How to get Iron Treads & Location, base stats and moves in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Great Tusk movesets, ability & hidden ability, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To Get Iron Treads - Type Chart, Base Stats & Abilities Iron Treads - Shiny, Base Stats & Abilities Base Stats/Actual Values HP Attack Defense Special Attack Special Defense Speed Total Stats
Check Actual Stats At Lv50 Best High Base Low Lowest HP 197 197 165 165 150 Attack 180 164 132 119 105 Defense 189 172 140 126 112 S.ATK 136 124 92 83 69 S.DEF 134 122 90 81 67 Speed 173 158 126 113 99
※Stats Shown Are At Lv 50 Best: Highest IV, Max EV, Boosted By Nature High: Highest IV, Max EV, Not affected by Nature. Base: Highest IV, No EV, Not affected by Nature Low: Highest IV, No EV, Decreased by Nature Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart Abilities/Hidden Abilities Other Abilities & Hidden Abilities Here Iron Treads - Information On Evolution Conditions For Evolution Recommended Tera Type Recommended Tera Type Power-Up Type If the original Type is same as the Tera Type, the power of moves will be doubled!Counter Type Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll Best Moves To Use Iron Treads Best Moveset
Iron Treads - Learnable Moves
Learned at Lvl. 1
The target is jabbed with a sharply pointed horn to inflict damage.Learned at Lvl. 1
The user curls up to conceal weak spots and raise its Defense stat.Learned at Lvl. 1
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.Learned at Lvl. 1
The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.Learned at Lvl. 7
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.Learned at Lvl. 21
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.Learned at Lvl. 28
The user slams the target with its steel-hard head. This may also make the target flinch.Learned at Lvl. 35
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.Learned at Lvl. 42
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.Learned at Lvl. 49
The user sets off an earthquake that strikes every Pokemon around it.Learned at Lvl. 56
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.Learned at Lvl. 63
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.Learned at Lvl. 70
This attack move cuts down the target's HP to equal the user's HP.Learned at Lvl. 77
Using its tough and impressive horn, the user rams into the target with no letup.Learned at Lvl. 84
The user charges at the target using every bit of its power. The user can't move on the next turn.Learned at Lvl. 91
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.Learned via TM66
The user drops onto the target with its full body weight. This may also leave the target with paralysis.Learned via TM1
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.Learned via TM163
The target is attacked with a powerful beam. The user can't move on the next turn.Learned via TM166
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.Learned via TM149
The user sets off an earthquake that strikes every Pokemon around it.Learned via TM85
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.Learned via TM86
Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.Learned via TM103
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.Learned via TM7
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.Learned via TM6
The user frightens the target with a scary face to harshly lower its Speed stat.Learned via TM5
The user hurls mud in the target's face to inflict damage and lower its accuracy.Learned via TM51
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.Learned via TM25
This attack move doubles its power if the user is poisoned, burned, or paralyzed.Learned via TM36
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.Learned via TM104
The user hardens its body's surface like iron, shraply raising its Defense stat.Learned via TM35
The user scatters curious leaves that chase the target. This attack never misses.Learned via TM133
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.Learned via TM152
The user charges at the target using every bit of its power. The user can't move on the next turn.Learned via TM9
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.Learned via TM10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.Learned via TM59
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.Learned via TM93
The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.Learned via TM99
The user slams the target with its steel-hard head. This may also make the target flinch.Learned via TM150
The user stabs the target from below with sharpened stones. Critical hits land more easily.Learned via TM116
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.Learned via TM121
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.Learned via TM72
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.Learned via TM48
After making its attack, the user rushes back to switch places with a party Pokemon in waiting.Learned via TM28
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.Learned via TM147
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.Learned via TM136
The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.Learned via TM53
The user stabs the target with a sharp horn. This attack never misses.Learned via TM84
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.Learned via TM89
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.Learned via TM170
The user fires a beam of steel that it collected from its entire body. This also damages the user.Learned via TM124
The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain. Pokemon Scarlet & Violet Related Articles Pokemon Related Articles Pokemon List Per Type