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Medicham Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Medicham Evolution & How To Get (Location)

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Medicham evolution and how to get Medicham (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Medicham movesets, best builds, best nature, & base stats!

Table Of Contents

Medicham - Type Chart, Base Stats & Abilities

Medicham Basic Information

IconFightingPsychicPokedex308
Paldea Pokedex162
Gender♂ / ♀
Height/Weight1.3m/31.5Kg
Egg TypeHumanLike

Base Stats

HP
60
Rank:
253
/403
Attack
60
Rank:
277
/403
Defense
75
Rank:
127
/403
Special Attack
60
Rank:
207
/403
Special Defense
75
Rank:
127
/403
Speed
80
Rank:
133
/403
Total Stats410
Rank: (239/403)

Type Chart

  1. FlyingGhostFairy
  2. FightingRock

Abilities

  1. Pure Power
    Boosts the Pokémon's Attack stat.

Medicham - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Meditite IconMeditite-
Medicham IconMedichamMeditite Lvl. 37

Medicham - Learnable Moves

    1. Learned at Lvl. 1
      The target is punched with a fiery fist. This may also leave the target with a burn.
    2. Learned at Lvl. 1
      The target is punched with an icy fist. This may also leave the target frozen.
    3. Learned at Lvl. 1
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    4. Learned at Lvl. 1
      The user is roused, and its Attack and Sp. Atk stats increase.
    5. Learned at Lvl. 1
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    6. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    7. Learned at Lvl. 12
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    8. Learned at Lvl. 15
      This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
    9. Learned at Lvl. 17
    10. Learned at Lvl. 20
      The target is attacked with a peculiar ray. This may also leave the target confused.
    11. Learned at Lvl. 23
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    12. Learned at Lvl. 25
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    13. Learned at Lvl. 28
      The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    14. Learned at Lvl. 31
      The user hypnotizes itself into copying any stat change made by the target.
    15. Learned at Lvl. 33
      The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
    16. Learned at Lvl. 36
      The user employs its psychic power to switch its Attack stat with its Defense stat.
    17. Learned at Lvl. 47
      Restoring its own cells, the user restores its own HP by half of its max HP.
    18. Learned at Lvl. 533
      A retaliation move that counters any physical attack, inflicting double the damage taken.
    19. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    20. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    21. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    22. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    23. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    24. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    25. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    26. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    27. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    28. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    29. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    30. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    31. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    32. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    33. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    34. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    35. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    36. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    37. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    38. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    39. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    40. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    41. Learned via TM132
      The user switches places with a party Pokemon in waiting and passes along any stat changes.
    42. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    43. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    44. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    45. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    46. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    47. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    48. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    49. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    50. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    51. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    52. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    53. Learned via TM27
      The user confounds the target with speed, then slashes. This attack never misses.
    54. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    55. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    56. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    57. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    58. Learned via TM112
      The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    59. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    60. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    61. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    62. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    63. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    64. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    65. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    66. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    67. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    68. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    69. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    70. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.

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