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Shinku Build: Best Arcs & Team

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NTE | Shinku Build: Best Arcs & Team | Neverness to Everness - GameWith

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This is a best build guide for Shinku in Neverness to Everness (NTE). Find Shinku's best build, best team comp, Arcs, Cartridges, and Modules.

Table of Contents

Shinku - Overview

ShinkuRaritySS
Esper TypeCosmosCosmos
ArcCondensateCondensate
RoleDPSDPS

Shinku is a Cosmos attacker who unleashes high damage through Surging Crimson, the empowered state from her Ultimate. She builds up Defiant Spirit with Basic Attacks to ready her Ultimate, and entering Surging Crimson grants her a transformed moveset of powerful attacks for a limited time.

Rating

Best TierReroll TierLife SkillsExploration
SSSSSSS

User Score

Shinku - How To Play & Rotations

Basic Combat Strategy

  • Gain Defiant Spirit from your attacks
  • Gain Fading Reason after casting the Ultimate
  • Use the move unlocked a set time after casting the Ultimate

Gain Defiant Spirit from Your Attacks

Shinku's Basic Attacks and Redirect Skill grant Defiant Spirit, which is needed to cast her Ultimate. Unlike other characters, she cannot ready her Ultimate just by gaining Ultimate Energy.

Gain Fading Reason After Casting the Ultimate

Cast the Ultimate — once she enters Surging Crimson, Basic Attacks grant Fading Reason. Building up Fading Reason enables her Redirect Skill, so cast it as many times as possible within the time limit.

Use the Move Unlocked After Casting the Ultimate

Near the end of Surging Crimson, the Ultimate button unlocks a dash attack. The number of dash attacks depends on how many Redirect Skills you used during Surging Crimson. Once you use them all up, or Surging Crimson ends, a wide-range attack triggers automatically and she returns to her normal state.

Shinku Best Team Composition

Charge Team

MainAnimaLakshanaInstant Cycle
ShinkuShinkuNanallyNanallyHathorHathorEsper ZeroEsper Zero

This team centers on Shinku and aims to trigger Charge. When Charge activates, the whole team gains Ultimate Energy, and Shinku can also deal AoE damage and gain buffs. Hathor is included to extend Remora's duration, since you want to keep Charge up as much as possible.

Basic Rotation

StepRotation

Build up Defiant Spirit with Shinku to get her Ultimate ready

Swap to Hathor and trigger the Cycle, dealing damage with her Ultimate and Redirect Skill

Swap to Esper Zero and cast their Ultimate and Redirect Skill, dealing damage while enabling Instant Cycle

Chain into Nanally to trigger Blossom + Charge, then swap to Shinku

Cast Shinku's Ultimate and fight in Surging Crimson

Substitutes

CharacterNotes
JiuyuanJiuyuan・Swaps in for Nanally
・Can apply Pacts when Vita Pistils land
・Redirect Skill can gather enemies
SkiaSkia・Swaps in for Hathor
・Extends Remora
・Use the Good Boy's Grand Adventure Arc
・A4 effect recommended
HotoriHotori・Swaps in for Esper Zero
・Provides support instead of Instant Cycle
・Can trigger Charge to some extent using Record
ChaosChaos・Swaps in for Hathor
・For when you want another damage dealer besides Shinku
・Gains Ultimate Energy even on standby, making it easier to unleash powerful attacks

Low-Rarity Team

MainAnimaLakshanaInstant Cycle
ShinkuShinkuMintMintSkiaSkiaEsper ZeroEsper Zero

A low-rarity team built around Shinku that aims to trigger Charge. Since you generally want Shinku on the field dealing damage, the other members can also serve purely as Esper Cycle enablers.

Basic Rotation

StepRotation

Build up Defiant Spirit with Shinku to get her Ultimate ready

Trigger Esper Cycle with Mint to activate Blossom, cast her Redirect Skill and Ultimate, then swap to Esper Zero

Cast Esper Zero's Ultimate and Redirect Skill, then swap to Skia via Instant Cycle

Once on Skia, trigger Remora + Charge, then swap to Shinku (casting her Ultimate can also activate the Speedy Hedgehog buff)

Cast Shinku's Ultimate and fight in her berserk form

Substitutes

CharacterNotes
JiuyuanJiuyuanSwaps in for Mint
・Contributes to combat even from standby
・Generates 2 Vita Buds, making buffs easy to gain
HathorHathorSwaps in for Hathor
・Support can extend Remora
・High burst damage from Redirect Skill right after the Ultimate

Best Arc / Weapon for Shinku

Blushing Mirage is Recommended

ArcDetail
Blushing MirageBlushing Mirage・CRIT Rate Increase Sub-Stat
・ATK Up
・Cosmos DMG Up and partial Penetration on Ultimate cast

The recommended Arc for Shinku is Blushing Mirage. Casting the Ultimate boosts Cosmos DMG and lets part of the damage dealt ignore DEF. It pairs well with Shinku, who racks up damage in her berserk form after her Ultimate, and is very easy to use.

