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Slowking Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Slowking Evolution & How To Get (Location)

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Slowking evolution and how to get Slowking (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Slowking movesets, best builds, best nature, & base stats!

Table Of Contents

Slowking - Type Chart, Base Stats & Abilities

Slowking Basic Information

IconWaterPsychicPokedex199
Paldea Pokedex326
Gender♂ / ♀
Height/Weight2.0m/79.5Kg
Egg TypeMonster/Water1

Base Stats

HP
95
Rank:
59
/403
Attack
75
Rank:
185
/403
Defense
80
Rank:
93
/403
Special Attack
100
Rank:
58
/403
Special Defense
110
Rank:
20
/403
Speed
30
Rank:
379
/403
Total Stats490
Rank: (114/403)

Type Chart

  1. GrassElectricBugGhostDark
  2. FireWaterIceFightingPsychicSteel

Abilities

  1. Oblivious
    Keeps the Pokémon from being infatuated or falling for taunts.
  2. Own Tempo
    Prevents the Pokémon from becoming confused.

Slowking - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Slowpoke IconSlowpoke-
Slowbro IconSlowbroSlowpoke Lvl. 37
Slowking IconSlowkingSlowpoke Lvl. 37

Slowking - Learnable Moves

    1. Learned at Lvl. 1
      A move that works differently for the Ghost type than for all other types.
    2. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    3. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    4. Learned at Lvl. 1
      The target is blasted with a forceful shot of water.
    5. Learned at Lvl. 1
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    6. Learned at Lvl. 1
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    7. Learned at Lvl. 1
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    8. Learned at Lvl. 9
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    9. Learned at Lvl. 12
      The target is hit by a weak telekinetic force. This may also confuse the target.
    10. Learned at Lvl. 15
      For four turns, this move pevents the target from using the move it last used.
    11. Learned at Lvl. 18
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    12. Learned at Lvl. 21
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    13. Learned at Lvl. 27
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    14. Learned at Lvl. 30
      The user attacks everything around it by swamping its surroundings with a giant wave.
    15. Learned at Lvl. 33
      The user slacks off, restoring its own HP by up to half of its max HP.
    16. Learned at Lvl. 36
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    17. Learned at Lvl. 39
      The user hypnotizes itself into copying any stat change made by the target.
    18. Learned at Lvl. 42
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    19. Learned at Lvl. 45
      The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    20. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    21. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    22. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    23. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    24. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    25. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    26. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    27. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    28. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    29. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    30. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    31. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    32. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    33. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    34. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    35. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    36. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    37. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    38. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    39. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    40. Learned via TM77
      The user charges at the target and may make it flinch.
    41. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    42. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    43. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    44. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    45. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    46. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    47. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    48. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    49. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    50. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    51. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    52. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    53. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    54. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    55. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    56. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    57. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    58. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    59. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    60. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    61. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    62. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    63. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    64. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    65. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    66. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    67. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    68. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    69. Learned via TM46
      The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    70. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    71. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    72. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    73. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    74. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    75. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    76. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    77. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    78. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

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