Drifblim evolution and how to get Drifblim (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Drifblim movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Drifblim - Type Chart, Base Stats & Abilities
Drifblim - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 144 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.2m/15.0Kg | |
Egg Type | Amorphous | |
Effort Values | HITP+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 257 | 257 | 225 | 225 | 210 |
Attack | 145 | 132 | 100 | 90 | 76 |
Defense | 105 | 96 | 64 | 58 | 44 |
S.ATK | 156 | 142 | 110 | 99 | 85 |
S.DEF | 116 | 106 | 74 | 67 | 53 |
Speed | 145 | 132 | 100 | 90 | 76 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Damages the attacker landing the finishing hit.
- Boosts the Speed stat if its held item is used or lost.
- Boosts your special attack when burned.
Drifblim - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Drifblim - Learnable Moves
- Learned at Lvl. EvThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
- Learned at Lvl. 1The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
- Learned at Lvl. 1The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
- Learned at Lvl. 1A gust of wind is whipped up by wings and launched at the target to inflict damage.
- Learned at Lvl. 1The user takes a deep breath and focuses so that critical hits land more easily.
- Learned at Lvl. 1The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
- Learned at Lvl. 12The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
- Learned at Lvl. 16This relentless attack does massive damage to a target affected by status conditions.
- Learned at Lvl. 20The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned at Lvl. 24The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
- Learned at Lvl. 24The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
- Learned at Lvl. 24The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
- Learned at Lvl. 31The user attacks everything around it by causing an explosion. The user faints upon using this move.
- Learned at Lvl. 36After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
- Learned at Lvl. 42The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned at Lvl. 48The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
- Learned at Lvl. 54The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
- Learned via TM97The user flies up into the sky and the strike its target on the next turn.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM16The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM42The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM128The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM34The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM132The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM107The user shoots a sinister flame at the target to inflict a burn.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM98The user employs its psychic power to exchange Abilities with the target.
- Learned via TM92If opposing Pokemon know any move also known by the user, they are prevented from using it.
- Learned via TM40The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
- Learned via TM27The user confounds the target with speed, then slashes. This attack never misses.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM113The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM65The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM161The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned via TM29This relentless attack does massive damage to a target affected by status conditions.
- Learned via TM14The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- Learned via TM151The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
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