This is a best build guide for Shinku in Neverness to Everness (NTE). Find Shinku's best build, best team comp, Arcs, Cartridges, and Modules.
Table of Contents
| Related Articles | |
|---|---|
Character Tier List | Best Team Comp |
Shinku - Overview
![]() | Rarity | S |
|---|---|---|
| Esper Type | Cosmos | |
| Arc | Condensate | |
| Role | DPS |
Shinku is a Cosmos attacker who unleashes high damage through Surging Crimson, the empowered state from her Ultimate. She builds up Defiant Spirit with Basic Attacks to ready her Ultimate, and entering Surging Crimson grants her a transformed moveset of powerful attacks for a limited time.
Rating
| Best Tier | Reroll Tier | Life Skills | Exploration |
|---|---|---|---|
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User Score
Shinku - How To Play & Rotations
Basic Combat Strategy
- Gain Defiant Spirit from your attacks
- Gain Fading Reason after casting the Ultimate
- Use the move unlocked a set time after casting the Ultimate
Gain Defiant Spirit from Your Attacks
Shinku's Basic Attacks and Redirect Skill grant Defiant Spirit, which is needed to cast her Ultimate. Unlike other characters, she cannot ready her Ultimate just by gaining Ultimate Energy.
Gain Fading Reason After Casting the Ultimate
Cast the Ultimate — once she enters Surging Crimson, Basic Attacks grant Fading Reason. Building up Fading Reason enables her Redirect Skill, so cast it as many times as possible within the time limit.
Use the Move Unlocked After Casting the Ultimate
Near the end of Surging Crimson, the Ultimate button unlocks a dash attack. The number of dash attacks depends on how many Redirect Skills you used during Surging Crimson. Once you use them all up, or Surging Crimson ends, a wide-range attack triggers automatically and she returns to her normal state.
Shinku Best Team Composition
Charge Team
| Main | Anima | Lakshana | Instant Cycle |
|---|---|---|---|
Shinku | Nanally | Hathor | Esper Zero |
This team centers on Shinku and aims to trigger Charge. When Charge activates, the whole team gains Ultimate Energy, and Shinku can also deal AoE damage and gain buffs. Hathor is included to extend Remora's duration, since you want to keep Charge up as much as possible.
Basic Rotation
| Step | Rotation |
|---|---|
| Build up Defiant Spirit with Shinku to get her Ultimate ready | |
| Swap to Hathor and trigger the Cycle, dealing damage with her Ultimate and Redirect Skill | |
| Swap to Esper Zero and cast their Ultimate and Redirect Skill, dealing damage while enabling Instant Cycle | |
| Chain into Nanally to trigger Blossom + Charge, then swap to Shinku | |
| Cast Shinku's Ultimate and fight in Surging Crimson |
Substitutes
| Character | Notes |
|---|---|
Jiuyuan | ・Swaps in for Nanally ・Can apply Pacts when Vita Pistils land ・Redirect Skill can gather enemies |
Skia | ・Swaps in for Hathor ・Extends Remora ・Use the Good Boy's Grand Adventure Arc ・A4 effect recommended |
Hotori | ・Swaps in for Esper Zero ・Provides support instead of Instant Cycle ・Can trigger Charge to some extent using Record |
Chaos | ・Swaps in for Hathor ・For when you want another damage dealer besides Shinku ・Gains Ultimate Energy even on standby, making it easier to unleash powerful attacks |
Low-Rarity Team
| Main | Anima | Lakshana | Instant Cycle |
|---|---|---|---|
Shinku | Mint | Skia | Esper Zero |
A low-rarity team built around Shinku that aims to trigger Charge. Since you generally want Shinku on the field dealing damage, the other members can also serve purely as Esper Cycle enablers.
Basic Rotation
| Step | Rotation |
|---|---|
| Build up Defiant Spirit with Shinku to get her Ultimate ready | |
| Trigger Esper Cycle with Mint to activate Blossom, cast her Redirect Skill and Ultimate, then swap to Esper Zero | |
| Cast Esper Zero's Ultimate and Redirect Skill, then swap to Skia via Instant Cycle | |
| Once on Skia, trigger Remora + Charge, then swap to Shinku (casting her Ultimate can also activate the Speedy Hedgehog buff) | |
| Cast Shinku's Ultimate and fight in her berserk form |
Substitutes
| Character | Notes |
|---|---|
Jiuyuan | Swaps in for Mint ・Contributes to combat even from standby ・Generates 2 Vita Buds, making buffs easy to gain |
Hathor | Swaps in for Hathor ・Support can extend Remora ・High burst damage from Redirect Skill right after the Ultimate |
Best Arc / Weapon for Shinku
Blushing Mirage is Recommended
| Arc | Detail |
|---|---|
Blushing Mirage | ・CRIT Rate Increase Sub-Stat ・ATK Up ・Cosmos DMG Up and partial Penetration on Ultimate cast |
The recommended Arc for Shinku is Blushing Mirage. Casting the Ultimate boosts Cosmos DMG and lets part of the damage dealt ignore DEF. It pairs well with Shinku, who racks up damage in her berserk form after her Ultimate, and is very easy to use.
