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Pokemon Scarlet and Violet Wiki Guide
Bruxish - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Bruxish - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Bruxish & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Bruxish movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Bruxish - Type Chart, Base Stats & Abilities

Bruxish - Shiny, Base Stats & Abilities

アイコン

WaterPsychic
Pokedex???
Paldean Pokedex335
Gender♂ / ♀
Height/Weight0.9m/19.0Kg
Egg TypeWater2
Effort ValuesATTK+2
Appears In

Base Stats/Actual Values

HP
68
216/ 435
Attack
105
81/ 435
Defense
70
161/ 435
Special Attack
70
174/ 435
Special Defense
70
159/ 435
Speed
92
88/ 435
Total Stats
475
174/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP175175143143128
Attack17215712511299
Defense134122908167
S.ATK134122908167
S.DEF134122908167
Speed15814411210187

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GrassElectricBugGhostDark
  2. FireWaterIceFightingPsychicSteel

Abilities/Hidden Abilities

  1. Surprises the opposing Pokémon, making it unable to attack using priority moves.
  2. The Pokémon's strong jaw gives it tremendous biting power
  3. Makes status moves more likely to miss.
Other Abilities & Hidden Abilities Here

Bruxish - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Bruxish IconBruxish-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeWaterPsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireGrassPoisonFlyingBugDragonSteelGrassElectricGroundDragonFireFightingPoisonFlyingGhostSteelFairyNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Bruxish - Learnable Moves

    1. Learned at Lvl. 1
      The target is blasted with a forceful shot of water.
    2. Learned at Lvl. 4
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    3. Learned at Lvl. 9
      The target is hit by a weak telekinetic force. This may also confuse the target.
    4. Learned at Lvl. 12
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    5. Learned at Lvl. 17
      The user slams the target with its steel-hard head. This may also make the target flinch.
    6. Learned at Lvl. 20
      For four turns, this move pevents the target from using the move it last used.
    7. Learned at Lvl. 25
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    8. Learned at Lvl. 28
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    9. Learned at Lvl. 33
      The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    10. Learned at Lvl. 36
      An earsplitting screech harshly lowers the target's Defense stat.
    11. Learned at Lvl. 41
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    12. Learned at Lvl. 44
      The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
    13. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    14. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    15. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    16. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    17. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    18. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    19. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    20. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    21. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    22. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    23. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    24. Learned via TM77
      The user charges at the target and may make it flinch.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    29. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    30. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    31. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    32. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    33. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    34. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    35. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    36. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    37. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    38. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    39. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    40. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    41. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    42. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    43. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    44. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    45. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    46. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    47. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    48. Egg Move
      The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    49. Egg Move
      The user bites the target with toxic fangs. This may also leave the target badly poisoned.
    50. Egg Move
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    51. Egg Move
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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