Girafarig evolution and how to get Girafarig (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Girafarig movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Girafarig - Type Chart, Base Stats & Abilities
Girafarig - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 192 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.5m/41.5Kg | |
Egg Type | Field | |
Effort Values | SATK+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 177 | 177 | 145 | 145 | 130 |
Attack | 145 | 132 | 100 | 90 | 76 |
Defense | 128 | 117 | 85 | 76 | 63 |
S.ATK | 156 | 142 | 110 | 99 | 85 |
S.DEF | 128 | 117 | 85 | 76 | 63 |
Speed | 150 | 137 | 105 | 94 | 81 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Protects the Pokemon from flinching.
- The Pokemon awakens quickly from sleep.
- Boosts the Attack stat when hit by a Grass-type move
Girafarig - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Girafarig - Learnable Moves
- Learned at Lvl. 1A physical attack in which the user charges and slams into the target with its whole body.
- Learned at Lvl. 1The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
- Learned at Lvl. 1The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
- Learned at Lvl. 1The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
- Learned at Lvl. 1The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
- Learned at Lvl. 5The target is hit by a weak telekinetic force. This may also confuse the target.
- Learned at Lvl. 10If the target has already taken some damage in the same turn, this attack's power is doubled.
- Learned at Lvl. 14The target is stomped with a big foot. This may also make the target flinch.
- Learned at Lvl. 19The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned at Lvl. 23The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned at Lvl. 28The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
- Learned at Lvl. 32The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
- Learned at Lvl. 37The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
- Learned at Lvl. 41The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned at Lvl. 46The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned at Lvl. 50The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM16The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM12A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM149The user sets off an earthquake that strikes every Pokemon around it.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM4The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned via TM17The target is exposed to a sinister ray that triggers confusion.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM74A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM128The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM132The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM108The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM98The user employs its psychic power to exchange Abilities with the target.
- Learned via TM92If opposing Pokemon know any move also known by the user, they are prevented from using it.
- Learned via TM117The user lets loose a horribly echoing shout with the power to inflict damage.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM119The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned via TM161The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned via TM81The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM54The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Learned via TM62The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned via TM28The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- Learned via TM79The user damages opposing Pokemon by emitting a powerful flash.
- Learned via TM138This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
- Learned via TM63The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
- Learned via TM84Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
- Learned via TM20The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
- Egg MoveThe target is quickly kicked twice in succession using both feet.
- Egg MoveA reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Egg MoveThe user pins the target with a dark, arresting look. The target becomes unable to flee.
- Egg MoveA retaliation move that counters any special attack, inflicting double the damage taken.
- Egg MoveTwo turns after this move is used, a hunk of psychic energy attacks the target.
- Egg MoveThe user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
- Egg MoveThe user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
- Egg MoveOne turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
- Egg MoveThe user teleports using a strange power and switch places with one of its allies.
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