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Pokemon Scarlet and Violet Wiki Guide
Golduck Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Golduck Evolution & How To Get (Location)

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Golduck evolution and how to get Golduck (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Golduck movesets, best builds, best nature, & base stats!

Table Of Contents

Golduck - Type Chart, Base Stats & Abilities

Golduck - Shiny, Base Stats & Abilities

アイコン

Water
Pokedex???
Paldean Pokedex056
Gender♂ / ♀
Height/Weight1.7m/76.6Kg
Egg TypeWater1/Field
Effort ValuesSATK+2
Appears In

Base Stats/Actual Values

HP
80
114/ 427
Attack
82
161/ 427
Defense
78
125/ 427
Special Attack
95
76/ 427
Special Defense
80
104/ 427
Speed
85
109/ 427
Total Stats
500
92/ 427
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP187187155155140
Attack1471341029278
Defense143130988874
S.ATK16114711510390
S.DEF1451321009076
Speed1501371059481

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GrassElectric
  2. FireWaterIceSteel

Abilities/Hidden Abilities

  1. Prevents the use of self-destructing moves.
  2. Eliminates the effects of weather.
  3. Boosts the Pokémon's Speed stat in rain.
Other Abilities & Hidden Abilities Here

Golduck - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Psyduck IconPsyduck-
Golduck IconGolduckPsyduck Lvl. 33

Recommended Tera Type

Recommended Tera Type

Power-Up TypeWater
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireGrassPoisonFlyingBugDragonSteelGrassElectricGroundDragon
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Golduck - Learnable Moves

    1. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    2. Learned at Lvl. 1
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    3. Learned at Lvl. 1
      The target is blasted with a forceful shot of water.
    4. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    5. Learned at Lvl. 1
      The user slams the target with its steel-hard head. This may also make the target flinch.
    6. Learned at Lvl. 9
      The target is raked with sharp claws of scythes quickly two to five times in a row.
    7. Learned at Lvl. 12
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    8. Learned at Lvl. 15
      For four turns, this move pevents the target from using the move it last used.
    9. Learned at Lvl. 18
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    10. Learned at Lvl. 21
      An earsplitting screech harshly lowers the target's Defense stat.
    11. Learned at Lvl. 24
      The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    12. Learned at Lvl. 27
      The user shoots a torrent of water at the target and changes the target's type to Water.
    13. Learned at Lvl. 30
      The user hypnotizes itself into copying any stat change made by the target.
    14. Learned at Lvl. 36
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    15. Learned at Lvl. 40
      The target is blasted by a huge volume of water launched under great pressure.
    16. Learned at Lvl. 45
      The user creates a bizarre area in which Pokemon Defense and Sp. Def stats are swapped for five turns.
    17. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM142
      The target is blasted by a huge volume of water launched under great pressure.
    21. Learned via TM123
      The user attacks everything around it by swamping its surroundings with a giant wave.
    22. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    23. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    24. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    25. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    26. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    27. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    28. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    29. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    30. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    31. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    32. Learned via TM77
      The user charges at the target and may make it flinch.
    33. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    34. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    35. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    36. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    37. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    38. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    39. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    40. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    41. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    42. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    43. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    44. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    45. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    46. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    47. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    48. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    49. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    50. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    51. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    52. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    53. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    54. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    55. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    56. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    57. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    58. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    59. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    60. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    61. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    62. Learned via TM110
      The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    63. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    64. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.

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    SteelFairy--

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