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Pokemon Scarlet and Violet Wiki Guide
Komala - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Komala - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Komala & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Komala movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Komala - Type Chart, Base Stats & Abilities

Komala - Shiny, Base Stats & Abilities

アイコン

Normal
Pokedex???
Paldean Pokedex315
Gender♂ / ♀
Height/Weight0.4m/19.9Kg
Egg TypeField
Effort ValuesATTK+2
Appears In

Base Stats/Actual Values

HP
65
231/ 435
Attack
115
51/ 435
Defense
65
206/ 435
Special Attack
75
153/ 435
Special Defense
95
59/ 435
Speed
65
212/ 435
Total Stats
480
156/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP172172140140125
Attack183167135121108
Defense128117857663
S.ATK139127958572
S.DEF16114711510390
Speed128117857663

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fighting
  2. Ghost

Abilities/Hidden Abilities

  1. It's always drowsing and will never wake up. It can attack without waking up.
  2. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Komala - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Komala IconKomala-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeNormal
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Komala - Learnable Moves

    1. Learned at Lvl. 1
      The user curls up to conceal weak spots and raise its Defense stat.
    2. Learned at Lvl. 1
      The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    3. Learned at Lvl. 6
      The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
    4. Learned at Lvl. 6
      The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    5. Learned at Lvl. 6
      The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    6. Learned at Lvl. 11
      A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
    7. Learned at Lvl. 16
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    8. Learned at Lvl. 21
      The target is slammed with a long tail, vines, or the like to inflict damage.
    9. Learned at Lvl. 26
      The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    10. Learned at Lvl. 31
      This move enables the user to attack first. This move fails if the target is not readying an attack.
    11. Learned at Lvl. 36
      The user hypnotizes itself into copying any stat change made by the target.
    12. Learned at Lvl. 41
      The user slams its rugged body into the target to attack. This also damage the user quite a lot.
    13. Learned at Lvl. 46
      The user rampages and attacks for two to three turns. The user then becomes confused.
    14. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    15. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    18. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    19. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    20. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    21. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    22. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    23. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    24. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    25. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    26. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    27. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    28. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    29. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    30. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    31. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    32. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    33. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    34. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    35. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    36. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    37. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    38. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    39. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    40. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    41. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    42. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    43. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    44. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    45. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    46. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    47. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    48. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    49. Learned via TM124
      The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
    50. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    51. Egg Move
      A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    52. Egg Move
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    53. Egg Move
      One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    54. Egg Move
      The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    55. Egg Move
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.

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    SteelFairy--
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