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Pokemon Scarlet and Violet Wiki Guide
Scream Tail - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Scream Tail - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Scream Tail & Location, base stats and moves in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Great Tusk movesets, ability & hidden ability, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Scream Tail - Type Chart, Base Stats & Abilities

Scream Tail - Shiny, Base Stats & Abilities

アイコン

FairyPsychic
Pokedex???
Paldean Pokedex377
Gender
Height/Weight1.2m/8.0Kg
Egg TypeUndiscovered
Appears In

Base Stats/Actual Values

HP
115
19/ 435
Attack
65
243/ 435
Defense
99
60/ 435
Special Attack
65
188/ 435
Special Defense
115
14/ 435
Speed
111
27/ 435
Total Stats
570
14/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP222222190190175
Attack128117857663
Defense16615111910793
S.ATK128117857663
S.DEF183167135121108
Speed179163131118104

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. PoisonGhostSteel
  2. Psychic
  3. Fighting
  4. Dragon

Abilities/Hidden Abilities

  1. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Scream Tail - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Scream Tail IconScream Tail-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFairyPsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonGroundRockGhostSteelNormalDarkFireWaterElectricSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Scream Tail Best Moveset

Scream Tail - Learnable Moves

    1. Learned at Lvl. 1
      The target is physically pounded with a long tail, a foreleg, or the like.
    2. Learned at Lvl. 1
      A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    3. Learned at Lvl. 1
      For four turns, this move pevents the target from using the move it last used.
    4. Learned at Lvl. 7
      The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
    5. Learned at Lvl. 14
      Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
    6. Learned at Lvl. 21
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    7. Learned at Lvl. 28
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    8. Learned at Lvl. 35
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    9. Learned at Lvl. 42
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    10. Learned at Lvl. 49
      The user lets loose a horribly echoing shout with the power to inflict damage.
    11. Learned at Lvl. 56
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    12. Learned at Lvl. 63
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    13. Learned at Lvl. 70
      One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    14. Learned at Lvl. 77
      The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    15. Learned at Lvl. 84
      Any Pokemon that hears this song faints in three turns, unless it switches out of battle.
    16. Learned at Lvl. 91
      The user attacks everything around it with the distructive power of a terrible, explosive sound.
    17. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    18. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    19. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    20. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    21. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    22. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    23. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    24. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    25. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    26. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    27. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    28. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    29. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    30. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    31. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    32. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    33. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    34. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    35. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    36. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    37. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    38. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    39. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    40. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    41. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    42. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    43. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    44. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    45. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    46. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    47. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    48. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    49. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    50. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    51. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    52. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    53. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    54. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    55. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    56. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    57. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    58. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    59. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    60. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    61. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    62. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    63. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    64. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    65. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    66. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    67. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    68. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    69. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    70. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    71. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    72. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    73. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    74. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    75. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    76. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    77. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    78. Learned via TM52
      The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

    Pokemon Scarlet & Violet Related Articles

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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