Other Recommended Arcs
| Arc | Effect |
|---|---|
Fluff of Ferocity | ・ATK Increase Sub-Stat ・CRIT DMG Up on each CRIT hit ・CRIT DMG buff can be refreshed via overwrite |
Camellia Society | ・CRIT Rate Increase Sub-Stat ・CRIT DMG Up from self-inflicted damage ・Deals damage during Tuning at the cost of HP |
A Time Will Come | ・CRIT Rate Increase Sub-Stat ・Stat boost with a team of 3+ different elements ・Increases ATK, DEF, and HP by 10% |
Best Console for Shinku
Recommended Console for Shinku: Lost Radiance
| Cartridge | Effect |
|---|---|
Lost Radiance | Epic: Cosmos DMG +10% Legendary: After the wearer triggers Ultimate, DMG dealt ignores 25% of DEF for 20s. This effect does not stack. |
*▲ Epic: 2-Set Effect, Legendary: 4-Set Effect
The recommended Cartridge for Shinku is Lost Radiance. It boosts Cosmos DMG and grants 25% Penetration after her Ultimate is cast, letting her push her berserk-form damage even higher.
Needed Modules
Type II (Horizontal) | Type III (┗) | Type III (┓) | Type IV (Vertical) |
Sample Modules

| Required Modules | |||
|---|---|---|---|
Type II (Horizontal)×2 | Type III (Vertical)×2 | Type III (┗)×1 | Type III (┓)×1 |
Type IV (Vertical)×1 | |||
| Best Main Stats |
|---|
| Cosmos DMG Up>CRIT Rate>CRIT DMG>ATK Bonus |
| Best Sub-Stats |
| CRIT Rate>CRIT DMG>ATK Bonus>Universal DMG Bonus |
| Module Bonus |
| For each Module Type III equipped, CRIT DMG +16% |
Recommended Ascension Effect for Shinku
Dragon's Treasure Recommended
The A6 effect Dragon's Treasure boosts Redirect Skill and Ultimate damage, and adds a pull effect that gathers enemies. It makes her much easier to use in group fights, so prioritize unlocking it.
Sunset Beach if Pairing with Another Attacker
Unlocking Sunset Beach lets Shinku build up Menacing Gaze while on standby and land a powerful opening hit after swapping in. A recommended Ascension effect if you also attack with other main attackers such as Chaos.Ascension Effects at a Glance

| Awakening | Effect |
|---|---|
| Rain-Lashed Alley | [Recommendation] ★・・ Shinku's damage ignores 12% of the target's DEF. |
| Pre-Dawn Training Grounds | [Recommendation] ★★・ Reduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits. |
| Sunset Beach | [Recommendation] ★★★ Keeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field. |
| Snowfall Slope | [Recommendation] ★★・ Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks, granting it the additional effects of the Instant Strike triggered by Parry Attack or Critical Riposte: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG. |
| Room of Laughter | [Recommendation] ★・・ Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent. |
| Dragon's Treasure | [Recommendation] ★★★ Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range. |
Resonance Effect (A3 & A6 Effects)
| Resonance | Effect |
|---|---|
| Awakened Resolve (A3) | Increases the skill level of Basic Attack, Redirect Skill, and Ultimate by 1. Increases DMG dealt by an additional 30% while in Surging Crimson. |
| Crimson Hero (A6) | Increases Shinku's Crit Rate by 10% and causes her damage to ignore 15% of the target's DEF. |
Shinku Stats & Leveling Priority
Stats
| ATK | 80 |
|---|---|
| DEF | 74 |
| HP | 1330 |
| CRIT Rate | 5% |
| CRIT DMG | 50% |
| DMG Up | 0% |
Esper Ability Leveling Priority
| Basic Attack | Redirect Skill | Ultimate | Support |
|---|---|---|---|
| ★★★・・ | ★★★★・ | ★★★★★ | ★★・・・ |
Basic Attack: Special Combat Arts
Special Combat Arts
| Cycle Rate: 29/22 Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Defiant Spirit on hit. |
Arrowfall
| Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%. |
Special Combat Arts (Altered)
| Hold Basic Attack during the 3rd/4th/5th hit of Special Combat Arts to trigger Special Combat Arts (Altered), dealing Cosmos DMG and granting Defiant Spirit on hit. |
Tidal Assault
| Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Fading Reason on hit. |
Split-Second Victory
| Triggers when using Special Combat Arts after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing their Break, and gaining Defiant Spirit. |
Stats
| "Basic Attack: Special Combat Arts" 1st Instance Ratio: 18.2% "Basic Attack: Special Combat Arts" 2nd Instance Ratio: 30.8%+20.5% "Basic Attack: Special Combat Arts" 3rd Instance Ratio: 29.4%+17.4%+19.7%+42.1% "Basic Attack: Special Combat Arts" 4th Instance Ratio: 81.5%+49.8% "Basic Attack: Special Combat Arts" 5th Instance Ratio: 112.9% Plunge DMG Ratio: 77% Branch DMG Ratio: 9.6%+16.8%+25.2%+22.8% "Basic Attack: Special Combat Arts" Cycle Rate: 29 Split-Second Victory Ratio: 142.5% Grants Defiant Spirit: 18 Grants Defiant Spirit: 3 "Basic Attack: Tidal Assault" 1st Instance Ratio: 35%+27.6% "Basic Attack" 2nd Instance Ratio: 40.8% "Basic Attack: Tidal Assault" 3rd Instance Ratio: 25.4%+7.8%×5 "Basic Attack: Tidal Assault" 4th Instance Ratio: 53.6%+68.7% "Basic Attack: Tidal Assault" 5th Instance Ratio: 46.5% Surging Crimson Plunge DMG Ratio: 60% Surging Crimson Branch DMG Ratio: 18%+21.6%+24%+14.4%+105.6% Surging Crimson Basic Attack Cycle Rate: 22 No Respite Ratio: 167.5% Surging Crimson Basic Attack grants Fading Reason: 13 |
Redirect Skill: High-Speed Breach
High-Speed Breach
| Cooldown: 3 Sec. No time to catch your breath. Charges toward the target and launches a fierce assault, dealing multiple instances of Cosmos DMG and gaining Defiant Spirit. |
Scarlet Descent
| Cooldown: - Sec. Consumes all Fading Reason. Leaps above the target into their blind spot and unleashes a powerful downward claw strike, dealing high Cosmos DMG. Casts up to 5 times during each Surging Crimson state. |
Stats
| DMG Ratio: 17.3%+23.1%+79.6% "Redirect Skill: High-Speed Breach" grants Defiant Spirit: 5 Cooldown: 3s "Redirect Skill: High-Speed Breach" Cycle Rate: 9 "Redirect Skill: Scarlet Descent" Fading Reason Cost: 12 "Redirect Skill: Scarlet Descent" 1st Instance Ratio: 22.4%+217.6% "Redirect Skill: Scarlet Descent" Cycle Rate: 9 |
Ultimate
Crimson Fury
| Energy Cost: - Cooldown: 20 Sec. Don't think you can pull something like that and escape unscathed… Consumes all Defiant Spirit to enter the Surging Crimson state, then launches multiple attacks, dealing high Cosmos DMG to the target. Replaces Special Combat Arts with Tidal Assault and High-Speed Breach with Scarlet Descent while in Surging Crimson state. Increases DMG dealt and Resistance to Interruptions, greatly boosts Movement, and lasts for 13s. Ends Surging Crimson when switching characters. Hold Dodge while moving to partially release her Esper Ability and greatly boost Movement. |
Stats
| "Ultimate: Crimson Fury" DMG Ratio: 18.5%+120%+55%×5+144%+42.5% Cooldown: 20 "Ultimate: Crimson Judgment" Each Instance DMG Ratio: 60%×4 "Ultimate: Dragonflame Verdict" DMG Ratio: 20%×10+400% Increases DMG in Surging Crimson: 30% Increases Resistance to Interruptions: 50% Costs Defiant Spirit: 60 |
Support Skill
Breaching Tactics
| Enough already! Delivers a forceful knee strike, dealing 1 instance of Cosmos DMG and gaining Defiant Spirit. |
Lone Stride
| Charge Enhancement: Grants off-field characters the same amount of Charge when the active character gains Ultimate Energy. While Shinku is active and in Charge state, each trigger deals AoE DMG equal to 400% of ATK (scales with Basic Attack level, reaching 863.6% at level 11), and increases her ATK by 5% for 30s, up to 10 stacks. Cooldown: 1s. |
Wrathscale
| Increases Ultimate DMG against non-Boss enemies by 50%. |
Stats
| DMG Ratio: 200% |
Shinku Life Skill & Exploration
Higher Dish Prices and Reduced Ingredient Consumption

Shinku has Life Skills related to business management. More Beverage Tags mean higher dish prices and lower ingredient consumption, so her strength is earning Fons efficiently with fewer resources.
