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Pokemon Scarlet and Violet Wiki Guide
Sandy Shocks - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Sandy Shocks - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Sandy Shocks & Location, base stats and moves in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Great Tusk movesets, ability & hidden ability, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Sandy Shocks - Type Chart, Base Stats & Abilities

Sandy Shocks - Shiny, Base Stats & Abilities

アイコン

ElectricGround
Pokedex???
Paldean Pokedex381
Gender
Height/Weight2.3m/60.0Kg
Egg TypeUndiscovered
Appears In

Base Stats/Actual Values

HP
85
95/ 435
Attack
81
165/ 435
Defense
97
63/ 435
Special Attack
121
22/ 435
Special Defense
85
88/ 435
Speed
101
49/ 435
Total Stats
570
14/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP192192160160145
Attack1461331019177
Defense16314911710591
S.ATK190173141127113
S.DEF1501371059481
Speed16815312110995

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterGrassIceGround
  2. PoisonFlyingRockSteel
  3. Electric

Abilities/Hidden Abilities

  1. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Sandy Shocks - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Sandy Shocks IconSandy Shocks-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeElectricGround
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragonFireGrassPoisonFlyingBugDragonSteelFireWaterIceSteelGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Sandy Shocks Best Moveset

Sandy Shocks - Learnable Moves

    1. Learned at Lvl. 1
      The user launches a weak jolt of electricity that paralyzes the target.
    2. Learned at Lvl. 1
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    3. Learned at Lvl. 1
      The user generate odd sound waves from its body that confuse the target.
    4. Learned at Lvl. 1
      A jolt of ecectricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
    5. Learned at Lvl. 7
      The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
    6. Learned at Lvl. 14
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    7. Learned at Lvl. 21
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    8. Learned at Lvl. 28
      The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
    9. Learned at Lvl. 35
      An earsplitting screech harshly lowers the target's Defense stat.
    10. Learned at Lvl. 42
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    11. Learned at Lvl. 49
      A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
    12. Learned at Lvl. 56
      The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
    13. Learned at Lvl. 63
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    14. Learned at Lvl. 70
      A retaliation move that counters any special attack, inflicting double the damage taken.
    15. Learned at Lvl. 77
      This move enables Flying-type Pokemon or Pokemon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
    16. Learned at Lvl. 84
      The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    17. Learned at Lvl. 91
      The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokemon with the Plus or Minus Ability.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    22. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    23. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    24. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    25. Learned via TM75
      A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    26. Learned via TM74
      A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    27. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    28. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    29. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    30. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    31. Learned via TM90
      The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    32. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    33. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    34. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    35. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    36. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    37. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    38. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    39. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    40. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    41. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    42. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    43. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    44. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    45. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    46. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    47. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    48. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    49. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    50. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    51. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    52. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    53. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

    Pokemon Scarlet & Violet Related Articles

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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