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Pokemon Scarlet and Violet Wiki Guide
Shinx - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Shinx - Location, Stats, Best Moveset and Nature | Pokemon SV

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Shinx evolution and how to get Shinx (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Shinx movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Shinx - Type Chart, Base Stats & Abilities

Shinx - Shiny, Base Stats & Abilities

アイコン

Electric
Pokedex???
Paldean Pokedex094
Gender♂ / ♀
Height/Weight0.5m/9.5Kg
Egg TypeField
Effort ValuesATTK+1
Appears In

Base Stats/Actual Values

HP
45
361/ 435
Attack
65
243/ 435
Defense
34
412/ 435
Special Attack
40
345/ 435
Special Defense
34
411/ 435
Speed
45
320/ 435
Total Stats
263
401/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP152152120120105
Attack128117857663
Defense9486544935
S.ATK10192605440
S.DEF9486544935
Speed10697655845

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ground
  2. ElectricFlyingSteel

Abilities/Hidden Abilities

  1. Deals more damage to Pokemon of the same gender.
  2. Lowers the opposing Pokémon's Attack stat.
  3. Boosts the Attack stat if the Pokemon has a status condition.
Other Abilities & Hidden Abilities Here

Shinx - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Shinx IconShinx-
Luxio IconLuxioShinx Lvl. 15
Luxray IconLuxrayLuxio Lvl. 30

Recommended Tera Type

Recommended Tera Type

Power-Up TypeElectric
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Shinx - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user gives opposing Pokemon an intimidating leer that lowers the Defense stat.
    3. Learned at Lvl. 4
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    4. Learned at Lvl. 8
      The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    5. Learned at Lvl. 12
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    6. Learned at Lvl. 16
      The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    7. Learned at Lvl. 20
      The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    8. Learned at Lvl. 24
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    9. Learned at Lvl. 28
      The user frightens the target with a scary face to harshly lower its Speed stat.
    10. Learned at Lvl. 32
      The user launches a weak jolt of electricity that paralyzes the target.
    11. Learned at Lvl. 36
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    12. Learned at Lvl. 40
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    13. Learned at Lvl. 44
      The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    14. Learned at Lvl. 48
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    15. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    16. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    17. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    18. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    19. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    20. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    21. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    22. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    24. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    25. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    26. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    27. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    28. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    29. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    30. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    31. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    32. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    33. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    34. Learned via TM3
      The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    35. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    36. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    37. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    38. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    39. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    40. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    41. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    42. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    43. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    44. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    45. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    46. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    47. Learned via TM20
      The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
    48. Egg Move
      The target is quickly kicked twice in succession using both feet.
    49. Egg Move
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    50. Egg Move
      The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    51. Egg Move
      The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
    52. Egg Move
      The user strikes the target with a quick jolt of electricity. This attack never misses.
    53. Egg Move
      The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    54. Egg Move
      The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.

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