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Pokemon Scarlet and Violet Wiki Guide
Dunsparce - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Dunsparce - Location, Stats, Best Moveset and Nature | Pokemon SV

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Dunsparce evolution and how to get Dunsparce (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Dunsparce movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Dunsparce - Type Chart, Base Stats & Abilities

Dunsparce - Shiny, Base Stats & Abilities

アイコン

Normal
Pokedex???
Paldean Pokedex188
Gender♂ / ♀
Height/Weight1.5m/14.0Kg
Egg TypeField
Effort ValuesHITP+1
Appears In

Base Stats/Actual Values

HP
100
41/ 435
Attack
70
215/ 435
Defense
70
161/ 435
Special Attack
65
188/ 435
Special Defense
65
205/ 435
Speed
45
320/ 435
Total Stats
415
247/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP207207175175160
Attack134122908167
Defense134122908167
S.ATK128117857663
S.DEF128117857663
Speed10697655845

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fighting
  2. Ghost

Abilities/Hidden Abilities

  1. Boosts the likelihood of additional effects occurring.
  2. Enables a sure getaway from wild Pokémon.
  3. Boosts speed when hit by a ghost, bug, or dark type move.
Other Abilities & Hidden Abilities Here

Dunsparce - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Dunsparce IconDunsparce-
Dudunsparce IconDudunsparceLevel up Dunsparce while it learned the move HyperDrill

Recommended Tera Type

Recommended Tera Type

Power-Up TypeNormal
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypePoisonFlyingPsychicBugGhostFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Dunsparce - Learnable Moves

    1. Learned at Lvl. 1
      The user curls up to conceal weak spots and raise its Defense stat.
    2. Learned at Lvl. 1
      The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    3. Learned at Lvl. 4
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    4. Learned at Lvl. 8
      The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    5. Learned at Lvl. 12
      The user intimidates the target with the pattern on its belly to cause paralysis.
    6. Learned at Lvl. 16
      An earsplitting screech harshly lowers the target's Defense stat.
    7. Learned at Lvl. 20
      The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    8. Learned at Lvl. 24
      The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    9. Learned at Lvl. 28
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    10. Learned at Lvl. 32
      The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
    11. Learned at Lvl. 36
      The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
    12. Learned at Lvl. 40
      The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
    13. Learned at Lvl. 44
      The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    14. Learned at Lvl. 48
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    15. Learned at Lvl. 52
      This attack move cuts down the target's HP to equal the user's HP.
    16. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    17. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    18. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    19. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    20. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    21. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    22. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    23. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    24. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    25. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    26. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    27. Learned via TM4
      The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    28. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    29. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    30. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    31. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    32. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    33. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    34. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    35. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    36. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    37. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    38. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    39. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    40. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    41. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    42. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    43. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    44. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    45. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    46. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    47. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    48. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    49. Learned via TM26
      The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    50. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    51. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    52. Learned via TM65
      The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    53. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    54. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    55. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    56. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    57. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    58. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    59. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    60. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    61. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    62. Learned via TM106
      The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    63. Learned via TM53
      The user stabs the target with a sharp horn. This attack never misses.
    64. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    65. Learned via TM124
      The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.
    66. Learned via TM21
      The user attacks by pouncing on the target. This also lowers the target’s Speed stat.
    67. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.
    68. Egg Move
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    69. Egg Move
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    70. Egg Move
      A move that works differently for the Ghost type than for all other types.
    71. Egg Move
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    72. Egg Move
      This move can only be used only after the user has used all other moves it knows in the battle.
    73. Egg Move
      The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

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    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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