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Pokemon Scarlet and Violet Wiki Guide
Camerupt - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Pokemon SV
Camerupt - Location, Stats, Best Moveset and Nature

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Camerupt evolution and how to get Camerupt (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Camerupt movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Camerupt - Type Chart, Base Stats & Abilities

Camerupt - Shiny, Base Stats & Abilities

アイコン

FireGround
Pokedex???
Paldean Pokedex152
Gender♂ / ♀
Height/Weight1.9m/220.0Kg
Egg TypeField
Effort ValuesATTK+1,SATK+1
Appears In

Base Stats/Actual Values

HP
70
176/ 435
Attack
100
93/ 435
Defense
70
161/ 435
Special Attack
105
50/ 435
Special Defense
75
136/ 435
Speed
40
347/ 435
Total Stats
460
204/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP177177145145130
Attack16715212010894
Defense134122908167
S.ATK17215712511299
S.DEF139127958572
Speed10192605440

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Water
  2. Ground
  3. FirePoisonBugSteelFairy
  4. Electric

Abilities/Hidden Abilities

  1. Prevents the Pokemon from becoming frozen.
  2. Reduces damage from supereffective attacks.
  3. Anger Point
    Maxes the Attack stat after the Pokemon takes a critical hit.
Other Abilities & Hidden Abilities Here

Camerupt - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Numel IconNumel-
Camerupt IconCameruptNumel Lvl. 33

Recommended Tera Type

Recommended Tera Type

Power-Up TypeFireGround
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragon
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Camerupt - Learnable Moves

    1. Learned at Lvl. Ev
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    2. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    3. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    4. Learned at Lvl. 1
      The target is attacked with small flames. This may also leave the target with a burn.
    5. Learned at Lvl. 1
      The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    6. Learned at Lvl. 1
      The user takes a deep breath and focuses so that critical hits land more easily.
    7. Learned at Lvl. 1
      Power is equal to (user's current HP * 150 / user's maximum HP), rounded down, but not less than 1.
    8. Learned at Lvl. 12
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    9. Learned at Lvl. 15
      To inflict massive damage, the user burns itself out. After using the move, the user will no longer be Fire type.
    10. Learned at Lvl. 19
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    11. Learned at Lvl. 22
      The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
    12. Learned at Lvl. 26
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    13. Learned at Lvl. 29
      A move that works differently for the Ghost type than for all other types.
    14. Learned at Lvl. 31
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    15. Learned at Lvl. 39
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    16. Learned at Lvl. 46
      The user sets off an earthquake that strikes every Pokemon around it.
    17. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    18. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    19. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM168
      In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    22. Learned via TM24
      The target becomes trapped within a fierce vortex of fire that rages four to five turns.
    23. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    24. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    25. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    26. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    27. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    28. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    29. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    30. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    31. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    32. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    33. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    34. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    35. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    36. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    37. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    38. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    39. Learned via TM118
      The user attacks by exhaling hot breath on opposing Pokemon. This may also leave those Pokemon with a burn.
    40. Learned via TM107
      The user shoots a sinister flame at the target to inflict a burn.
    41. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    42. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    43. Learned via TM157
      The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    44. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    45. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    46. Learned via TM165
      The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    47. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    48. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    49. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    50. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    51. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    52. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    53. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    54. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    55. Learned via TM38
      Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
    56. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    57. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    58. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    59. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.

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    SteelFairy--

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