Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Drifblim - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Pokemon SV
Drifblim - Location, Stats, Best Moveset and Nature

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Drifblim evolution and how to get Drifblim (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Drifblim movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Drifblim - Type Chart, Base Stats & Abilities

Drifblim - Shiny, Base Stats & Abilities

アイコン

GhostFlying
Pokedex???
Paldean Pokedex144
Gender♂ / ♀
Height/Weight1.2m/15.0Kg
Egg TypeAmorphous
Effort ValuesHITP+2
Appears In

Base Stats/Actual Values

HP
150
7/ 435
Attack
80
167/ 435
Defense
44
363/ 435
Special Attack
90
101/ 435
Special Defense
54
293/ 435
Speed
80
140/ 435
Total Stats
498
116/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP257257225225210
Attack1451321009076
Defense10596645844
S.ATK1561421109985
S.DEF116106746753
Speed1451321009076

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. ElectricIceRockGhostDark
  2. GrassPoison
  3. Bug
  4. NormalFightingGround

Abilities/Hidden Abilities

  1. Damages the attacker landing the finishing hit.
  2. Boosts the Speed stat if its held item is used or lost.
  3. Boosts your special attack when burned.
Other Abilities & Hidden Abilities Here

Drifblim - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Drifloon IconDrifloon-
Drifblim IconDrifblimDrifloon Lvl. 28

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGhostFlying
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassElectricGroundDragonFireWaterIceSteelFightingGroundSteelNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Drifblim - Learnable Moves

    1. Learned at Lvl. Ev
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    2. Learned at Lvl. 1
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    3. Learned at Lvl. 1
      The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
    4. Learned at Lvl. 1
      A gust of wind is whipped up by wings and launched at the target to inflict damage.
    5. Learned at Lvl. 1
      The user takes a deep breath and focuses so that critical hits land more easily.
    6. Learned at Lvl. 1
      The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    7. Learned at Lvl. 12
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    8. Learned at Lvl. 16
      This relentless attack does massive damage to a target affected by status conditions.
    9. Learned at Lvl. 20
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    10. Learned at Lvl. 24
      The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    11. Learned at Lvl. 24
      The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    12. Learned at Lvl. 24
      The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
    13. Learned at Lvl. 31
      The user attacks everything around it by causing an explosion. The user faints upon using this move.
    14. Learned at Lvl. 36
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    15. Learned at Lvl. 42
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    16. Learned at Lvl. 48
      The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    17. Learned at Lvl. 54
      The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    18. Learned via TM97
      The user flies up into the sky and the strike its target on the next turn.
    19. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    20. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    21. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    22. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    23. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    24. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    25. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    26. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    27. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    28. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    29. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    30. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    31. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    32. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    33. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    34. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    35. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    36. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    37. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    38. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    39. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    40. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    41. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    42. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    43. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    44. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    45. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    46. Learned via TM40
      The user launches razor-like wind to slash opposing Pokemon. Critical hits land more easily.
    47. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    48. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    49. Learned via TM113
      The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
    50. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    51. Learned via TM65
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    52. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    53. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    54. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    55. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    56. Learned via TM14
      The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    57. Learned via TM151
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

    Pokemon Scarlet & Violet Related Articles

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--

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