How to get Sandy Shocks & Location, base stats and moves in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Great Tusk movesets, ability & hidden ability, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To Get
Sandy Shocks - Type Chart, Base Stats & Abilities Sandy Shocks - Shiny, Base Stats & Abilities Base Stats/Actual Values HP Attack Defense Special Attack Special Defense Speed Total Stats
Check Actual Stats At Lv50 Best High Base Low Lowest HP 192 192 160 160 145 Attack 146 133 101 91 77 Defense 163 149 117 105 91 S.ATK 190 173 141 127 113 S.DEF 150 137 105 94 81 Speed 168 153 121 109 95
※Stats Shown Are At Lv 50 Best: Highest IV, Max EV, Boosted By Nature High: Highest IV, Max EV, Not affected by Nature. Base: Highest IV, No EV, Not affected by Nature Low: Highest IV, No EV, Decreased by Nature Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart Abilities/Hidden Abilities Other Abilities & Hidden Abilities Here Sandy Shocks - Information On Evolution Conditions For Evolution Recommended Tera Type Recommended Tera Type Power-Up Type If the original Type is same as the Tera Type, the power of moves will be doubled!Counter Type Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll Best Moves To Use Sandy Shocks Best Moveset
Sandy Shocks - Learnable Moves
Learned at Lvl. 1
The user launches a weak jolt of electricity that paralyzes the target.Learned at Lvl. 1
The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.Learned at Lvl. 1
The user generate odd sound waves from its body that confuse the target.Learned at Lvl. 1
A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.Learned at Lvl. 7
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.Learned at Lvl. 14
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.Learned at Lvl. 21
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.Learned at Lvl. 28
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.Learned at Lvl. 35
An earsplitting screech harshly lowers the target's Defense stat.Learned at Lvl. 42
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.Learned at Lvl. 49
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.Learned at Lvl. 56
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.Learned at Lvl. 63
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.Learned at Lvl. 70
A retaliation move that counters any special attack, inflicting double the damage taken.Learned at Lvl. 77
This move enables Flying-type Pokemon or Pokemon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.Learned at Lvl. 84
The user fires an electric blast like a cannon to inflict damage and cause paralysis.Learned at Lvl. 91
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokemon with the Plus or Minus Ability.Learned via TM66
The user drops onto the target with its full body weight. This may also leave the target with paralysis.Learned via TM1
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.Learned via TM163
The target is attacked with a powerful beam. The user can't move on the next turn.Learned via TM126
A strong electric blast crashes down on the target. This may also leave the target with paralysis.Learned via TM82
The user launches a weak jolt of electricity that paralyzes the target.Learned via TM166
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.Learned via TM149
The user sets off an earthquake that strikes every Pokemon around it.Learned via TM75
A wondrous wall of light is put up to reduce damage from special attacks for five turns.Learned via TM74
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.Learned via TM32
Star-shaped rays are shot at opposing Pokemon. This attack never misses.Learned via TM85
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.Learned via TM103
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.Learned via TM7
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.Learned via TM90
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.Learned via TM51
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.Learned via TM47
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.Learned via TM70
While it is asleep, the user randomly uses one of the moves it knows.Learned via TM49
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.Learned via TM25
This attack move doubles its power if the user is poisoned, burned, or paralyzed.Learned via TM104
The user hardens its body's surface like iron, shraply raising its Defense stat.Learned via TM35
The user scatters curious leaves that chase the target. This attack never misses.Learned via TM101
The user attacks with a ray of light that sparkles as if it were made of gemstones.Learned via TM133
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.Learned via TM152
The user charges at the target using every bit of its power. The user can't move on the next turn.Learned via TM93
The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.Learned via TM116
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.Learned via TM23
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.Learned via TM121
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.Learned via TM72
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.Learned via TM48
After making its attack, the user rushes back to switch places with a party Pokemon in waiting.Learned via TM28
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.Learned via TM147
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.Learned via TM96
The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.Learned via TM136
The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.Learned via TM84
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.Learned via TM89
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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