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Pokemon Scarlet and Violet Wiki Guide
Magnezone - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Magnezone - Location, Stats, Best Moveset and Nature | Pokemon SV

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Magnezone evolution and how to get Magnezone (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Magnezone movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Magnezone - Type Chart, Base Stats & Abilities

Magnezone - Shiny, Base Stats & Abilities

アイコン

ElectricSteel
Pokedex???
Paldean Pokedex211
Gender♂ / ♀
Height/Weight1.2m/180.0Kg
Egg TypeMineral
Effort ValuesSATK+3
Appears In

Base Stats/Actual Values

HP
70
176/ 435
Attack
70
215/ 435
Defense
115
19/ 435
Special Attack
130
10/ 435
Special Defense
90
69/ 435
Speed
60
241/ 435
Total Stats
535
38/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP177177145145130
Attack134122908167
Defense183167135121108
S.ATK200182150135121
S.DEF1561421109985
Speed123112807258

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ground
  2. FireFighting
  3. NormalGrassElectricIcePsychicBugRockDragonFairy
  4. FlyingSteel
  5. Poison

Abilities/Hidden Abilities

  1. Prevents Steel-type Pokemon from escaping.
  2. It cannot be knocked out with one hit.
  3. If you attack last, boost the power of your move.
Other Abilities & Hidden Abilities Here

Magnezone - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Magnemite IconMagnemite-
Magneton IconMagnetonMagnemite Lvl. 30
Magnezone IconMagnezoneUse Magneton to Thunder Stone

Recommended Tera Type

Recommended Tera Type

Power-Up TypeElectricSteel
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Magnezone - Learnable Moves

    1. Learned at Lvl. 1
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    2. Learned at Lvl. 1
      A retaliation move that counters any special attack, inflicting double the damage taken.
    3. Learned at Lvl. 1
      The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokemon with the Plus or Minus Ability.
    4. Learned at Lvl. 1
      The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
    5. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    6. Learned at Lvl. 1
      The user launches a weak jolt of electricity that paralyzes the target.
    7. Learned at Lvl. 1
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    8. Learned at Lvl. 1
      The user generate odd sound waves from its body that confuse the target.
    9. Learned at Lvl. 12
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    10. Learned at Lvl. 16
      The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    11. Learned at Lvl. 20
      The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    12. Learned at Lvl. 24
      An earsplitting screech harshly lowers the target's Defense stat.
    13. Learned at Lvl. 28
      The user levitates using electrically generated magnetism for five turns.
    14. Learned at Lvl. 34
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    15. Learned at Lvl. 40
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    16. Learned at Lvl. 46
      A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    17. Learned at Lvl. 52
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    18. Learned at Lvl. 58
      The user takes sure aim at the target. This ensures the next attack does not miss the target.
    19. Learned at Lvl. 64
      The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    20. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    21. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    22. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    23. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    24. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    25. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    26. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    27. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    28. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    29. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    30. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    31. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    32. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    33. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    34. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    35. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    36. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    37. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    38. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    39. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    40. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    41. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    42. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    43. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    44. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    45. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    46. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    47. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    48. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    49. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    50. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    51. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    52. Learned via TM170
      The user fires a beam of steel that it collected from its entire body. This also damages the user.

    Pokemon Scarlet & Violet Related Articles

    Pokemon Related Articles

    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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