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Pokemon Scarlet and Violet Wiki Guide
Pikachu - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Pikachu - Location, Stats, Best Moveset and Nature | Pokemon SV

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Pikachu evolution and how to get Pikachu (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Pikachu movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Pikachu - Type Chart, Base Stats & Abilities

Pikachu - Shiny, Base Stats & Abilities

アイコン

Electric
Pokedex???
Paldean Pokedex074
Gender♂ / ♀
Height/Weight0.4m/6.0Kg
Egg TypeField/Fairy
Effort ValuesSPED+2
Appears In

Base Stats/Actual Values

HP
35
414/ 435
Attack
55
317/ 435
Defense
40
372/ 435
Special Attack
50
289/ 435
Special Defense
50
308/ 435
Speed
90
95/ 435
Total Stats
320
321/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP14214211011095
Attack117107756754
Defense10192605440
S.ATK112102706349
S.DEF112102706349
Speed1561421109985

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ground
  2. ElectricFlyingSteel

Abilities/Hidden Abilities

  1. Contact with the Pokemon may cause paralysis.
  2. Draws in all Electric-type moves to boost its Sp. Atk stat.
Other Abilities & Hidden Abilities Here

Pikachu - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Pichu IconPichu-
Pikachu IconPikachuReach Max Friendship and Lvl. Up
Raichu IconRaichuUse Pikachu to Thunder Stone

Recommended Nature and Tera Type

Recommended to create around the Move you want

NatureStats Compensation
Adamant
(Build that best supports Physical Moves)
Atk ⬆/S.Atk ⬇
Jolly
(Build that best supports Physical Moves)
SPD ⬆/S.Atk ⬇
Modest
(Build that best supports Special Move)
S.Atk ⬆/Atk ⬇
Timid
(Build that best supports Special Move)
SPD ⬆/Atk ⬇

Recommended Tera Type

Power-Up TypeElectric
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Pikachu - Learnable Moves

    1. Learned at Lvl. 1
      The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
    2. Learned at Lvl. 1
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    3. Learned at Lvl. 1
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    4. Learned at Lvl. 1
      The user kisses the target with a sweet, angelic cuteness that causes confusion.
    5. Learned at Lvl. 1
      The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    6. Learned at Lvl. 1
      The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    7. Learned at Lvl. 1
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    8. Learned at Lvl. 1
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    9. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    10. Learned at Lvl. 4
      The user launches a weak jolt of electricity that paralyzes the target.
    11. Learned at Lvl. 8
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    12. Learned at Lvl. 12
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    13. Learned at Lvl. 16
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    14. Learned at Lvl. 20
      The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    15. Learned at Lvl. 24
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    16. Learned at Lvl. 28
      The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    17. Learned at Lvl. 32
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    18. Learned at Lvl. 36
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    19. Learned at Lvl. 40
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    20. Learned at Lvl. 44
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    21. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    22. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    23. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    24. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    25. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    26. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    27. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    28. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    29. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    30. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    31. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    32. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    33. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    34. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    35. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    36. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    37. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    38. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    39. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    40. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    41. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    42. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    43. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    44. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    45. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    46. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    47. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    48. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    49. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    50. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    51. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    52. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    53. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    54. Learned via TM19
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    55. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    56. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    57. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    58. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    59. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.

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    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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