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Pokemon Scarlet and Violet Wiki Guide
Charmeleon - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Charmeleon - Location, Stats, Best Moveset and Nature | Pokemon SV

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Charmeleon evolution and how to get Charmeleon (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Charmeleon movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Charmeleon - Type Chart, Base Stats & Abilities

Charmeleon - Type Chart, Base Stats & Abilities

アイコン

Fire
Pokedex005
Paldean Pokedex???
Gender♂ / ♀
Height/Weight1.1m/19.0Kg
Egg TypeMonster/Dragon
Effort ValuesSATK+1,SPED+1
Appears In

Base Stats/Actual Values

HP
58
291/ 435
Attack
64
275/ 435
Defense
58
278/ 435
Special Attack
80
130/ 435
Special Defense
65
205/ 435
Speed
80
140/ 435
Total Stats
405
259/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP165165133133118
Attack127116847662
Defense121110787056
S.ATK1451321009076
S.DEF128117857663
Speed1451321009076

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterGroundRock
  2. FireGrassIceBugSteelFairy

Abilities/Hidden Abilities

  1. Powers up Fire-type moves when the Pokemon is in trouble.
  2. Boosts the Sp. Atk stat in sunny weather, but HP decreases.
Other Abilities & Hidden Abilities Here

Charmeleon - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Charmander IconCharmander-
Charmeleon IconCharmeleonCharmander Lvl. 16
Charizard IconCharizardCharmeleon Lvl. 36

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFire
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragonGrassFlyingBugFightingGroundSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Charmeleon - Learnable Moves

    1. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    2. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    3. Learned at Lvl. 1
      The target is attacked with small flames. This may also leave the target with a burn.
    4. Learned at Lvl. 1
      The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
    5. Learned at Lvl. 12
      The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    6. Learned at Lvl. 19
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    7. Learned at Lvl. 24
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    8. Learned at Lvl. 30
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    9. Learned at Lvl. 37
      The user frightens the target with a scary face to harshly lower its Speed stat.
    10. Learned at Lvl. 48
      The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
    11. Learned at Lvl. 54
      The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    12. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    13. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    14. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    15. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    18. Learned via TM24
      The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    19. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    20. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    21. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    24. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    25. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    26. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    27. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    28. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    29. Learned via TM57
      A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    30. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    31. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    32. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    33. Learned via TM118
      The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    34. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    37. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    38. Learned via TM157
      The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    39. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    40. Learned via TM78
      The user slashes the target with huge sharp claws.
    41. Learned via TM100
      The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
    42. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    43. Learned via TM165
      The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    44. Learned via TM115
      The target is attacked with a shock wave generated by the user's gaping mouth.
    45. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    46. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    47. Learned via TM38
      Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    48. Learned via TM144
      A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
    49. Learned via TM44
      The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.

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