How to get Gholdengo & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Gholdengo movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Gholdengo - Type Chart, Base Stats & Abilities
Gholdengo - Type Chart, Base Stats & Abilities
![]() ![]() ![]() | Pokedex | ??? |
---|---|---|
Paldean Pokedex | 392 | |
Gender | ||
Height/Weight | 1.2m/30.0Kg | |
Egg Type | Undiscovered | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 194 | 194 | 162 | 162 | 147 |
Attack | 123 | 112 | 80 | 72 | 58 |
Defense | 161 | 147 | 115 | 103 | 90 |
S.ATK | 203 | 185 | 153 | 138 | 124 |
S.DEF | 157 | 143 | 111 | 100 | 86 |
Speed | 149 | 136 | 104 | 94 | 80 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- TBD
- No Hidden Ability-
Gholdengo - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
![]() | Collect 999 coins and then level up. |
Leveling Up With 999 Coins
![evolve](https://img.gamewith.net/assets/images/common/transparent1px.png)
Gholdengo evolves by leveling up after obtaining 999 "Gimmighoul Coins". The 999 Coins will be disappeared once it evolves, it is necessary to collect more coins in order to evolve another one.
▶Gimmighoul's Coins MapRecommended Tera Type
Recommended Tera Type
Power-Up Type | ![]() ![]() If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Terastalize to the type you were weak against and catch your opponents off guard! |
Gholdengo - Learnable Moves
- Learned at Lvl. 1A physical attack in which the user charges and slams into the target with its whole body.
- Learned at Lvl. 1The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
- Learned at Lvl. 7The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned at Lvl. 14The target is exposed to a sinister ray that triggers confusion.
- Learned at Lvl. 21The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned at Lvl. 28A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
- Learned at Lvl. 35The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned at Lvl. 42Restoring its own cells, the user restores its own HP by half of its max HP.
- Learned at Lvl. 49The user attacks with a ray of light that sparkles as if it were made of gemstones.
- Learned at Lvl. 56The user attacks by throwing out a mass of coins. This also lowers the user’s Sp. Atk stat. Money is earned after the battle.
- Learned at Lvl. 63The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned at Lvl. 70The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
- Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM12A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM42The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned via TM17The target is exposed to a sinister ray that triggers confusion.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM74A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM51A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM101The user attacks with a ray of light that sparkles as if it were made of gemstones.
- Learned via TM158The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned via TM93The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
- Learned via TM99The user slams the target with its steel-hard head. This may also make the target flinch.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM54The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Learned via TM121The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM39The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
- Learned via TM29This relentless attack does massive damage to a target affected by status conditions.
- Learned via TM79The user damages opposing Pokemon by emitting a powerful flash.
- Learned via TM170The user fires a beam of steel that it collected from its entire body. This also damages the user.
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