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Pokemon Scarlet and Violet Wiki Guide
Shroomish - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Shroomish - Location, Stats, Best Moveset and Nature | Pokemon SV

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Shroomish evolution and how to get Shroomish (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Shroomish movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Shroomish - Type Chart, Base Stats & Abilities

Shroomish - Shiny, Base Stats & Abilities

アイコン

Grass
Pokedex???
Paldean Pokedex106
Gender♂ / ♀
Height/Weight0.4m/4.5Kg
Egg TypeFairy/Grass
Effort ValuesHITP+1
Appears In

Base Stats/Actual Values

HP
60
258/ 435
Attack
40
389/ 435
Defense
60
241/ 435
Special Attack
40
345/ 435
Special Defense
60
241/ 435
Speed
35
368/ 435
Total Stats
295
363/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP167167135135120
Attack10192605440
Defense123112807258
S.ATK10192605440
S.DEF123112807258
Speed9587554936

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireIcePoisonFlyingBug
  2. WaterGrassElectricGround

Abilities/Hidden Abilities

  1. Contact may poison or cause paralysis or sleep.
  2. Restores HP if the Pokemon is poisoned.
  3. Boosts the Speed stat if the Pokemon has a status condition.
Other Abilities & Hidden Abilities Here

Shroomish - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Shroomish IconShroomish-
Breloom IconBreloomShroomish Lvl. 23

Shroomish - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    3. Learned at Lvl. 5
      The user scatters a cloud of numbing powder that paralyzes the target.
    4. Learned at Lvl. 8
      A seed is planted on the target. It steals some HP from the target every turn.
    5. Learned at Lvl. 12
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    6. Learned at Lvl. 15
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    7. Learned at Lvl. 19
      The user scatters a cloud of poison dust that poisons the ground.
    8. Learned at Lvl. 26
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    9. Learned at Lvl. 29
      The user's body grows all at once, raising the Attack and Sp. Atk stats.
    10. Learned at Lvl. 33
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    11. Learned at Lvl. 36
      The user slams a barrage of hard-shelled seeds down on the target from above.
    12. Learned at Lvl. 40
      The user catches bursts of spores that induce sleep.
    13. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    14. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    15. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    16. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    17. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    18. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    19. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    20. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    21. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    22. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    23. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    24. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    25. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    26. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    27. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    28. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    29. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    30. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    31. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    32. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    33. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    34. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    35. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    36. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    37. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    38. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    39. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    40. Learned via TM137
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
    41. Learned via TM21
      The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
    42. Egg Move
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    43. Egg Move
      The user assists an ally by boosting the power of that ally's attack.
    44. Egg Move
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    45. Egg Move
      A seed that can cause worry is planted on the ground. It prevents sleep by making the target's Ability Insomnia.

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    NormalFireWaterGrass
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    RockGhostDragonDark
    SteelFairy--
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