Gulpin evolution and how to get Gulpin (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Gulpin movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Gulpin - Type Chart, Base Stats & Abilities
Gulpin - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 139 | |
Gender | ♂ / ♀ | |
Height/Weight | 0.4m/10.3Kg | |
Egg Type | Amorphous | |
Effort Values | HITP+1 | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 177 | 177 | 145 | 145 | 130 |
Attack | 104 | 95 | 63 | 57 | 43 |
Defense | 115 | 105 | 73 | 66 | 52 |
S.ATK | 104 | 95 | 63 | 57 | 43 |
S.DEF | 115 | 105 | 73 | 66 | 52 |
Speed | 101 | 92 | 60 | 54 | 40 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Liquid OozeDamages attackers using any draining move.
- Protects the Pokemon from item theft.
- Makes the Pokemon use a held Berry earlier than usual
Gulpin - Information On Evolution
Conditions For Evolution
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Gulpin - Learnable Moves
- Learned at Lvl. 1The target is physically pounded with a long tail, a foreleg, or the like.
- Learned at Lvl. 5The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
- Learned at Lvl. 8A cloud of poison gas is sprayedin the face of opposing Pokemon, poison those it hits.
- Learned at Lvl. 10Unsanitary sludge is hurled at the target. This may also poison the target.
- Learned at Lvl. 12The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- Learned at Lvl. 17The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
- Learned at Lvl. 20The user compels the target to keep using the move it encored for three turns.
- Learned at Lvl. 25A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Learned at Lvl. 28The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
- Learned at Lvl. 28The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
- Learned at Lvl. 28The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
- Learned at Lvl. 33Unsanitary sludge is hurled at the target. This may also poison the target.
- Learned at Lvl. 36The user hurls up its stomach acid on the target. The fluid eliminates the effect of the target's Ability.
- Learned at Lvl. 41The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
- Learned at Lvl. 44The user adds its HP to the target's HP, then equally shares the combined HP with the target.
- Learned at Lvl. 49The user shoots filthy garbage at the target to attack. This may also poison the target.
- Learned via TM67The target is punched with a fiery fist. This may also leave the target with a burn.
- Learned via TM69The target is punched with an icy fist. This may also leave the target frozen.
- Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned via TM88A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM135The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
- Learned via TM168In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM128The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM18The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM148Unsanitary sludge is hurled at the target. This may also poison the target.
- Learned via TM5The user hurls mud in the target's face to inflict damage and lower its accuracy.
- Learned via TM111A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM122The user compels the target to keep using the move it encored for three turns.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM114The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM56The user forcefully shoots seeds at the target two to five times in a row.
- Learned via TM35The user scatters curious leaves that chase the target. This attack never misses.
- Learned via TM11The user attacks the target with a pulsing blast of water. This may also confuse the target.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM91The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
- Learned via TM83The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
- Learned via TM71The user slams a barrage of hard-shelled seeds down on the target from above.
- Learned via TM102The user shoots filthy garbage at the target to attack. This may also poison the target.
- Learned via TM45The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Learned via TM13The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
- Egg MoveThe target is attacked with a discharge of filthy gases. This may also poison the target.
- Egg MoveThe user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
- Egg MoveA move that works differently for the Ghost type than for all other types.
- Egg MoveThe user hurls mud in the target's face to inflict damage and lower its accuracy.
- Egg MoveAfter using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
- Egg MoveThe user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
- Egg MoveThe user eats its held Berry, then sharply raises its Defense stat.
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