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Pokemon Scarlet and Violet Wiki Guide
Hatterene - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Hatterene - Location, Stats, Best Moveset and Nature | Pokemon SV

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Hatterene evolution and how to get Hatterene (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Hatterene movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Hatterene - Type Chart, Base Stats & Abilities

Hatterene - Type Chart, Base Stats & Abilities

アイコン

PsychicFairy
Pokedex???
Paldean Pokedex284
Gender
Height/Weight2.1m/5.1Kg
Egg TypeFairy
Appears In

Base Stats/Actual Values

HP
57
293/ 435
Attack
90
129/ 435
Defense
95
64/ 435
Special Attack
136
2/ 435
Special Defense
103
43/ 435
Speed
29
408/ 435
Total Stats
510
77/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP164164132132117
Attack1561421109985
Defense16114711510390
S.ATK206188156140126
S.DEF17015512311197
Speed8981494430

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. PoisonGhostSteel
  2. Psychic
  3. Fighting
  4. Dragon

Abilities/Hidden Abilities

  1. Sometimes heals an ally's status condition.
  2. Senses an opposing Pokémon's dangerous moves
  3. Reflects status moves back to the attacker.
Other Abilities & Hidden Abilities Here

Hatterene - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Hatenna IconHatenna-
Hattrem IconHattremHatenna Lvl. 32
Hatterene IconHattereneHattrem Lvl. 42

Recommended Tera Type

Recommended Tera Type

Power-Up TypePsychicFairy
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonGroundRockGhostSteelNormalDarkFireWaterElectricSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Hatterene - Learnable Moves

    1. Learned at Lvl. Ev
      The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    2. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    3. Learned at Lvl. 1
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    4. Learned at Lvl. 1
      The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    5. Learned at Lvl. 1
      The user swings its body around violently to inflict damage on everything in its vicinity.
    6. Learned at Lvl. 1
      The user scatters mysterious water around and restores the HP of itself and its ally Pokemon in the battle.
    7. Learned at Lvl. 15
      The user raises the Sp. Def stat of an ally Pokemon by using a mysterious aroma.
    8. Learned at Lvl. 20
      The target is attacked with a peculiar ray. This may also leave the target confused.
    9. Learned at Lvl. 25
      The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    10. Learned at Lvl. 30
      The user damages opposing Pokemon by emitting a powerful flash.
    11. Learned at Lvl. 37
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    12. Learned at Lvl. 46
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    13. Learned at Lvl. 55
      The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
    14. Learned at Lvl. 64
      The user scatters a cloud of magic powder that changes the target to Psychic type.
    15. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    16. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    17. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    18. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    19. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    20. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    21. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    22. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    23. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    24. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    27. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    29. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    30. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    31. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    32. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    33. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    34. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    35. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    36. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    37. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    38. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    39. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    40. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    41. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    42. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    43. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    44. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    45. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    46. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    47. Learned via TM19
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    48. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    49. Learned via TM139
      This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    50. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    51. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    52. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.

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