Hypno evolution and how to get Hypno (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Hypno movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Hypno - Type Chart, Base Stats & Abilities
Hypno - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 067 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.6m/75.6Kg | |
Egg Type | HumanLike | |
Effort Values | SDEF+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 192 | 192 | 160 | 160 | 145 |
Attack | 137 | 125 | 93 | 84 | 70 |
Defense | 134 | 122 | 90 | 81 | 67 |
S.ATK | 137 | 125 | 93 | 84 | 70 |
S.DEF | 183 | 167 | 135 | 121 | 108 |
Speed | 130 | 119 | 87 | 78 | 64 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Prevents the Pokemon from falling asleep.
- Determines what moves an opposing Pokemon has.
- Protects the Pokemon from flinching.
Hypno - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Hypno - Learnable Moves
- Learned at Lvl. 1The target is physically pounded with a long tail, a foreleg, or the like.
- Learned at Lvl. 1For four turns, this move pevents the target from using the move it last used.
- Learned at Lvl. 1The target is hit by a weak telekinetic force. This may also confuse the target.
- Learned at Lvl. 1The user employs hypnotic suggestion to make the target fall into a deep sleep.
- Learned at Lvl. 1The user trades held items with the target faster than the eye can follow.
- Learned at Lvl. 13The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
- Learned at Lvl. 17A cloud of poison gas is sprayedin the face of opposing Pokemon, poison those it hits.
- Learned at Lvl. 21The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned at Lvl. 25The user hypnotizes itself into copying any stat change made by the target.
- Learned at Lvl. 32The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned at Lvl. 37The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
- Learned at Lvl. 42The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned at Lvl. 47The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned at Lvl. 51The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Learned at Lvl. 56Two turns after this move is used, a hunk of psychic energy attacks the target.
- Learned via TM67The target is punched with a fiery fist. This may also leave the target with a burn.
- Learned via TM69The target is punched with an icy fist. This may also leave the target frozen.
- Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM16The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM12A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM42The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned via TM17The target is exposed to a sinister ray that triggers confusion.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM74A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Learned via TM80The user waggles a finger and stimulates its brain into randomly using nearly any move.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM6The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM132The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned via TM122The user compels the target to keep using the move it encored for three turns.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM58The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Learned via TM98The user employs its psychic power to exchange Abilities with the target.
- Learned via TM92If opposing Pokemon know any move also known by the user, they are prevented from using it.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM73An energy-draining punch. The user's HP is restored by half the damage taken by the target.
- Learned via TM158The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned via TM161The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned via TM81The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- Learned via TM54The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Learned via TM39The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
- Learned via TM62The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned via TM29This relentless attack does massive damage to a target affected by status conditions.
- Learned via TM37The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
- Learned via TM79The user damages opposing Pokemon by emitting a powerful flash.
- Learned via TM138This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
- Learned via TM89The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
- Learned via TM20The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
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