Magneton evolution and how to get Magneton (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Magneton movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Magneton - Type Chart, Base Stats & Abilities
Magneton - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 210 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.0m/60.0Kg | |
Egg Type | Mineral | |
Effort Values | SATK+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 157 | 157 | 125 | 125 | 110 |
Attack | 123 | 112 | 80 | 72 | 58 |
Defense | 161 | 147 | 115 | 103 | 90 |
S.ATK | 189 | 172 | 140 | 126 | 112 |
S.DEF | 134 | 122 | 90 | 81 | 67 |
Speed | 134 | 122 | 90 | 81 | 67 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Prevents Steel-type Pokemon from escaping.
- It cannot be knocked out with one hit.
- If you attack last, boost the power of your move.
Magneton - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Magneton - Learnable Moves
- Learned at Lvl. EvThe user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
- Learned at Lvl. 1The user launches a weak jolt of electricity that paralyzes the target.
- Learned at Lvl. 1The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned at Lvl. 1A physical attack in which the user charges and slams into the target with its whole body.
- Learned at Lvl. 1The user generate odd sound waves from its body that confuse the target.
- Learned at Lvl. 1A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned at Lvl. 16The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
- Learned at Lvl. 20The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
- Learned at Lvl. 24An earsplitting screech harshly lowers the target's Defense stat.
- Learned at Lvl. 28The user levitates using electrically generated magnetism for five turns.
- Learned at Lvl. 34The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
- Learned at Lvl. 40The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Learned at Lvl. 46A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
- Learned at Lvl. 52A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned at Lvl. 58The user takes sure aim at the target. This ensures the next attack does not miss the target.
- Learned at Lvl. 64The user fires an electric blast like a cannon to inflict damage and cause paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM17The target is exposed to a sinister ray that triggers confusion.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM74A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM51A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM104The user hardens its body's surface like iron, shraply raising its Defense stat.
- Learned via TM93The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
- Learned via TM99The user slams the target with its steel-hard head. This may also make the target flinch.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM121The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM48After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM96The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned via TM170The user fires a beam of steel that it collected from its entire body. This also damages the user.
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