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Cryogonal - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Cryogonal - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Cryogonal & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Cryogonal movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Cryogonal - Type Chart, Base Stats & Abilities

Cryogonal - Shiny, Base Stats & Abilities

アイコン

Ice
Pokedex???
Paldean Pokedex360
GenderUnknown
Height/Weight1.1m/148.0Kg
Egg TypeMineral
Effort ValuesSDEF+2
Appears In

Base Stats/Actual Values

HP
80
114/ 435
Attack
50
345/ 435
Defense
50
304/ 435
Special Attack
95
82/ 435
Special Defense
135
4/ 435
Speed
105
41/ 435
Total Stats
515
73/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP187187155155140
Attack112102706349
Defense112102706349
S.ATK16114711510390
S.DEF205187155139126
Speed17215712511299

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireFightingRockSteel
  2. Ice

Abilities/Hidden Abilities

  1. Gives full immunity to all Ground-type moves.
  2. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Cryogonal - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Cryogonal IconCryogonal-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeIce
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterRockDragonPoisonFlyingPsychicBugGhostFairyFightingGroundSteelFireWaterElectricSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Cryogonal - Learnable Moves

    1. Learned at Lvl. 1
      Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    2. Learned at Lvl. 1
      The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    3. Learned at Lvl. 4
      The target is exposed to a sinister ray that triggers confusion.
    4. Learned at Lvl. 8
      A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
    5. Learned at Lvl. 12
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    6. Learned at Lvl. 16
      The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    7. Learned at Lvl. 16
      The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.
    8. Learned at Lvl. 20
      The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    9. Learned at Lvl. 24
      The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    10. Learned at Lvl. 28
      The target is attacked with a slash of claws or blades. Critical hits land more easily.
    11. Learned at Lvl. 32
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    12. Learned at Lvl. 36
      The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
    13. Learned at Lvl. 40
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    14. Learned at Lvl. 40
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    15. Learned at Lvl. 44
      Restoring its own cells, the user restores its own HP by half of its max HP.
    16. Learned at Lvl. 48
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    17. Learned at Lvl. 52
      The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    18. Learned at Lvl. 56
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    19. Learned at Lvl. 60
      The target faints instantly. It's less likely to hit the target if it's used by Pokemon other than Ice types.
    20. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    21. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    22. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    23. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    24. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    25. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    26. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    27. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    28. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    29. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    30. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    31. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    32. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    33. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    34. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    35. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    36. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    37. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    38. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    39. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    40. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    41. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    42. Learned via TM46
      The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    43. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    44. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    45. Learned via TM124
      The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
    46. Learned via TM52
      The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
    47. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    48. Egg Move
      The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    49. Egg Move
      The user blows its cold breath on the target. This attack always results in a critical hit.
    50. Egg Move
      This move reduces damage from physical and special moves for five turns. This can only be used in a hailstorm.

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