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Pokemon Scarlet and Violet Wiki Guide
Yungoos - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Yungoos - Location, Stats, Best Moveset and Nature | Pokemon SV

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Yungoos evolution and how to get Yungoos (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Yungoos movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Yungoos - Type Chart, Base Stats & Abilities

Yungoos - Shiny, Base Stats & Abilities

アイコン

Normal
Pokedex???
Paldean Pokedex027
Gender♂ / ♀
Height/Weight0.4m/6.0Kg
Egg TypeField
Effort ValuesATTK+1
Appears In

Base Stats/Actual Values

HP
48
353/ 435
Attack
70
215/ 435
Defense
30
415/ 435
Special Attack
30
405/ 435
Special Defense
30
413/ 435
Speed
45
320/ 435
Total Stats
253
407/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP155155123123108
Attack134122908167
Defense9082504531
S.ATK9082504531
S.DEF9082504531
Speed10697655845

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fighting
  2. Ghost

Abilities/Hidden Abilities

  1. Doubles the damage dealt to the target's replacement if the target switches out.
  2. The Pokémon's strong jaw gives it tremendous biting power
  3. Powers up moves of the same type as the Pokémon.
Other Abilities & Hidden Abilities Here

Yungoos - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Yungoos IconYungoos-
Gumshoos IconGumshoosLevel up Yungoos during Morning, Afternoon or Night to Lvl. 20.

Recommended Tera Type

Recommended Tera Type

Power-Up TypeNormal
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Yungoos - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 3
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 7
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    4. Learned at Lvl. 10
      Sand is hurled in the target's face, reducing the target's accuracy.
    5. Learned at Lvl. 13
      The user is roused, and its Attack and Sp. Atk stats increase.
    6. Learned at Lvl. 19
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    7. Learned at Lvl. 22
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    8. Learned at Lvl. 25
      The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    9. Learned at Lvl. 28
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    10. Learned at Lvl. 31
      The user frightens the target with a scary face to harshly lower its Speed stat.
    11. Learned at Lvl. 34
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    12. Learned at Lvl. 37
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    13. Learned at Lvl. 40
      The user rampages and attacks for two to three turns. The user then becomes confused.
    14. Learned at Lvl. 43
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    15. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    16. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    17. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    18. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    19. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    20. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    21. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    22. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    23. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    24. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    25. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    26. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    27. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    28. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    29. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    30. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    31. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    32. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    33. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    34. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    35. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    36. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    37. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    38. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    39. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    40. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    41. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    42. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    43. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    44. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    45. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    46. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    47. Egg Move
      This attack move cuts down the target's HP to equal the user's HP.
    48. Egg Move
      This move can only be used only after the user has used all other moves it knows in the battle.
    49. Egg Move
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    50. Egg Move
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    51. Egg Move
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

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