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Pokemon Scarlet and Violet Wiki Guide
Grumpig - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Grumpig - Location, Stats, Best Moveset and Nature | Pokemon SV

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Grumpig evolution and how to get Grumpig (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Grumpig movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Grumpig - Type Chart, Base Stats & Abilities

Grumpig - Shiny, Base Stats & Abilities

アイコン

Psychic
Pokedex???
Paldean Pokedex112
Gender♂ / ♀
Height/Weight0.9m/71.5Kg
Egg TypeField
Effort ValuesSDEF+2
Appears In

Base Stats/Actual Values

HP
80
114/ 435
Attack
45
370/ 435
Defense
65
206/ 435
Special Attack
90
101/ 435
Special Defense
110
22/ 435
Speed
80
140/ 435
Total Stats
470
188/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP187187155155140
Attack10697655845
Defense128117857663
S.ATK1561421109985
S.DEF178162130117103
Speed1451321009076

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. BugGhostDark
  2. FightingPsychic

Abilities/Hidden Abilities

  1. Boosts resistance to Fire- and Ice-type moves.
  2. Prevents the Pokemon from becoming confused.
  3. Makes the Pokemon use a held Berry earlier than usual
Other Abilities & Hidden Abilities Here

Grumpig - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Spoink IconSpoink-
Grumpig IconGrumpigSpoink Lvl. 32

Recommended Tera Type

Recommended Tera Type

Power-Up TypePsychic
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireFightingPoisonFlyingGhostSteelFairyNormalDarkFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Grumpig - Learnable Moves

    1. Learned at Lvl. Ev
      The user performs a wobbly dance that confuses the Pokemon around it.
    2. Learned at Lvl. 1
      The target is attacked with a peculiar ray. This may also leave the target confused.
    3. Learned at Lvl. 1
      The target is hit by a weak telekinetic force. This may also confuse the target.
    4. Learned at Lvl. 1
      The user just flops and splashes around to no effect at all...
    5. Learned at Lvl. 1
      The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    6. Learned at Lvl. 18
      The user hypnotizes itself into copying any stat change made by the target.
    7. Learned at Lvl. 22
      The target is exposed to a sinister ray that triggers confusion.
    8. Learned at Lvl. 26
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    9. Learned at Lvl. 29
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    10. Learned at Lvl. 35
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    11. Learned at Lvl. 35
      This attack can only be used if the user is asleep. The harsh noise may also make the target flinch.
    12. Learned at Lvl. 42
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    13. Learned at Lvl. 46
      The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    14. Learned at Lvl. 52
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    15. Learned at Lvl. 60
      The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    16. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    17. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    18. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    19. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    20. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    21. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    22. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    23. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    24. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    25. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    26. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    27. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    28. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    29. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    30. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    31. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    32. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    33. Learned via TM128
      The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    34. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    35. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    36. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    37. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    38. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    39. Learned via TM34
      The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats.
    40. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    41. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    42. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    43. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    44. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    45. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    46. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    47. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    48. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    49. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    50. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    51. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    52. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    53. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    54. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    55. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    56. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    57. Learned via TM71
      The user slams a barrage of hard-shelled seeds down on the target from above.
    58. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    59. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    60. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    61. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    62. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    63. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    64. Learned via TM140
      The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
    65. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    66. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    67. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    68. Learned via TM81
      The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    69. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    70. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    71. Learned via TM39
      The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    72. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    73. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    74. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    75. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    76. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    77. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    78. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    79. Learned via TM52
      The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
    80. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    81. Learned via TM22
      The user attacks the target by showering it with water that’s so cold it saps the target’s power. This also lowers the target’s Attack stat.

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