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Pokemon Scarlet and Violet Wiki Guide
Sunkern - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Sunkern - Location, Stats, Best Moveset and Nature | Pokemon SV

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Sunkern evolution and how to get Sunkern (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Sunkern movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Sunkern - Type Chart, Base Stats & Abilities

Sunkern - Shiny, Base Stats & Abilities

アイコン

Grass
Pokedex???
Paldean Pokedex031
Gender♂ / ♀
Height/Weight0.3m/1.8Kg
Egg TypeGrass
Effort ValuesSATK+1
Appears In

Base Stats/Actual Values

HP
30
421/ 435
Attack
30
412/ 435
Defense
30
415/ 435
Special Attack
30
405/ 435
Special Defense
30
413/ 435
Speed
30
392/ 435
Total Stats
180
435/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP13713710510590
Attack9082504531
Defense9082504531
S.ATK9082504531
S.DEF9082504531
Speed9082504531

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireIcePoisonFlyingBug
  2. WaterGrassElectricGround

Abilities/Hidden Abilities

  1. Boosts the Pokémon's Speed stat in sunshine.
  2. Boosts the Sp. Atk stat in sunny weather, but HP decreases.
  3. The Pokemon awakens quickly from sleep.
Other Abilities & Hidden Abilities Here

Sunkern - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Sunkern IconSunkern-
Sunflora IconSunfloraUse Sunkern to Sun Stone

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGrass
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterRockDragonFireWaterIceSteelPoisonGroundRockGhostSteelElectricRockSteelFireFightingPoisonFlyingGhostSteelFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Sunkern - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user's body grows all at once, raising the Attack and Sp. Atk stats.
    3. Learned at Lvl. 7
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    4. Learned at Lvl. 10
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    5. Learned at Lvl. 16
      Sharp-edged leaves are launched to slash at opposing Pokemon. Critical hits land more easily.
    6. Learned at Lvl. 19
      A seed that can cause worry is planted on the ground. It prevents sleep by making the target's Ability Insomnia.
    7. Learned at Lvl. 22
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    8. Learned at Lvl. 25
      This attack move cuts down the target's HP to equal the user's HP.
    9. Learned at Lvl. 28
      The user restores its own HP. The amount of HP regained varies with the weather.
    10. Learned at Lvl. 31
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    11. Learned at Lvl. 34
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    12. Learned at Lvl. 36
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    13. Learned at Lvl. 39
      The user slams a barrage of hard-shelled seeds down on the target from above.
    14. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    15. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    16. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    17. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    18. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    19. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    20. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    21. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    22. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    23. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    24. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    25. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    26. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    27. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    28. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    29. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    30. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    31. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    32. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    33. Learned via TM159
      The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    34. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    35. Learned via TM137
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    36. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    37. Egg Move
      A seed is planted on the target. It steals some HP from the target every turn.
    38. Egg Move
      A move that works differently for the Ghost type than for all other types.
    39. Egg Move
      The user compels the target to keep using the move it encored for three turns.
    40. Egg Move
      The user restores its own HP. The amount of HP regained varies with the weather.
    41. Egg Move
      The user lays roots that restore its HP on every turn. Because its rooted, it can't be switched out.
    42. Egg Move
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.

    Pokemon Scarlet & Violet Related Articles

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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