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Pokemon Scarlet and Violet Wiki Guide
Girafarig - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Girafarig - Location, Stats, Best Moveset and Nature | Pokemon SV

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Girafarig evolution and how to get Girafarig (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Girafarig movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Girafarig - Type Chart, Base Stats & Abilities

Girafarig - Shiny, Base Stats & Abilities

アイコン

NormalPsychic
Pokedex???
Paldean Pokedex192
Gender♂ / ♀
Height/Weight1.5m/41.5Kg
Egg TypeField
Effort ValuesSATK+2
Appears In

Base Stats/Actual Values

HP
70
176/ 435
Attack
80
167/ 435
Defense
65
206/ 435
Special Attack
90
101/ 435
Special Defense
65
205/ 435
Speed
85
115/ 435
Total Stats
455
215/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP177177145145130
Attack1451321009076
Defense128117857663
S.ATK1561421109985
S.DEF128117857663
Speed1501371059481

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. BugDark
  2. Psychic
  3. Ghost

Abilities/Hidden Abilities

  1. Protects the Pokemon from flinching.
  2. The Pokemon awakens quickly from sleep.
  3. Boosts the Attack stat when hit by a Grass-type move
Other Abilities & Hidden Abilities Here

Girafarig - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Girafarig IconGirafarig-
Farigiraf IconFarigirafLevel up Girafarig while it learned the move TwinBeam

Recommended Tera Type

Recommended Tera Type

Power-Up TypeNormalPsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireFightingPoisonFlyingGhostSteelFairyFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Girafarig - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    3. Learned at Lvl. 1
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    4. Learned at Lvl. 1
      The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    5. Learned at Lvl. 1
      The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
    6. Learned at Lvl. 5
      The target is hit by a weak telekinetic force. This may also confuse the target.
    7. Learned at Lvl. 10
      If the target has already taken some damage in the same turn, this attack's power is doubled.
    8. Learned at Lvl. 14
      The target is stomped with a big foot. This may also make the target flinch.
    9. Learned at Lvl. 19
      The target is attacked with a peculiar ray. This may also leave the target confused.
    10. Learned at Lvl. 23
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    11. Learned at Lvl. 28
      The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
    12. Learned at Lvl. 32
      The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
    13. Learned at Lvl. 37
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    14. Learned at Lvl. 41
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    15. Learned at Lvl. 46
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    16. Learned at Lvl. 50
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    17. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    18. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    22. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    23. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    24. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    25. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    26. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    27. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    28. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    29. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    30. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    31. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    32. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    33. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    34. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    35. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    36. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    37. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    38. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    39. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    40. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    41. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    42. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    43. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    44. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    45. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    46. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    47. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    48. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    49. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    50. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    51. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    52. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    53. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    54. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    55. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    56. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    57. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    58. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    59. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    60. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    61. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    62. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    63. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    64. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    65. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    66. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    67. Egg Move
      The target is quickly kicked twice in succession using both feet.
    68. Egg Move
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    69. Egg Move
      The user pins the target with a dark, arresting look. The target becomes unable to flee.
    70. Egg Move
      A retaliation move that counters any special attack, inflicting double the damage taken.
    71. Egg Move
      Two turns after this move is used, a hunk of psychic energy attacks the target.
    72. Egg Move
      The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
    73. Egg Move
      The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
    74. Egg Move
      One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    75. Egg Move
      The user teleports using a strange power and switch places with one of its allies.

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