Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Drowzee - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Pokemon SV
Drowzee - Location, Stats, Best Moveset and Nature

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Drowzee evolution and how to get Drowzee (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Drowzee movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Drowzee - Type Chart, Base Stats & Abilities

Drowzee - Shiny, Base Stats & Abilities

アイコン

Psychic
Pokedex???
Paldean Pokedex066
Gender♂ / ♀
Height/Weight1.0m/32.4Kg
Egg TypeHumanLike
Effort ValuesSDEF+1
Appears In

Base Stats/Actual Values

HP
60
258/ 435
Attack
48
363/ 435
Defense
45
341/ 435
Special Attack
43
339/ 435
Special Defense
90
69/ 435
Speed
42
343/ 435
Total Stats
328
315/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP167167135135120
Attack110100686147
Defense10697655845
S.ATK10495635743
S.DEF1561421109985
Speed10394625642

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. BugGhostDark
  2. FightingPsychic

Abilities/Hidden Abilities

  1. Prevents the Pokemon from falling asleep.
  2. Determines what moves an opposing Pokemon has.
  3. Protects the Pokemon from flinching.
Other Abilities & Hidden Abilities Here

Drowzee - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Drowzee IconDrowzee-
Hypno IconHypnoDrowzee Lvl. 26

Recommended Tera Type

Recommended Tera Type

Power-Up TypePsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireFightingPoisonFlyingGhostSteelFairyNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Drowzee - Learnable Moves

    1. Learned at Lvl. 1
      The target is physically pounded with a long tail, a foreleg, or the like.
    2. Learned at Lvl. 1
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    3. Learned at Lvl. 5
      For four turns, this move pevents the target from using the move it last used.
    4. Learned at Lvl. 9
      The target is hit by a weak telekinetic force. This may also confuse the target.
    5. Learned at Lvl. 13
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    6. Learned at Lvl. 17
      A cloud of poison gas is sprayedin the face of opposing Pokemon, poison those it hits.
    7. Learned at Lvl. 21
      The target is attacked with a peculiar ray. This may also leave the target confused.
    8. Learned at Lvl. 25
      The user hypnotizes itself into copying any stat change made by the target.
    9. Learned at Lvl. 29
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    10. Learned at Lvl. 33
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    11. Learned at Lvl. 37
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    12. Learned at Lvl. 41
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    13. Learned at Lvl. 45
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    14. Learned at Lvl. 49
      Two turns after this move is used, a hunk of psychic energy attacks the target.
    15. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    16. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    17. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    21. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    22. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    23. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    24. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    25. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    26. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    27. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    28. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    29. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    30. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    31. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    32. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    33. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    34. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    35. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    36. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    37. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    38. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    39. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    40. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    41. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    42. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    43. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    44. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    45. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    46. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    47. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    48. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    49. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    50. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    51. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    52. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    53. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    54. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    55. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    56. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    57. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    58. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    59. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    60. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    61. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    62. Egg Move
      The target is punched with a fiery fist. This may also leave the target with a burn.
    63. Egg Move
      The target is punched with an icy fist. This may also leave the target frozen.
    64. Egg Move
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    65. Egg Move
      Flattery is ussed to confuse the target. However, this also raises the target's Sp. Atk stat.
    66. Egg Move
      The user mimics the target completely, copying the target's Ability.
    67. Egg Move
      The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
    68. Egg Move
      The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    69. Egg Move
      The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

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    SteelFairy--

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