Other Recommended Arcs

ArcEffect
Fluff of FerocityFluff of Ferocity・ATK Increase Sub-Stat
・CRIT DMG Up on each CRIT hit
・CRIT DMG buff can be refreshed via overwrite
Camellia SocietyCamellia Society・CRIT Rate Increase Sub-Stat
・CRIT DMG Up from self-inflicted damage
・Deals damage during Tuning at the cost of HP
A Time Will ComeA Time Will Come・CRIT Rate Increase Sub-Stat
・Stat boost with a team of 3+ different elements
・Increases ATK, DEF, and HP by 10%

Best Console for Shinku

Recommended Console for Shinku: Lost Radiance

CartridgeEffect
Neverness to EvernessのLost RadianceLost RadianceEpic: Cosmos DMG +10%
Legendary: After the wearer triggers Ultimate, DMG dealt ignores 25% of DEF for 20s. This effect does not stack.

*▲ Epic: 2-Set Effect, Legendary: 4-Set Effect

The recommended Cartridge for Shinku is Lost Radiance. It boosts Cosmos DMG and grants 25% Penetration after her Ultimate is cast, letting her push her berserk-form damage even higher.

Needed Modules

Neverness to EvernessのType II (Horizontal)Type II (Horizontal)Neverness to EvernessのType III (┗)Type III (┗)Neverness to EvernessのType III (┓)Type III (┓)Neverness to EvernessのType IV (Vertical)Type IV (Vertical)

Sample Modules

NTE image
Required Modules
Type II (Horizontal)Type II (Horizontal)×2Type III (Vertical)Type III (Vertical)×2Type III (┗)Type III (┗)×1Type III (┓)Type III (┓)×1
Type IV (Vertical)Type IV (Vertical)×1
Best Main Stats
Cosmos DMG Up>CRIT Rate>CRIT DMG>ATK Bonus
Best Sub-Stats
CRIT Rate>CRIT DMG>ATK Bonus>Universal DMG Bonus
Module Bonus
For each Module Type III equipped, CRIT DMG +16%

Recommended Ascension Effect for Shinku

Dragon's Treasure Recommended

The A6 effect Dragon's Treasure boosts Redirect Skill and Ultimate damage, and adds a pull effect that gathers enemies. It makes her much easier to use in group fights, so prioritize unlocking it.

Sunset Beach if Pairing with Another Attacker

Unlocking Sunset Beach lets Shinku build up Menacing Gaze while on standby and land a powerful opening hit after swapping in. A recommended Ascension effect if you also attack with other main attackers such as Chaos.

Ascension Effects at a Glance

AwakeningEffect
Rain-Lashed Alley[Recommendation] ★・・
Shinku's damage ignores 12% of the target's DEF.
Pre-Dawn Training Grounds[Recommendation] ★★・
Reduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.
Sunset Beach[Recommendation] ★★★
Keeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.
Snowfall Slope[Recommendation] ★★・
Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks, granting it the additional effects of the Instant Strike triggered by Parry Attack or Critical Riposte: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.
Room of Laughter[Recommendation] ★・・
Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.
Dragon's Treasure[Recommendation] ★★★
Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.

Resonance Effect (A3 & A6 Effects)

ResonanceEffect
Awakened Resolve
(A3)
Increases the skill level of Basic Attack, Redirect Skill, and Ultimate by 1. Increases DMG dealt by an additional 30% while in Surging Crimson.
Crimson Hero
(A6)
Increases Shinku's Crit Rate by 10% and causes her damage to ignore 15% of the target's DEF.

Shinku Stats & Leveling Priority

Stats

ATK80
DEF74
HP1330
CRIT Rate5%
CRIT DMG50%
DMG Up0%

Esper Ability Leveling Priority

Basic AttackRedirect SkillUltimateSupport
★★★・・★★★★・★★★★★★★・・・

Basic Attack: Special Combat Arts

Special Combat Arts

Cycle Rate: 29/22
Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Defiant Spirit on hit.

