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Pokemon Scarlet and Violet Wiki Guide
Fennekin - Type, Moveset, & Stats

Pokemon Scarlet and Violet | Fennekin - Type, Moveset, & Stats | Pokemon SV

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Fennekin evolution and how to get Fennekin (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Fennekin movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Fennekin - Type Chart, Base Stats & Abilities

Fennekin - Shiny, Base Stats & Abilities

アイコン

Fire
Pokedex653
Paldean Pokedex-
Gender♂ / ♀
Height/Weight0.4m/9.4Kg
Egg TypeField
Effort ValuesSATK+1
Appears In

*Switch to [D] Default or [S] Shiny image.

Base Stats/Actual Values

HP
40
468/ 518
Attack
45
451/ 518
Defense
40
450/ 518
Special Attack
62
277/ 518
Special Defense
60
302/ 518
Speed
60
311/ 518
Total Stats
307
422/ 518
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP147147115115100
Attack10697655845
Defense10192605440
S.ATK125114827460
S.DEF123112807258
Speed123112807258

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterGroundRock
  2. FireGrassIceBugSteelFairy

Abilities/Hidden Abilities

  1. Powers up Fire-type moves when the Pokemon is in trouble.
  2. The Pokemon steals the held item of a Pokemon it hits with a move.

▶Abilites & Effects List
▶How To Get Hidden Abilities

Fennekin - Information On Evolution

Evolution Conditions

NameHow To Evolve
Fennekin IconFennekin-
Braixen IconBraixenFennekin Lvl. 16
Delphox IconDelphoxBraixen Lvl. 36

▶All Evolution Conditions
▶Special Evolution Conditions

*Input the Name to jump to the other Pokemon's page.

Recommended

Recommended Tera Type

Power-Up TypeFire
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrass
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Fennekin - Learnable Moves

    1. Hard, pointed, sharp claws rake the target to inflict damage.
    2. The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    3. The target is attacked with small flames. This may also leave the target with a burn.
    4. The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
    5. Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    6. The target is attacked with a peculiar ray. This may also leave the target confused.
    7. The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    8. A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    9. The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    10. The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    11. The user shoots a sinister flame at the target to inflict a burn.
    12. The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    13. The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    14. The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    15. A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    16. The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    17. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    18. The user hurls mud in the target's face to inflict damage and lower its accuracy.
    19. This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    20. The target is attacked with a peculiar ray. This may also leave the target confused.
    21. The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    22. The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    23. This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    24. Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    25. The user scatters curious leaves that chase the target. This attack never misses.
    26. Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    27. The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    28. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    29. The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    30. The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    31. The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    32. The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    33. While it is asleep, the user randomly uses one of the moves it knows.
    34. A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    35. The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    36. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    37. If opposing Pokemon know any move also known by the user, they are prevented from using it.
    38. The user employs its psychic power to exchange Abilities with the target.
    39. The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    40. The user shoots a sinister flame at the target to inflict a burn.
    41. The user catches the target off guard and swaps its held item with its own.
    42. The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    43. The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    44. The user compels the target to keep using the move it encored for three turns.
    45. The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    46. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    47. The user assists an ally by boosting the power of that ally's attack.
    48. This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    49. The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    50. A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
    51. The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    52. The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    53. The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    54. In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    55. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    56. The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    57. One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    58. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    59. The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.

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