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Pokemon Scarlet and Violet Wiki Guide
Gengar - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Gengar - Location, Stats, Best Moveset and Nature | Pokemon SV

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Gengar evolution and how to get Gengar (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Gengar movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Gengar - Type Chart, Base Stats & Abilities

Gengar - Shiny, Base Stats & Abilities

アイコン

GhostPoison
Pokedex???
Paldean Pokedex070
Gender♂ / ♀
Height/Weight1.5m/40.5Kg
Egg TypeAmorphous
Appears In

Base Stats/Actual Values

HP
60
258/ 435
Attack
65
243/ 435
Defense
60
241/ 435
Special Attack
130
10/ 435
Special Defense
75
136/ 435
Speed
110
29/ 435
Total Stats
500
98/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP167167135135120
Attack128117857663
Defense123112807258
S.ATK200182150135121
S.DEF139127958572
Speed178162130117103

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GroundPsychicGhostDark
  2. GrassFairy
  3. PoisonBug
  4. NormalFighting

Abilities/Hidden Abilities

  1. May disable a move used on the Pokémon.
  2. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Gengar - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Gastly IconGastly-
Haunter IconHaunterGastly Lvl. 25
Gengar IconGengarTrade Haunter to evolve.

Recommended Nature and Tera Type

Timid or Modest is recommended

NatureStats Compensation
Timid
(Build that increases Speed)
SPD ⬆/Atk ⬇
Modest
(Build that best supports Special Move)
S.Atk ⬆/Atk ⬇

Recommended Tera Type

Power-Up TypeGhostPoison
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBugPsychicDarkSteelNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Gengar - Learnable Moves

    1. Learned at Lvl. 1
      The user pins the target with a dark, arresting look. The target becomes unable to flee.
    2. Learned at Lvl. 1
      The user throws a punch from the shadows. This attack never misses.
    3. Learned at Lvl. 1
      The user reflects the target's type, making the user the same type as the target.
    4. Learned at Lvl. 1
      Any Pokemon that hears this song faints in three turns, unless it switches out of battle.
    5. Learned at Lvl. 1
      The target is exposed to a sinister ray that triggers confusion.
    6. Learned at Lvl. 1
      The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    7. Learned at Lvl. 1
      The user employs hypnotic suggestion to make the target fall into a deep sleep.
    8. Learned at Lvl. 12
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    9. Learned at Lvl. 16
      The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    10. Learned at Lvl. 20
      A move that works differently for the Ghost type than for all other types.
    11. Learned at Lvl. 24
      This relentless attack does massive damage to a target affected by status conditions.
    12. Learned at Lvl. 30
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    13. Learned at Lvl. 36
      This move enables the user to attack first. This move fails if the target is not readying an attack.
    14. Learned at Lvl. 42
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    15. Learned at Lvl. 48
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    16. Learned at Lvl. 54
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    17. Learned at Lvl. 60
      The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
    18. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    19. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    20. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    21. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    22. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    23. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    24. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    25. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    26. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    27. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    28. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    29. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    30. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    31. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    32. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    33. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    34. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    35. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    36. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    37. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    38. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    39. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    40. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    41. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    42. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    43. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    44. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    45. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    46. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    47. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    48. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    49. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    50. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    51. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    52. Learned via TM91
      The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
    53. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    54. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    55. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    56. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    57. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    58. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    59. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    60. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    61. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    62. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    63. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    64. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    65. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    66. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    67. Learned via TM151
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    68. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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