Fennekin evolution and how to get Fennekin (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Fennekin movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetFennekin - Type Chart, Base Stats & Abilities
Fennekin - Shiny, Base Stats & Abilities
Pokedex | 653 | |
---|---|---|
Paldean Pokedex | - | |
Gender | ♂ / ♀ | |
Height/Weight | 0.4m/9.4Kg | |
Egg Type | Field | |
Effort Values | SATK+1 | |
Appears In |
*Switch to [D] Default or [S] Shiny image.
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 147 | 147 | 115 | 115 | 100 |
Attack | 106 | 97 | 65 | 58 | 45 |
Defense | 101 | 92 | 60 | 54 | 40 |
S.ATK | 125 | 114 | 82 | 74 | 60 |
S.DEF | 123 | 112 | 80 | 72 | 58 |
Speed | 123 | 112 | 80 | 72 | 58 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Powers up Fire-type moves when the Pokemon is in trouble.
- The Pokemon steals the held item of a Pokemon it hits with a move.
▶Abilites & Effects List
▶How To Get Hidden Abilities
Fennekin - Information On Evolution
Evolution Conditions
▶All Evolution Conditions
▶Special Evolution Conditions
*Input the Name to jump to the other Pokemon's page.
Recommended
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Fennekin - Learnable Moves
- Hard, pointed, sharp claws rake the target to inflict damage.
- The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
- The target is attacked with small flames. This may also leave the target with a burn.
- The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
- Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
- The target is attacked with a peculiar ray. This may also leave the target confused.
- The target becomes trapped within a fierce vortex of fire that rages four to five turns.
- A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- The user shoots a sinister flame at the target to inflict a burn.
- The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
- The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- The user hurls mud in the target's face to inflict damage and lower its accuracy.
- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- The target is attacked with a peculiar ray. This may also leave the target confused.
- The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- The target becomes trapped within a fierce vortex of fire that rages four to five turns.
- This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- The user scatters curious leaves that chase the target. This attack never misses.
- Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
- The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- While it is asleep, the user randomly uses one of the moves it knows.
- A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- If opposing Pokemon know any move also known by the user, they are prevented from using it.
- The user employs its psychic power to exchange Abilities with the target.
- The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- The user shoots a sinister flame at the target to inflict a burn.
- The user catches the target off guard and swaps its held item with its own.
- The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
- The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- The user compels the target to keep using the move it encored for three turns.
- The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- The user assists an ally by boosting the power of that ally's attack.
- This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
- The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
- The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
- The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
- The user employs hypnotic suggestion to make the target fall into a deep sleep.
- The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
- One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
- The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.
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