How to get Miraidon & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Miraidon movesets, best builds, best nature, & base stats!
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Miraidon Stats & Moves | Miraidon Build For Raid |
Table Of Contents
Miraidon - Type Chart, Base Stats & Abilities
Miraidon - Type Chart, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 400 | |
Gender | ||
Height/Weight | 3.5m/240.0Kg | |
Egg Type | Undiscovered | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 207 | 207 | 175 | 175 | 160 |
Attack | 150 | 137 | 105 | 94 | 81 |
Defense | 167 | 152 | 120 | 108 | 94 |
S.ATK | 205 | 187 | 155 | 139 | 126 |
S.DEF | 183 | 167 | 135 | 121 | 108 |
Speed | 205 | 187 | 155 | 139 | 126 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- No Hidden Ability-
Miraidon - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Miraidon | - |
Best Moves To Use
Exclusive Moves
- The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move’s power is boosted more than usual if it’s a supereffective hit.
Miraidon Best Moveset
Miraidon - Learnable Moves
- Learned at Lvl. 1A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 1The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
- Learned at Lvl. 1The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned at Lvl. 7The user strikes the target with a quick jolt of electricity. This attack never misses.
- Learned at Lvl. 14The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
- Learned at Lvl. 21The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
- Learned at Lvl. 28The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
- Learned at Lvl. 35The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned at Lvl. 42The target is attacked with a shock wave generated by the user's gaping mouth.
- Learned at Lvl. 56The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move’s power is boosted more than usual if it’s a supereffective hit.
- Learned at Lvl. 63A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
- Learned at Lvl. 70A retaliation move that counters any special attack, inflicting double the damage taken.
- Learned at Lvl. 77The user ramnpages and attacks for two to three turns. The user then becomes confused.
- Learned at Lvl. 84A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned at Lvl. 91The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
- Learned at Lvl. 98The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM88A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM168In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM4The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
- Learned via TM17The target is exposed to a sinister ray that triggers confusion.
- Learned via TM75A wondrous wall of light is put up to reduce damage from special attacks for five turns.
- Learned via TM74A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM6The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned via TM156The user ramnpages and attacks for two to three turns. The user then becomes confused.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM70While it is asleep, the user randomly uses one of the moves it knows.
- Learned via TM108The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM130The user assists an ally by boosting the power of that ally's attack.
- Learned via TM157The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
- Learned via TM78The user slashes the target with huge sharp claws.
- Learned via TM129The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
- Learned via TM60After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM115The target is attacked with a shock wave generated by the user's gaping mouth.
- Learned via TM101The user attacks with a ray of light that sparkles as if it were made of gemstones.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM59The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
- Learned via TM93The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
- Learned via TM169Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM121The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM14The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
- Learned via TM48After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM44The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
- Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM30The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
- Learned via TM96The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned via TM79The user damages opposing Pokemon by emitting a powerful flash.
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