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Pokemon Scarlet and Violet Wiki Guide
Breloom Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Breloom Evolution & How To Get (Location)

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Breloom evolution and how to get Breloom (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Breloom movesets, best builds, best nature, & base stats!

Table Of Contents

Breloom - Type Chart, Base Stats & Abilities

Breloom Basic Information

IconGrassFightingPokedex286
Paldea Pokedex107
Gender♂ / ♀
Height/Weight1.2m/39.2Kg
Egg TypeFairy/Grass

Base Stats

HP
60
Rank:
253
/403
Attack
130
Rank:
15
/403
Defense
80
Rank:
93
/403
Special Attack
60
Rank:
207
/403
Special Defense
60
Rank:
229
/403
Speed
70
Rank:
178
/403
Total Stats460
Rank: (194/403)

Type Chart

  1. Flying
  2. FireIcePoisonPsychicFairy
  3. WaterGrassElectricGroundRockDark

Abilities

  1. Effect Spore
    Contact may poison or cause paralysis or sleep.
  2. Poison Heal
    Restores HP if the Pokémon is poisoned.

Breloom - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Shroomish IconShroomish-
Breloom IconBreloomShroomish Lvl. 23

Breloom - Learnable Moves

    1. Learned at Lvl. Ev
      The user throws a punch at blinding speed. This move always foes first.
    2. Learned at Lvl. 1
      The user scatters a cloud of numbing powder that paralyzes the target.
    3. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    4. Learned at Lvl. 1
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    5. Learned at Lvl. 1
      A seed is planted on the target. It steals some HP from the target every turn.
    6. Learned at Lvl. 1
      The user's body grows all at once, raising the Attack and Sp. Atk stats.
    7. Learned at Lvl. 1
      The user scatters a cloud of poison dust that poisons the ground.
    8. Learned at Lvl. 1
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    9. Learned at Lvl. 12
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    10. Learned at Lvl. 15
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    11. Learned at Lvl. 19
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    12. Learned at Lvl. 22
      A retaliation move that counters any physical attack, inflicting double the damage taken.
    13. Learned at Lvl. 28
    14. Learned at Lvl. 33
      A seed that can cause worry is planted on the ground. It prevents sleep by making the target's Ability Insomnia.
    15. Learned at Lvl. 39
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    16. Learned at Lvl. 44
      The user slams a barrage of hard-shelled seeds down on the target from above.
    17. Learned at Lvl. 50
      The user punches the target with full, concentrated power. This confuses the target if it hits.
    18. Learned at Lvl. 55
      The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    19. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    20. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    21. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    22. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    23. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    24. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    25. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    26. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    27. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    28. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    29. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    30. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    31. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    32. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    33. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    34. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    35. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    36. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    37. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    38. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    39. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    40. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    41. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    42. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    43. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    44. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    45. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    46. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    47. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    48. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    49. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    50. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    51. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    52. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    53. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    54. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    55. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    56. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    57. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    58. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    59. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    60. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    61. Learned via TM159
      The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    62. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    63. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    64. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    65. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    66. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    67. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    68. Learned via TM137
      The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.

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