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Pokemon Scarlet and Violet Wiki Guide
Gulpin - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Gulpin - Location, Stats, Best Moveset and Nature | Pokemon SV

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Gulpin evolution and how to get Gulpin (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Gulpin movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Gulpin - Type Chart, Base Stats & Abilities

Gulpin - Shiny, Base Stats & Abilities

アイコン

Poison
Pokedex???
Paldean Pokedex139
Gender♂ / ♀
Height/Weight0.4m/10.3Kg
Egg TypeAmorphous
Effort ValuesHITP+1
Appears In

Base Stats/Actual Values

HP
70
176/ 435
Attack
43
387/ 435
Defense
53
299/ 435
Special Attack
43
339/ 435
Special Defense
53
297/ 435
Speed
40
347/ 435
Total Stats
302
350/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP177177145145130
Attack10495635743
Defense115105736652
S.ATK10495635743
S.DEF115105736652
Speed10192605440

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. GroundPsychic
  2. GrassFightingPoisonBugFairy

Abilities/Hidden Abilities

  1. Liquid Ooze
    Damages attackers using any draining move.
  2. Protects the Pokemon from item theft.
  3. Makes the Pokemon use a held Berry earlier than usual
Other Abilities & Hidden Abilities Here

Gulpin - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Gulpin IconGulpin-
Swalot IconSwalotGulpin Lvl. 26

Recommended Tera Type

Recommended Tera Type

Power-Up TypePoison
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBugPsychicDarkSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Gulpin - Learnable Moves

    1. Learned at Lvl. 1
      The target is physically pounded with a long tail, a foreleg, or the like.
    2. Learned at Lvl. 5
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    3. Learned at Lvl. 8
      A cloud of poison gas is sprayedin the face of opposing Pokemon, poison those it hits.
    4. Learned at Lvl. 10
      Unsanitary sludge is hurled at the target. This may also poison the target.
    5. Learned at Lvl. 12
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    6. Learned at Lvl. 17
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    7. Learned at Lvl. 20
      The user compels the target to keep using the move it encored for three turns.
    8. Learned at Lvl. 25
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    9. Learned at Lvl. 28
      The user charges up power and raises both its Defence and Sp. Def stats. This move can be used three times.
    10. Learned at Lvl. 28
      The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    11. Learned at Lvl. 28
      The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    12. Learned at Lvl. 33
      Unsanitary sludge is hurled at the target. This may also poison the target.
    13. Learned at Lvl. 36
      The user hurls up its stomach acid on the target. The fluid eliminates the effect of the target's Ability.
    14. Learned at Lvl. 41
      The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    15. Learned at Lvl. 44
      The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    16. Learned at Lvl. 49
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    17. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    18. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    19. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    20. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    21. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    22. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    23. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    24. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    25. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    26. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    27. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    28. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    29. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    30. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    31. Learned via TM148
      Unsanitary sludge is hurled at the target. This may also poison the target.
    32. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    33. Learned via TM111
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    34. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    35. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    36. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    37. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    38. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    39. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    40. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    41. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    42. Learned via TM56
      The user forcefully shoots seeds at the target two to five times in a row.
    43. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    44. Learned via TM11
      The user attacks the target with a pulsing blast of water. This may also confuse the target.
    45. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    46. Learned via TM91
      The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle.
    47. Learned via TM83
      The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also posion the target.
    48. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    49. Learned via TM102
      The user shoots filthy garbage at the target to attack. This may also poison the target.
    50. Learned via TM45
      The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    51. Learned via TM13
      The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    52. Egg Move
      The target is attacked with a discharge of filthy gases. This may also poison the target.
    53. Egg Move
      The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    54. Egg Move
      A move that works differently for the Ghost type than for all other types.
    55. Egg Move
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    56. Egg Move
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    57. Egg Move
      The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
    58. Egg Move
      The user eats its held Berry, then sharply raises its Defense stat.

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    SteelFairy--
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