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Sableye - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Sableye - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Sableye & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Sableye movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Sableye - Type Chart, Base Stats & Abilities

Sableye - Shiny, Base Stats & Abilities

アイコン

DarkGhost
Pokedex???
Paldean Pokedex297
Gender♂ / ♀
Height/Weight0.5m/11.0Kg
Egg TypeHumanLike
Effort ValuesATTK+1,DEFF+1
Appears In

Base Stats/Actual Values

HP
50
324/ 435
Attack
75
191/ 435
Defense
75
139/ 435
Special Attack
65
188/ 435
Special Defense
65
205/ 435
Speed
50
288/ 435
Total Stats
380
269/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP157157125125110
Attack139127958572
Defense139127958572
S.ATK128117857663
S.DEF128117857663
Speed112102706349

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Fairy
  2. Poison
  3. NormalFightingPsychic

Abilities/Hidden Abilities

  1. Prevents other Pokemon from lowering accuracy.
  2. The Pokemon moves after all other Pokemon do.
  3. Gives priority to a status move.
Other Abilities & Hidden Abilities Here

Sableye - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Sableye IconSableye-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeDarkGhost
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Sableye - Learnable Moves

    1. Learned at Lvl. 1
      Hard, pointed, sharp claws rake the target to inflict damage.
    2. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 3
      The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    4. Learned at Lvl. 9
      The user extends its shadow and attacks the target from behind. This move always goes first.
    5. Learned at Lvl. 12
      This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
    6. Learned at Lvl. 15
      For four turns, this move pevents the target from using the move it last used.
    7. Learned at Lvl. 18
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    8. Learned at Lvl. 21
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    9. Learned at Lvl. 24
      The target is raked with sharp claws of scythes quickly two to five times in a row.
    10. Learned at Lvl. 27
      The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    11. Learned at Lvl. 30
      The user suppresses the target and makes its move go last.
    12. Learned at Lvl. 33
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    13. Learned at Lvl. 36
      The user pins the target with a dark, arresting look. The target becomes unable to flee.
    14. Learned at Lvl. 39
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    15. Learned at Lvl. 42
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    16. Learned at Lvl. 45
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    17. Learned at Lvl. 48
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    18. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    19. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    20. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    21. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    22. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    23. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    24. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    25. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    26. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    27. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    28. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    29. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    30. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    31. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    32. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    33. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    34. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    35. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    36. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    37. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    38. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    39. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    40. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    41. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    42. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    43. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    44. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    45. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    46. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    47. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    48. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    49. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    50. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    51. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    52. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    53. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    54. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    55. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    56. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    57. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    58. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    59. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    60. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    61. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    62. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    63. Learned via TM94
      The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    64. Learned via TM105
      The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    65. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    66. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    67. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    68. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    69. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    70. Learned via TM61
      The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    71. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    72. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    73. Learned via TM62
      The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
    74. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    75. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    76. Learned via TM151
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    77. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    78. Egg Move
      Restoring its own cells, the user restores its own HP by half of its max HP.
    79. Egg Move
      The user torments and enrages the target, making it incapable of using the same move twice in a row.
    80. Egg Move
      Flattery is ussed to confuse the target. However, this also raises the target's Sp. Atk stat.
    81. Egg Move
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    82. Egg Move
      The user retaliates with much greater force against the opponent that last inflicted damage on it.
    83. Egg Move
      This move enables the user to attack first. This move fails if the target is not readying an attack.

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    RockGhostDragonDark
    SteelFairy--
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