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Pokemon Scarlet and Violet Wiki Guide
Eelektrik - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Eelektrik - Location, Stats, Best Moveset and Nature | Pokemon SV

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Eelektrik evolution and how to get Eelektrik (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Eelektrik movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Eelektrik - Type Chart, Base Stats & Abilities

Eelektrik - Shiny, Base Stats & Abilities

アイコン

Electric
Pokedex???
Paldean Pokedex342
Gender♂ / ♀
Height/Weight1.2m/22.0Kg
Egg TypeAmorphous
Effort ValuesATTK+2
Appears In

Base Stats/Actual Values

HP
65
231/ 435
Attack
85
140/ 435
Defense
70
161/ 435
Special Attack
75
153/ 435
Special Defense
70
159/ 435
Speed
40
347/ 435
Total Stats
405
259/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP172172140140125
Attack1501371059481
Defense134122908167
S.ATK139127958572
S.DEF134122908167
Speed10192605440

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ground
  2. ElectricFlyingSteel

Abilities/Hidden Abilities

  1. Gives full immunity to all Ground-type moves.
  2. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Eelektrik - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Tynamo IconTynamo-
Eelektrik IconEelektrikTynamo Lvl. 39
Eelektross IconEelektrossUse Eelektrik to Thunder Stone

Recommended Tera Type

Recommended Tera Type

Power-Up TypeElectric
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Eelektrik - Learnable Moves

    1. Learned at Lvl. Ev
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    2. Learned at Lvl. 1
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    3. Learned at Lvl. 1
      The user launches a weak jolt of electricity that paralyzes the target.
    4. Learned at Lvl. 1
      The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    5. Learned at Lvl. 1
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    6. Learned at Lvl. 9
      Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    7. Learned at Lvl. 19
      Opposing Pokemon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    8. Learned at Lvl. 29
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    9. Learned at Lvl. 44
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    10. Learned at Lvl. 49
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    11. Learned at Lvl. 54
      The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    12. Learned at Lvl. 59
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    13. Learned at Lvl. 64
      The user hurls up its stomach acid on the target. The fluid eliminates the effect of the target's Ability.
    14. Learned at Lvl. 69
      The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    15. Learned at Lvl. 74
      The user rampages and attacks for two to three turns. The user then becomes confused.
    16. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    19. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    20. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    21. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    24. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    25. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    26. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    27. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    28. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    29. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    30. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    31. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    32. Learned via TM60
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    33. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    34. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    35. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    36. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    37. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    38. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    39. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    40. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    41. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    42. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.

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