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Pokemon Scarlet and Violet Wiki Guide
Wattrel - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Wattrel - Location, Stats, Best Moveset and Nature | Pokemon SV

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Wattrel evolution and how to get Wattrel (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Wattrel movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Wattrel - Type Chart, Base Stats & Abilities

Wattrel - Shiny, Base Stats & Abilities

アイコン

ElectricFlying
Pokedex???
Paldean Pokedex177
Gender
Height/Weight0.4m/3.6Kg
Egg TypeWater1/Flying
Appears In

Base Stats/Actual Values

HP
40
388/ 435
Attack
40
389/ 435
Defense
35
396/ 435
Special Attack
55
259/ 435
Special Defense
40
366/ 435
Speed
70
186/ 435
Total Stats
280
378/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP147147115115100
Attack10192605440
Defense9587554936
S.ATK117107756754
S.DEF10192605440
Speed134122908167

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. IceRock
  2. GrassFightingFlyingBugSteel
  3. Ground

Abilities/Hidden Abilities

  1. Restores HP if hit by an Electric-type move.
  2. Boosts the Sp. Atk stat when a stat is lowered.
Other Abilities & Hidden Abilities Here

Wattrel - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Wattrel IconWattrel-
Kilowattrel IconKilowattrelWattrel Lvl. 25

Recommended Nature and Tera Type

Timid or Modest is recommended

NatureStats Compensation
Timid
(Build that increases Speed)
SPD ⬆/Atk ⬇
Modest
(Build that best supports Special Move)
S.Atk ⬆/Atk ⬇

Recommended Tera Type

Power-Up TypeElectricFlying
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterIceSteelFightingGroundSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Wattrel - Learnable Moves

    1. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    2. Learned at Lvl. 1
      The target is jabbed with a sharply pointed beak or horn.
    3. Learned at Lvl. 4
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    4. Learned at Lvl. 7
      The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    5. Learned at Lvl. 11
      The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    6. Learned at Lvl. 15
      The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    7. Learned at Lvl. 19
      The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
    8. Learned at Lvl. 23
      The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
    9. Learned at Lvl. 27
      The user slams the target with its wings. The target is hit twice in a row.
    10. Learned at Lvl. 32
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    11. Learned at Lvl. 37
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    12. Learned at Lvl. 43
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    13. Learned via TM97
      The user flies up into the sky and the strike its target on the next turn.
    14. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    15. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    16. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    17. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    18. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    19. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    20. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    21. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    22. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    23. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    24. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    25. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    26. Learned via TM40
      The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
    27. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    28. Learned via TM113
      The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    29. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    30. Learned via TM65
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    31. Learned via TM164
      The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
    32. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    33. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    34. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    35. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    36. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    37. Learned via TM160
      The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    38. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    39. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    40. Egg Move
      The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
    41. Egg Move
      The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    42. Egg Move
      The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    43. Egg Move
      This attack move cuts down the target's HP to equal the user's HP.
    44. Egg Move
      The user covers the target's body with a mass of down that harshly lowers its Attack stat.
    45. Egg Move
      This attack move varies in power and type depending on the weather.

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    SteelFairy--
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