How to get Iron Thorns & Location, base stats and moves in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Great Tusk movesets, ability & hidden ability, best builds, best nature, & base stats!
▶Paldea Pokedex - Spawn Area & How To GetTable Of Contents
Iron Thorns - Type Chart, Base Stats & Abilities
Iron Thorns - Shiny, Base Stats & Abilities
Pokedex | ??? | |
---|---|---|
Paldean Pokedex | 387 | |
Gender | ||
Height/Weight | 1.6m/303.0Kg | |
Egg Type | Undiscovered | |
Appears In |
Base Stats/Actual Values
Check Actual Stats At Lv50Best | High | Base | Low | Lowest | |
---|---|---|---|---|---|
HP | 207 | 207 | 175 | 175 | 160 |
Attack | 204 | 186 | 154 | 139 | 125 |
Defense | 178 | 162 | 130 | 117 | 103 |
S.ATK | 134 | 122 | 90 | 81 | 67 |
S.DEF | 149 | 136 | 104 | 94 | 80 |
Speed | 136 | 124 | 92 | 83 | 69 |
※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature
Type Chart
Abilities/Hidden Abilities
- TBD
- No Hidden Ability-
Iron Thorns - Information On Evolution
Conditions For Evolution
Name | How To Evolve |
---|---|
Iron Thorns | - |
Recommended Tera Type
Recommended Tera Type
Power-Up Type | If the original Type is same as the Tera Type, the power of moves will be doubled! |
---|---|
Counter Type | Terastalize to the type you were weak against and catch your opponents off guard! |
Best Moves To Use
Iron Thorns Best Moveset
Iron Thorns - Learnable Moves
- Learned at Lvl. 1The user picks up and throws a small rock at the target to attack.
- Learned at Lvl. 1The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
- Learned at Lvl. 1The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
- Learned at Lvl. 1The user hardens its body's surface like iron, shraply raising its Defense stat.
- Learned at Lvl. 1The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
- Learned at Lvl. 7An earsplitting screech harshly lowers the target's Defense stat.
- Learned at Lvl. 21Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
- Learned at Lvl. 28The target is bitten with viciously sharp fangs. This may also make the target flinch.
- Learned at Lvl. 35The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
- Learned at Lvl. 42Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
- Learned at Lvl. 49A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- Learned at Lvl. 56The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned at Lvl. 63Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
- Learned at Lvl. 70The user sets off an earthquake that strikes every Pokemon around it.
- Learned at Lvl. 77The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
- Learned at Lvl. 84The user stabs the target from below with sharpened stones. Critical hits land more easily.
- Learned at Lvl. 91The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM67The target is punched with a fiery fist. This may also leave the target with a burn.
- Learned via TM69The target is punched with an icy fist. This may also leave the target frozen.
- Learned via TM68The target is punched with an electrified fist. This may also leave the target with paralysis.
- Learned via TM88A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
- Learned via TM66The user drops onto the target with its full body weight. This may also leave the target with paralysis.
- Learned via TM1A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
- Learned via TM125The target is scorched with an intense blast of fire. This may also leave the target with a burn.
- Learned via TM135The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
- Learned via TM143A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
- Learned via TM163The target is attacked with a powerful beam. The user can't move on the next turn.
- Learned via TM12A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
- Learned via TM126A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Learned via TM82The user launches a weak jolt of electricity that paralyzes the target.
- Learned via TM166A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
- Learned via TM149The user sets off an earthquake that strikes every Pokemon around it.
- Learned via TM55The user burrows into the ground, then attacks on the next turn.
- Learned via TM141The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
- Learned via TM85The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
- Learned via TM86Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
- Learned via TM103The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
- Learned via TM7This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
- Learned via TM6The user frightens the target with a scary face to harshly lower its Speed stat.
- Learned via TM90The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
- Learned via TM51A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
- Learned via TM47The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
- Learned via TM31The target is raked with steel claws. This may also raise the user's Attack stat.
- Learned via TM50The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
- Learned via TM49The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Learned via TM108The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
- Learned via TM25This attack move doubles its power if the user is poisoned, burned, or paralyzed.
- Learned via TM87The target is taunted into a rage that allows it to use only attack moves for three turns.
- Learned via TM58The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
- Learned via TM36Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
- Learned via TM104The user hardens its body's surface like iron, shraply raising its Defense stat.
- Learned via TM78The user slashes the target with huge sharp claws.
- Learned via TM100The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
- Learned via TM76The user hurls hard rocks at the target. Two to five rocks are launched in a row.
- Learned via TM43The user flings its held item at the target to attack. This move's power and effects depend on the item.
- Learned via TM101The user attacks with a ray of light that sparkles as if it were made of gemstones.
- Learned via TM158The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
- Learned via TM133The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
- Learned via TM152The user charges at the target using every bit of its power. The user can't move on the next turn.
- Learned via TM9The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
- Learned via TM10The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
- Learned via TM8The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
- Learned via TM99The user slams the target with its steel-hard head. This may also make the target flinch.
- Learned via TM150The user stabs the target from below with sharpened stones. Critical hits land more easily.
- Learned via TM116The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
- Learned via TM23The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
- Learned via TM121The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
- Learned via TM72The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
- Learned via TM48After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
- Learned via TM28The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
- Learned via TM44The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
- Learned via TM147The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
- Learned via TM30The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
- Learned via TM96The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
- Learned via TM136The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
- Learned via TM84Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
- Learned via TM89The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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Pokemon List Per Type
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