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Pokemon Scarlet and Violet Wiki Guide
Dondozo - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Dondozo - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Dondozo & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Dondozo movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Dondozo - Type Chart, Base Stats & Abilities

Dondozo - Shiny, Base Stats & Abilities

アイコン

Water
Pokedex???
Paldean Pokedex374
Gender
Height/Weight12.0m/220.0Kg
Egg TypeWater2
Appears In

Base Stats/Actual Values

HP
150
7/ 435
Attack
100
93/ 435
Defense
115
19/ 435
Special Attack
65
188/ 435
Special Defense
65
205/ 435
Speed
35
368/ 435
Total Stats
530
43/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP257257225225210
Attack16715212010894
Defense183167135121108
S.ATK128117857663
S.DEF128117857663
Speed9587554936

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GrassElectric
  2. FireWaterIceSteel

Abilities/Hidden Abilities

  1. Ignores the opposing Pokémon's stat changes.
  2. Keeps the Pokemon from being infatuated or falling for taunts.
  3. Prevents the Pokemon from getting a burn.
Other Abilities & Hidden Abilities Here

Dondozo - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Dondozo IconDondozo-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeWater
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireGrassPoisonFlyingBugDragonSteelGrassElectricGroundDragon
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Exclusive Moves

  1. dragon
    Physical
    80
    100
    10
    The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user’s stats based on the Tatsugiri’s form.

Dondozo Best Moveset

  1. normal
    Status
    -
    -
    10
  2. dragon
    Physical
    80
    100
    10
  3. ghost
    Status
    -
    -
    10

Dondozo - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user generate odd sound waves from its body that confuse the target.
    3. Learned at Lvl. 1
      The target is blasted with a forceful shot of water.
    4. Learned at Lvl. 5
      The user tickles the target into laughing, reducing its Attack and Defense stats.
    5. Learned at Lvl. 10
      The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    6. Learned at Lvl. 15
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    7. Learned at Lvl. 15
      While it is asleep, the user randomly uses one of the moves it knows.
    8. Learned at Lvl. 20
      Diving on the first turn, the user floats up and attacks on the next turn.
    9. Learned at Lvl. 25
      Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
    10. Learned at Lvl. 30
      The user shoots a torrent of water at the target and changes the target's type to Water.
    11. Learned at Lvl. 35
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    12. Learned at Lvl. 40
      The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    13. Learned at Lvl. 45
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    14. Learned at Lvl. 50
      The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user’s stats based on the Tatsugiri’s form.
    15. Learned at Lvl. 55
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    16. Learned at Lvl. 60
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    17. Learned at Lvl. 65
      The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    21. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    22. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    23. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    24. Learned via TM77
      The user charges at the target and may make it flinch.
    25. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    27. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    28. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    29. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    30. Learned via TM156
      The user ramnpages and attacks for two to three turns. The user then becomes confused.
    31. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    32. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    33. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    34. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    35. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    36. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    37. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    38. Learned via TM46
      The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    39. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    40. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    41. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    42. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    43. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    44. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    45. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    46. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    47. Egg Move
      The user rampages and attacks for two to three turns. The user then becomes confused.
    48. Egg Move
      The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    49. Egg Move
      A move that works differently for the Ghost type than for all other types.
    50. Egg Move
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

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