Arrowfall

Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%.

Special Combat Arts (Altered)

Hold Basic Attack during the 3rd/4th/5th hit of Special Combat Arts to trigger Special Combat Arts (Altered), dealing Cosmos DMG and granting Defiant Spirit on hit.

Tidal Assault

Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Fading Reason on hit.

Split-Second Victory

Triggers when using Special Combat Arts after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing their Break, and gaining Defiant Spirit.

Stats

"Basic Attack: Special Combat Arts" 1st Instance Ratio: 18.2%
"Basic Attack: Special Combat Arts" 2nd Instance Ratio: 30.8%+20.5%
"Basic Attack: Special Combat Arts" 3rd Instance Ratio: 29.4%+17.4%+19.7%+42.1%
"Basic Attack: Special Combat Arts" 4th Instance Ratio: 81.5%+49.8%
"Basic Attack: Special Combat Arts" 5th Instance Ratio: 112.9%
Plunge DMG Ratio: 77%
Branch DMG Ratio: 9.6%+16.8%+25.2%+22.8%
"Basic Attack: Special Combat Arts" Cycle Rate: 29
Split-Second Victory Ratio: 142.5%
Grants Defiant Spirit: 18
Grants Defiant Spirit: 3
"Basic Attack: Tidal Assault" 1st Instance Ratio: 35%+27.6%
"Basic Attack" 2nd Instance Ratio: 40.8%
"Basic Attack: Tidal Assault" 3rd Instance Ratio: 25.4%+7.8%×5
"Basic Attack: Tidal Assault" 4th Instance Ratio: 53.6%+68.7%
"Basic Attack: Tidal Assault" 5th Instance Ratio: 46.5%
Surging Crimson Plunge DMG Ratio: 60%
Surging Crimson Branch DMG Ratio: 18%+21.6%+24%+14.4%+105.6%
Surging Crimson Basic Attack Cycle Rate: 22
No Respite Ratio: 167.5%
Surging Crimson Basic Attack grants Fading Reason: 13

Redirect Skill: High-Speed Breach

High-Speed Breach

Cooldown: 3 Sec.
No time to catch your breath. Charges toward the target and launches a fierce assault, dealing multiple instances of Cosmos DMG and gaining Defiant Spirit.

Scarlet Descent

Cooldown: - Sec.
Consumes all Fading Reason. Leaps above the target into their blind spot and unleashes a powerful downward claw strike, dealing high Cosmos DMG. Casts up to 5 times during each Surging Crimson state.

Stats

DMG Ratio: 17.3%+23.1%+79.6%
"Redirect Skill: High-Speed Breach" grants Defiant Spirit: 5
Cooldown: 3s
"Redirect Skill: High-Speed Breach" Cycle Rate: 9
"Redirect Skill: Scarlet Descent" Fading Reason Cost: 12
"Redirect Skill: Scarlet Descent" 1st Instance Ratio: 22.4%+217.6%
"Redirect Skill: Scarlet Descent" Cycle Rate: 9

Ultimate

Crimson Fury

Energy Cost: -
Cooldown: 20 Sec.
Don't think you can pull something like that and escape unscathed… Consumes all Defiant Spirit to enter the Surging Crimson state, then launches multiple attacks, dealing high Cosmos DMG to the target.
Replaces Special Combat Arts with Tidal Assault and High-Speed Breach with Scarlet Descent while in Surging Crimson state. Increases DMG dealt and Resistance to Interruptions, greatly boosts Movement, and lasts for 13s. Ends Surging Crimson when switching characters.
Hold Dodge while moving to partially release her Esper Ability and greatly boost Movement.

Stats

"Ultimate: Crimson Fury" DMG Ratio: 18.5%+120%+55%×5+144%+42.5%
Cooldown: 20
"Ultimate: Crimson Judgment" Each Instance DMG Ratio: 60%×4
"Ultimate: Dragonflame Verdict" DMG Ratio: 20%×10+400%
Increases DMG in Surging Crimson: 30%
Increases Resistance to Interruptions: 50%
Costs Defiant Spirit: 60

Support Skill

Breaching Tactics

Enough already! Delivers a forceful knee strike, dealing 1 instance of Cosmos DMG and gaining Defiant Spirit.

Lone Stride

Charge Enhancement: Grants off-field characters the same amount of Charge when the active character gains Ultimate Energy. While Shinku is active and in Charge state, each trigger deals AoE DMG equal to 400% of ATK (scales with Basic Attack level, reaching 863.6% at level 11), and increases her ATK by 5% for 30s, up to 10 stacks. Cooldown: 1s.

