Rillaboom evolution and how to get Rillaboom (Location) in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Rillaboom movesets, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetRillaboom - Type Chart, Base Stats & Abilities
Rillaboom - Shiny, Base Stats & Abilities
Pokedex | 812 | |
---|---|---|
Paldean Pokedex | - | |
Gender | ♂ / ♀ | |
Height/Weight | 2.1m/90.0Kg | |
Egg Type | Field/Grass | |
Effort Values | ATTK+3 | |
Appears In |
*Switch to [D] Default or [S] Shiny image.
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 207 | 207 | 175 | 175 | 160 |
Attack | 194 | 177 | 145 | 130 | 117 |
Defense | 156 | 142 | 110 | 99 | 85 |
S.ATK | 123 | 112 | 80 | 72 | 58 |
S.DEF | 134 | 122 | 90 | 81 | 67 |
Speed | 150 | 137 | 105 | 94 | 81 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- Powers up Grass-type moves when the Pokemon is in trouble
- Grassy SurgeTurns the ground into Grassy Terrain when the Pokemon enters a battle.
▶Abilites & Effects List
▶How To Get Hidden Abilities
Rillaboom - Information On Evolution
Evolution Conditions
▶All Evolution Conditions
▶Special Evolution Conditions
*Input the Name to jump to the other Pokemon's page.
Recommended
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Rillaboom - Learnable Moves
- Hard, pointed, sharp claws rake the target to inflict damage.
- The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
- The target is taunted into a rage that allows it to use only attack moves for three turns.
- The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
- Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
- The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
- Sharp-edged leaves are launched to slash at opposing Pokemon. Critical hits land more easily.
- An earsplitting screech harshly lowers the target's Defense stat.
- The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
- The target is slammed with a long tail, vines, or the like to inflict damage.
- The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.
- The user slams its rugged body into the target to attack. This also damage the user quite a lot.
- This attack move cuts down the target's HP to equal the user's HP.
- The user attacks everything around it with the distructive power of a terrible, explosive sound.
- A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- The user frightens the target with a scary face to harshly lower its Speed stat.
- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
- The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
- This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
- Star-shaped rays are shot at opposing Pokemon. This attack never misses.
- The user scatters curious leaves that chase the target. This attack never misses.
- The user scatters curious leaves that chase the target. This attack never misses.
- The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
- The user flings its held item at the target to attack. This move's power and effects depend on the item.
- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- The user forcefully shoots seeds at the target two to five times in a row.
- A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
- The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- While it is asleep, the user randomly uses one of the moves it knows.
- The user slams a barrage of hard-shelled seeds down on the target from above.
- An energy-draining punch. The user's HP is restored by half the damage taken by the target.
- The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
- Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- The target is taunted into a rage that allows it to use only attack moves for three turns.
- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
- The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
- The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
- The user lets loose a horribly echoing shout with the power to inflict damage.
- The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
- The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
- The user turns the ground to grass for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.
- A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
- The user sets off an earthquake that strikes every Pokemon around it.
- The user charges at the target using every bit of its power. The user can't move on the next turn.
- The move you get if you've picked Grooky. The user can't move the next turn.
- The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
- The target is attacked with a powerful beam. The user can't move on the next turn.
- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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