Slowbro evolution and how to get Slowbro (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Slowbro movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Slowbro - Type Chart, Base Stats & Abilities
Slowbro - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 325 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.6m/78.5Kg | |
Egg Type | Monster/Water1 | |
Effort Values | DEFF+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 202 | 202 | 170 | 170 | 155 |
Attack | 139 | 127 | 95 | 85 | 72 |
Defense | 178 | 162 | 130 | 117 | 103 |
S.ATK | 167 | 152 | 120 | 108 | 94 |
S.DEF | 145 | 132 | 100 | 90 | 76 |
Speed | 90 | 82 | 50 | 45 | 31 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Keeps the Pokemon from being infatuated or falling for taunts.
- Prevents the Pokemon from becoming confused.
- Restores a little HP when withdrawn from battle
Slowbro - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Slowbro - Learnable Moves
- Learned at Lvl. 1The user withdraws its body into its hard shell, raising its Defense stat.
- Learned at Lvl. 1A physical attack in which the user charges and slams into the target with its whole body.
- Learned at Lvl. 1The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
- Learned at Lvl. 1The target is blasted with a forceful shot of water.
- Learned at Lvl. 1A move that works differently for the Ghost type than for all other types.
- Learned at Lvl. 9The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
- Learned at Lvl. 12The target is hit by a weak telekinetic force. This may also confuse the target.
- Learned at Lvl. 15For four turns, this move pevents the target from using the move it last used.
- Learned at Lvl. 18The user attacks the target with a pulsing blast of water. This may also confuse the target.
- Learned at Lvl. 21The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
- Learned at Lvl. 24The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned at Lvl. 27The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- Learned at Lvl. 30The user attacks everything around it by swamping its surroundings with a giant wave.
- Learned at Lvl. 33The user slacks off, restoring its own HP by up to half of its max HP.
- Learned at Lvl. 36The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned at Lvl. 41The user hypnotizes itself into copying any stat change made by the target.
- Learned at Lvl. 46The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned at Lvl. 51The user emits a healing pulse that restores the target's HP by up to half of its max HP.
- Learned via TM69The target is punched with an icy fist. This may also leave the target frozen.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM125The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- Learned via TM142The target is blasted by a huge volume of water launched under great pressure.
- Learned via TM123The user attacks everything around it by swamping its surroundings with a giant wave.
- Learned via TM135The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
- Learned via TM143A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
- Learned via TM16The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM149The user sets off an earthquake that strikes every Pokemon around it.
- Learned via TM55The user burrows into the ground, then attacks on the next turn.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM80The user waggles a finger and stimulates its brain into randomly using nearly any move.
- Learned via TM141The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- Learned via TM77The user charges at the target and may make it flinch.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM128The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM34The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM58The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Learned via TM98The user employs its psychic power to exchange Abilities with the target.
- Learned via TM92If opposing Pokemon know any move also known by the user, they are prevented from using it.
- Learned via TM104The user hardens its body's surface like iron, shraply raising its Defense stat.
- Learned via TM35The user scatters curious leaves that chase the target. This attack never misses.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM11The user attacks the target with a pulsing blast of water. This may also confuse the target.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM73An energy-draining punch. The user's HP is restored by half the damage taken by the target.
- Learned via TM158The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned via TM46The power of this attack move is doubled if the user has been hurt by the target in the same turn.
- Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned via TM161The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned via TM81The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- Learned via TM54The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Learned via TM62The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned via TM28The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- Learned via TM138This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
- Learned via TM110The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
- Learned via TM89The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
- Learned via TM52The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
- Learned via TM22The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
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