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Pokemon Scarlet and Violet Wiki Guide
Hippowdon - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Hippowdon - Location, Stats, Best Moveset and Nature | Pokemon SV

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Hippowdon evolution and how to get Hippowdon (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Hippowdon movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Hippowdon - Type Chart, Base Stats & Abilities

Hippowdon - Type Chart, Base Stats & Abilities

アイコン

Ground
Pokedex???
Paldean Pokedex266
Gender♂ / ♀
Height/Weight2.0m/300.0Kg
Egg TypeField
Appears In

Base Stats/Actual Values

HP
108
34/ 435
Attack
112
64/ 435
Defense
118
17/ 435
Special Attack
68
187/ 435
Special Defense
72
156/ 435
Speed
47
317/ 435
Total Stats
525
47/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP215215183183168
Attack180164132119105
Defense187170138124110
S.ATK132120887965
S.DEF136124928369
Speed10899676046

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterGrassIce
  2. PoisonRock
  3. Electric

Abilities/Hidden Abilities

  1. The Pokemon summons a sandstorm in battle
  2. Boosts certain moves' power in a sandstorm
Other Abilities & Hidden Abilities Here

Hippowdon - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Hippopotas IconHippopotas-
Hippowdon IconHippowdonHippopotas Lvl. 34

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGround
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragonFireGrassPoisonFlyingBugDragonSteelFireWaterIceSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Hippowdon - Learnable Moves

    1. Learned at Lvl. 1
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    2. Learned at Lvl. 1
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    3. Learned at Lvl. 1
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    4. Learned at Lvl. 1
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    5. Learned at Lvl. 1
      Sand is hurled in the target's face, reducing the target's accuracy.
    6. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    7. Learned at Lvl. 1
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    8. Learned at Lvl. 12
      The user traps the target inside a harshly raging sandstorm for four to five turns.
    9. Learned at Lvl. 16
      The user burrows into the ground, then attacks on the next turn.
    10. Learned at Lvl. 20
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    11. Learned at Lvl. 24
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    12. Learned at Lvl. 28
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    13. Learned at Lvl. 32
      The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    14. Learned at Lvl. 38
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    15. Learned at Lvl. 44
      The user sets off an earthquake that strikes every Pokemon around it.
    16. Learned at Lvl. 50
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    17. Learned at Lvl. 56
      The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    18. Learned at Lvl. 62
      The user slacks off, restoring its own HP by up to half of its max HP.
    19. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    20. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    21. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    22. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    23. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    24. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    27. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    28. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    29. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    30. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    31. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    32. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    33. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    34. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    37. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    38. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    39. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    40. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    41. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    42. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    43. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    44. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    45. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    46. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    47. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    48. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    49. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    50. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    51. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

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