Cafe Management Guide | The Cafe by OrigenBetter Fons Earnings from Mahjong

Mahjong consumes more City Stamina, and the Fons earned rise accordingly. A useful skill if you want to earn Fons while enjoying mahjong.
Hold Dodge for a Big Movement Speed Boost
Shinku can hold Dodge to take on her berserk form's appearance and move at high speed. It burns Stamina quickly, but it's invaluable for city exploration. She can even climb the walls of buildings.
Shinku Life Skill
Sneaking a Break
| Lv1 | Shinku increases dish prices by 0.3 Fons for every 3 Beverage Tags on dishes. |
|---|---|
| Lv2 | Shinku reduces Ingredient Consumption Rate by 1%. |
| Lv3 | Shinku increases dish prices by 0.3 Fons for every 3 Beverage Tags on dishes. |
| Lv4 | Shinku reduces Ingredient Consumption Rate by 1%. |
| Lv5 | Shinku increases dish prices by 3% for every 3 Beverage Tags on dishes. |
Always Up for a Challenge
| Lv1 | Spend an additional 2 City Stamina in Little Sparrow: Mahjong Inferno mode, or an additional 6 City Stamina in Little Sparrow: Riichi Mahjong mode, and receive corresponding rewards for spending more Stamina. |
|---|---|
| Lv2 | Spend an additional 1 City Stamina in Little Sparrow: Mahjong Inferno mode, or an additional 3 City Stamina in Little Sparrow: Riichi Mahjong mode, and receive corresponding rewards for spending more Stamina. |
| Lv3 | |
| Lv4 | |
| Lv5 |
Shinku Ascension Materials & Number Needed
Ascension Materials
| A1 | Lost Whispers×5 Beetle Coin×25000 |
|---|---|
| A2 | Lost Whispers×12 Charging Knight Spark Plug×2 Beetle Coin×50000 |
| A3 | Obscure Whispers×6 Charging Knight Spark Plug×8 Beetle Coin×75000 |
| A4 | Obscure Whispers×12 Charging Knight Spark Plug×16 Beetle Coin×100000 |
| A5 | Paradoxical Whispers×6 Charging Knight Spark Plug×24 Beetle Coin×125000 |
| A6 | Paradoxical Whispers×9 Charging Knight Spark Plug×36 Beetle Coin×150000 |
Esper Ability Enhancement Materials
| Lv.2 | Nestling's Longing×2 Lost Whispers×2 Beetle Coin×2000 |
|---|---|
| Lv.3 | Nestling's Longing×3 Lost Whispers×3 Beetle Coin×5000 |
| Lv.4 | Nestling's Longing×5 Lost Whispers×5 Beetle Coin×10000 |
| Lv.5 | Dove's Flutter×2 Obscure Whispers×2 Beetle Coin×20000 |
| Lv.6 | Dove's Flutter×3 Obscure Whispers×3 Beetle Coin×40000 |
| Lv.7 | Dove's Flutter×5 Obscure Whispers×5 Dress Sleeves of Vanity×1 Beetle Coin×60000 |
| Lv.8 | The Olive Branch×3 Paradoxical Whispers×3 Dress Sleeves of Vanity×1 Beetle Coin×80000 |
| Lv.9 | The Olive Branch×5 Paradoxical Whispers×5 Dress Sleeves of Vanity×2 Beetle Coin×100000 |
| Lv.10 | The Olive Branch×8 Paradoxical Whispers×8 Dress Sleeves of Vanity×4 Beetle Coin×120000 |
Life Skill Enhancement Materials
| Lv.1 | Dreamless Seed×2 Fons×500 |
|---|---|
| Lv.2 | Dreamless Seed×4 Fons×1500 |
| Lv.3 | Dreamless Seed×10 Fons×3600 |
| Lv.4 | Dreamless Seed×16 Fons×6400 |
| Lv.5 | Dreamless Seed×24 Fons×10000 |
Shinku - Recommended Gifts
| Recommended Gifts |
|---|
How To Get Shinku?
- Limited Gacha
Shinku - Skins (Costumes)
How to Get Skins (Costumes)Shinku Character Profile
Profile
| Esper Type | Cosmos |
|---|---|
| Birthday | 08/13 |
| Faction | Bureau of Anomaly Control, CSU-2 |
| Esper Ability | 「Moonlit Crimson Dragon」 |
A cold, distant type who's used to keeping people at arm's length.
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Condensate