Wrathscale

Increases Ultimate DMG against non-Boss enemies by 50%.

Stats

DMG Ratio: 200%

Shinku Life Skill & Exploration

Higher Dish Prices and Reduced Ingredient Consumption

NTE

Shinku has Life Skills related to business management. More Beverage Tags mean higher dish prices and lower ingredient consumption, so her strength is earning Fons efficiently with fewer resources.

Cafe Management Guide | The Cafe by Origen

Better Fons Earnings from Mahjong

NTE

Mahjong consumes more City Stamina, and the Fons earned rise accordingly. A useful skill if you want to earn Fons while enjoying mahjong.

Hold Dodge for a Big Movement Speed Boost

Shinku can hold Dodge to take on her berserk form's appearance and move at high speed. It burns Stamina quickly, but it's invaluable for city exploration. She can even climb the walls of buildings.

Shinku Life Skill

Sneaking a Break

Lv1Shinku increases dish prices by 0.3 Fons for every 3 Beverage Tags on dishes.
Lv2Shinku reduces Ingredient Consumption Rate by 1%.
Lv3Shinku increases dish prices by 0.3 Fons for every 3 Beverage Tags on dishes.
Lv4Shinku reduces Ingredient Consumption Rate by 1%.
Lv5Shinku increases dish prices by 3% for every 3 Beverage Tags on dishes.

Always Up for a Challenge

Lv1Spend an additional 2 City Stamina in Little Sparrow: Mahjong Inferno mode, or an additional 6 City Stamina in Little Sparrow: Riichi Mahjong mode, and receive corresponding rewards for spending more Stamina.
Lv2Spend an additional 1 City Stamina in Little Sparrow: Mahjong Inferno mode, or an additional 3 City Stamina in Little Sparrow: Riichi Mahjong mode, and receive corresponding rewards for spending more Stamina.
Lv3
Lv4
Lv5

Shinku Ascension Materials & Number Needed

Ascension Materials

A1Lost Whispers×5
Beetle Coin×25000
A2Lost Whispers×12
Charging Knight Spark Plug×2
Beetle Coin×50000
A3Obscure Whispers×6
Charging Knight Spark Plug×8
Beetle Coin×75000
A4Obscure Whispers×12
Charging Knight Spark Plug×16
Beetle Coin×100000
A5Paradoxical Whispers×6
Charging Knight Spark Plug×24
Beetle Coin×125000
A6Paradoxical Whispers×9
Charging Knight Spark Plug×36
Beetle Coin×150000

Esper Ability Enhancement Materials

Lv.2Nestling's Longing×2
Lost Whispers×2
Beetle Coin×2000
Lv.3Nestling's Longing×3
Lost Whispers×3
Beetle Coin×5000
Lv.4Nestling's Longing×5
Lost Whispers×5
Beetle Coin×10000
Lv.5Dove's Flutter×2
Obscure Whispers×2
Beetle Coin×20000
Lv.6Dove's Flutter×3
Obscure Whispers×3
Beetle Coin×40000
Lv.7Dove's Flutter×5
Obscure Whispers×5
Dress Sleeves of Vanity×1
Beetle Coin×60000
Lv.8The Olive Branch×3
Paradoxical Whispers×3
Dress Sleeves of Vanity×1
Beetle Coin×80000
Lv.9The Olive Branch×5
Paradoxical Whispers×5
Dress Sleeves of Vanity×2
Beetle Coin×100000
Lv.10The Olive Branch×8
Paradoxical Whispers×8
Dress Sleeves of Vanity×4
Beetle Coin×120000

Life Skill Enhancement Materials

Lv.1Dreamless Seed×2
Fons×500
Lv.2Dreamless Seed×4
Fons×1500
Lv.3Dreamless Seed×10
Fons×3600
Lv.4Dreamless Seed×16
Fons×6400
Lv.5Dreamless Seed×24
Fons×10000

Shinku - Recommended Gifts

Recommended Gifts

How To Get Shinku?

  • Limited Gacha

Shinku - Skins (Costumes)

How to Get Skins (Costumes)

Shinku Character Profile

Profile

Esper TypeCosmos
Birthday08/13
FactionBureau of Anomaly Control, CSU-2
Esper Ability「Moonlit Crimson Dragon」

A cold, distant type who's used to keeping people at arm's length.

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