Medicham evolution and how to get Medicham (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Medicham movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Medicham - Type Chart, Base Stats & Abilities
Medicham - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 162 | |
Gender | ♂ / ♀ | |
Height/Weight | 1.3m/31.5Kg | |
Egg Type | HumanLike | |
Effort Values | SPED+2 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 167 | 167 | 135 | 135 | 120 |
Attack | 123 | 112 | 80 | 72 | 58 |
Defense | 139 | 127 | 95 | 85 | 72 |
S.ATK | 123 | 112 | 80 | 72 | 58 |
S.DEF | 139 | 127 | 95 | 85 | 72 |
Speed | 145 | 132 | 100 | 90 | 76 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Boosts the Pokémon's Attack stat.
- Anticipates an ally's attack and dodges it.
Medicham - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Medicham - Learnable Moves
- Learned at Lvl. 1The target is punched with a fiery fist. This may also leave the target with a burn.
- Learned at Lvl. 1The target is punched with an icy fist. This may also leave the target frozen.
- Learned at Lvl. 1The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned at Lvl. 1The user is roused, and its Attack and Sp. Atk stats increase.
- Learned at Lvl. 1This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned at Lvl. 1The target is hit by a weak telekinetic force. This may also confuse the target.
- Learned at Lvl. 12The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned at Lvl. 15This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
- Learned at Lvl. 17The target is attacked with a shock wave. This may also leave the target with paralysis.
- Learned at Lvl. 20The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned at Lvl. 23The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned at Lvl. 25The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned at Lvl. 28The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
- Learned at Lvl. 31The user hypnotizes itself into copying any stat change made by the target.
- Learned at Lvl. 33The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
- Learned at Lvl. 36The user employs its psychic power to switch its Attack stat with its Defense stat.
- Learned at Lvl. 47Restoring its own cells, the user restores its own HP by half of its max HP.
- Learned at Lvl. 53A retaliation move that counters any physical attack, inflicting double the damage taken.
- Learned at Lvl. 53The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
- Learned via TM67The target is punched with a fiery fist. This may also leave the target with a burn.
- Learned via TM69The target is punched with an icy fist. This may also leave the target frozen.
- Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM16The target is attacked with a peculiar ray. This may also leave the target confused.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM12A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- Learned via TM120The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
- Learned via TM42The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM74A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Learned via TM80The user waggles a finger and stimulates its brain into randomly using nearly any move.
- Learned via TM32Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM86Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM134An all-out attack that becomes more powerful the less HP the user has.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM132The user switches places with a party Pokemon in waiting and passes along any stat changes.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM109The user catches the target off guard and swaps its held item with its own.
- Learned via TM58The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Learned via TM98The user employs its psychic power to exchange Abilities with the target.
- Learned via TM92If opposing Pokemon know any move also known by the user, they are prevented from using it.
- Learned via TM36Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
- Learned via TM27The user confounds the target with speed, then slashes. This attack never misses.
- Learned via TM64The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM167The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM112The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
- Learned via TM83The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned via TM73An energy-draining punch. The user's HP is restored by half the damage taken by the target.
- Learned via TM158The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- Learned via TM119The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned via TM161The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
- Learned via TM81The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- Learned via TM54The user materializes an odd psychic wave to attack the target. This attack does physical damage.
- Learned via TM39The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
- Learned via TM41The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
- Learned via TM138This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
- Learned via TM20The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
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