilities

Bronzor - Shiny, Base Stats & Abilities

アイコン

SteelPsychic
Pokedex???
Paldean Pokedex153
GenderUnknown
Height/Weight0.5m/60.5Kg
Egg TypeMineral
Effort ValuesDEFF+1
Appears In

Base Stats/Actual Values

HP
57
293/ 435
Attack
24
428/ 435
Defense
86
92/ 435
Special Attack
24
427/ 435
Special Defense
86
84/ 435
Speed
23
417/ 435
Total Stats
300
351/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP164164132132117
Attack8376444026
Defense1511381069581
S.ATK8376444026
S.DEF1511381069581
Speed8275433925

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireGroundGhostDark
  2. NormalGrassIceFlyingRockDragonSteelFairy
  3. Psychic
  4. Poison

Abilities/Hidden Abilities

  1. Gives full immunity to all Ground-type moves.
  2. Weakens the power of Fire-type moves.
  3. Doubles your weight.
Other Abilities & Hidden Abilities Here

Bronzor - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Bronzor IconBronzor-
Bronzong IconBronzongBronzor Lvl. 33

Recommended Tera Type

Recommended Tera Type

Power-Up TypeSteelPsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterRockDragonGrassFlyingBugNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Bronzor - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    3. Learned at Lvl. 4
      The target is exposed to a sinister ray that triggers confusion.
    4. Learned at Lvl. 8
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    5. Learned at Lvl. 12
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    6. Learned at Lvl. 16
      The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    7. Learned at Lvl. 20
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    8. Learned at Lvl. 24
      The user creates a protective field that prevents status conditions for five turns.
    9. Learned at Lvl. 28
      This user attacks with an odd, unseeable power. This may also make the target flinch.
    10. Learned at Lvl. 32
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    11. Learned at Lvl. 36
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    12. Learned at Lvl. 40
      A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    13. Learned at Lvl. 44
      Two turns after this move is used, a hunk of psychic energy attacks the target.
    14. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    15. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    16. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    17. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    18. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    19. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    20. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    21. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    24. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    25. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    26. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    27. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    28. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    29. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    30. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    31. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    32. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    33. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    34. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    35. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    36. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    37. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    38. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    39. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    40. Learned via TM76
      The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    41. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    42. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    43. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    44. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    45. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    46. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    47. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    48. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    49. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    50. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    51. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    52. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    53. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    54. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    55. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    56. Learned via TM170
      The user fires a beam of steel that it collected from its entire body. This also damages the user.
    57. Learned via TM124
      The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
    58. Egg Move
      The user recycles a held item that has been used in battle so it can be used again.
    59. Egg Move
      This move enables Flying-type Pokemon or Pokemon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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