Gengar evolution and how to get Gengar (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Gengar movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Gengar - Type Chart, Base Stats & Abilities
Gengar - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 070 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.5m/40.5Kg | |
Egg Type | Amorphous | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 167 | 167 | 135 | 135 | 120 |
Attack | 128 | 117 | 85 | 76 | 63 |
Defense | 123 | 112 | 80 | 72 | 58 |
S.ATK | 200 | 182 | 150 | 135 | 121 |
S.DEF | 139 | 127 | 95 | 85 | 72 |
Speed | 178 | 162 | 130 | 117 | 103 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- May disable a move used on the Pokémon.
- No Hidden Ability-
Gengar - Information On Evolution
Conditions For Evolution
Recommended Nature and Tera Type
Timid or Modest is recommended
Nature | Stats Compensation |
---|---|
Timid (Build that increases Speed) | SPD ⬆/Atk ⬇ |
Modest (Build that best supports Special Move) | S.Atk ⬆/Atk ⬇ |
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Gengar - Learnable Moves
- Learned at Lvl. 1The user pins the target with a dark, arresting look. The target becomes unable to flee.
- Learned at Lvl. 1The user throws a punch from the shadows. This attack never misses.
- Learned at Lvl. 1The user reflects the target's type, making the user the same type as the target.
- Learned at Lvl. 1Any Pokemon that hears this song faints in three turns, unless it switches out of battle.
- Learned at Lvl. 1The target is exposed to a sinister ray that triggers confusion.
- Learned at Lvl. 1The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
- Learned at Lvl. 1The user employs hypnotic suggestion to make the target fall into a deep sleep.
- Learned at Lvl. 12The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
- Learned at Lvl. 16The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
- Learned at Lvl. 20A move that works differently for the Ghost type than for all other types.
- Learned at Lvl. 24This relentless attack does massive damage to a target affected by status conditions.
- Learned at Lvl. 30The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned at Lvl. 36This move enables the user to attack first. This move fails if the target is not readying an attack.
- Learned at Lvl. 42The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
- Learned at Lvl. 48The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned at Lvl. 54After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
- Learned at Lvl. 60The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
- Learned via TM67The target is punched with a fiery fist. This may also leave the target with a burn.
- Learned via TM69The target is punched with an icy fist. This may also leave the target frozen.
- Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM42The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned via TM17The target is exposed to a sinister ray that triggers confusion.
- Learned via TM80The user waggles a finger and stimulates its brain into randomly using nearly any move.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM6The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned via TM148Unsanitary sludge is hurled at the target. This may also poison the target.
- Learned via TM34The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
- Learned via TM111A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM122The user compels the target to keep using the move it encored for three turns.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM107The user shoots a sinister flame at the target to inflict a burn.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM58The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Learned via TM98The user employs its psychic power to exchange Abilities with the target.
- Learned via TM92If opposing Pokemon know any move also known by the user, they are prevented from using it.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM91The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
- Learned via TM83The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned via TM94The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
- Learned via TM73An energy-draining punch. The user's HP is restored by half the damage taken by the target.
- Learned via TM158The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- Learned via TM119The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM140The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
- Learned via TM61The user slashes with a sharp claw made from shadows. Critical hits land more easily.
- Learned via TM161The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned via TM102The user shoots filthy garbage at the target to attack. This may also poison the target.
- Learned via TM45The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Learned via TM13The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
- Learned via TM62The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
- Learned via TM29This relentless attack does massive damage to a target affected by status conditions.
- Learned via TM151The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
- Learned via TM79The user damages opposing Pokemon by emitting a powerful flash.
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