How to get Miraidon & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Miraidon movesets, best builds, best nature, & base stats!
※Stats Shown Are At Lv 50 Best: Highest IV, Max EV, Boosted By Nature High: Highest IV, Max EV, Not affected by Nature. Base: Highest IV, No EV, Not affected by Nature Low: Highest IV, No EV, Decreased by Nature Lowest: Lowest IV, No EV, Decreased by Nature
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move’s power is boosted more than usual if it’s a supereffective hit.
A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Learned at Lvl. 1
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Learned at Lvl. 1
The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
Learned at Lvl. 7
The user strikes the target with a quick jolt of electricity. This attack never misses.
Learned at Lvl. 14
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Learned at Lvl. 21
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Learned at Lvl. 28
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Learned at Lvl. 35
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Learned at Lvl. 42
The target is attacked with a shock wave generated by the user's gaping mouth.
Learned at Lvl. 56
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move’s power is boosted more than usual if it’s a supereffective hit.
Learned at Lvl. 63
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Learned at Lvl. 70
A retaliation move that counters any special attack, inflicting double the damage taken.
Learned at Lvl. 77
The user ramnpages and attacks for two to three turns. The user then becomes confused.
Learned at Lvl. 84
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Learned at Lvl. 91
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Learned at Lvl. 98
The target is attacked with a powerful beam. The user can't move on the next turn.
Learned via TM88
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Learned via TM66
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Learned via TM1
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Learned via TM163
The target is attacked with a powerful beam. The user can't move on the next turn.
Learned via TM168
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Learned via TM126
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Learned via TM82
The user launches a weak jolt of electricity that paralyzes the target.
Learned via TM166
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Learned via TM4
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Learned via TM17
The target is exposed to a sinister ray that triggers confusion.
Learned via TM75
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Learned via TM74
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Learned via TM85
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Learned via TM103
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
Learned via TM7
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Learned via TM6
The user frightens the target with a scary face to harshly lower its Speed stat.
Learned via TM156
The user ramnpages and attacks for two to three turns. The user then becomes confused.
Learned via TM47
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Learned via TM70
While it is asleep, the user randomly uses one of the moves it knows.
Learned via TM108
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Learned via TM25
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Learned via TM87
The target is taunted into a rage that allows it to use only attack moves for three turns.
Learned via TM130
The user assists an ally by boosting the power of that ally's attack.
Learned via TM157
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Learned via TM78
The user slashes the target with huge sharp claws.
Learned via TM129
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Learned via TM60
After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
Learned via TM115
The target is attacked with a shock wave generated by the user's gaping mouth.
Learned via TM101
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Learned via TM152
The user charges at the target using every bit of its power. The user can't move on the next turn.
Learned via TM59
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Learned via TM93
The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
Learned via TM169
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
Learned via TM23
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Learned via TM121
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Learned via TM72
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Learned via TM14
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Learned via TM48
After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
Learned via TM44
The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
Learned via TM147
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Learned via TM30
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
Learned via TM96
The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Learned via TM136
The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
Learned via TM79
The user damages opposing Pokemon by emitting a powerful flash.
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