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Pokemon Scarlet and Violet Wiki Guide
Grimer Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Grimer Evolution & How To Get (Location)

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Grimer evolution and how to get Grimer (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Grimer movesets, best builds, best nature, & base stats!

Table Of Contents

Grimer - Type Chart, Base Stats & Abilities

Grimer Basic Information

IconPoisonPokedex088
Paldea Pokedex194
Gender♂ / ♀
Height/Weight0.9m/30.0Kg
Egg TypeAmorphous

Base Stats

HP
80
Rank:
111
/403
Attack
80
Rank:
162
/403
Defense
50
Rank:
292
/403
Special Attack
40
Rank:
332
/403
Special Defense
50
Rank:
296
/403
Speed
25
Rank:
399
/403
Total Stats325
Rank: (304/403)

Type Chart

  1. GroundPsychic
  2. GrassFightingPoisonBugFairy

Abilities

  1. Stench
    The stench may cause the target to flinch.
  2. Sticky Hold
    Protects the Pokémon from item theft.

Grimer - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Grimer IconGrimer-
Muk IconMukGrimer Lvl. 38

Grimer - Learnable Moves

    1. Learned at Lvl. 1
      The target is physically pounded with a long tail, a foreleg, or the like.
    2. Learned at Lvl. 1
      A cloud of poison gas is sprayedin the face of opposing Pokemon, poison those it hits.
    3. Learned at Lvl. 4
      The user stiffens all the muscles in its body to raise its Defense stat.
    4. Learned at Lvl. 7
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    5. Learned at Lvl. 12
      For four turns, this move pevents the target from using the move it last used.
    6. Learned at Lvl. 15
      Unsanitary sludge is hurled at the target. This may also poison the target.
    7. Learned at Lvl. 18
      The user scatters curious leaves that chase the target. This attack never misses.
    8. Learned at Lvl. 21
      The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    9. Learned at Lvl. 26
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    10. Learned at Lvl. 29
      Unsanitary sludge is hurled at the target. This may also poison the target.
    11. Learned at Lvl. 32
      The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
    12. Learned at Lvl. 37
      An earsplitting screech harshly lowers the target's Defense stat.
    13. Learned at Lvl. 40
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    14. Learned at Lvl. 43
      The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    15. Learned at Lvl. 46
      The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    16. Learned at Lvl. 48
      The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
    17. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    18. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    19. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    20. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    21. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    22. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    23. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    24. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    25. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    26. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    27. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    28. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    29. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    30. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    31. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    32. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    33. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    34. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    35. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    36. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    37. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    38. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    39. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    40. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    41. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    42. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    43. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    44. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    45. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    46. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    47. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    48. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    49. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    50. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    51. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    52. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    53. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    54. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    55. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    56. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    57. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    58. Egg Move
      The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.
    59. Egg Move
      A move that works differently for the Ghost type than for all other types.
    60. Egg Move
      The user pins the target with a dark, arresting look. The target becomes unable to flee.
    61. Egg Move
      The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
    62. Egg Move
      The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    63. Egg Move
      The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    64. Egg Move
      The user throws a punch from the shadows. This attack never misses.
    65. Egg Move
      The user extends its shadow and attacks the target from behind. This move always goes first.
    66. Egg Move
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.

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