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Pokemon Scarlet and Violet Wiki Guide
Iron Thorns - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Iron Thorns - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Iron Thorns & Location, base stats and moves in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Great Tusk movesets, ability & hidden ability, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Iron Thorns - Type Chart, Base Stats & Abilities

Iron Thorns - Shiny, Base Stats & Abilities

アイコン

RockElectric
Pokedex???
Paldean Pokedex387
Gender
Height/Weight1.6m/303.0Kg
Egg TypeUndiscovered
Appears In

Base Stats/Actual Values

HP
100
41/ 435
Attack
134
10/ 435
Defense
110
26/ 435
Special Attack
70
174/ 435
Special Defense
84
101/ 435
Speed
72
181/ 435
Total Stats
570
14/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP207207175175160
Attack204186154139125
Defense178162130117103
S.ATK134122908167
S.DEF1491361049480
Speed136124928369

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. Ground
  2. WaterGrassFighting
  3. NormalFireElectricPoison
  4. Flying

Abilities/Hidden Abilities

  1. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Iron Thorns - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Iron Thorns IconIron Thorns-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeRockElectric
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Iron Thorns Best Moveset

  1. ice
    Physical
    75
    100
    15
  2. ground
    Physical
    100
    100
    10

Iron Thorns - Learnable Moves

    1. Learned at Lvl. 1
      The user picks up and throws a small rock at the target to attack.
    2. Learned at Lvl. 1
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    3. Learned at Lvl. 1
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    4. Learned at Lvl. 1
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    5. Learned at Lvl. 1
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    6. Learned at Lvl. 7
      An earsplitting screech harshly lowers the target's Defense stat.
    7. Learned at Lvl. 21
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    8. Learned at Lvl. 28
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    9. Learned at Lvl. 35
      The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    10. Learned at Lvl. 42
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    11. Learned at Lvl. 49
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    12. Learned at Lvl. 56
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    13. Learned at Lvl. 63
      Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    14. Learned at Lvl. 70
      The user sets off an earthquake that strikes every Pokemon around it.
    15. Learned at Lvl. 77
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    16. Learned at Lvl. 84
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    17. Learned at Lvl. 91
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    18. Learned via TM67
      The target is punched with a fiery fist. This may also leave the target with a burn.
    19. Learned via TM69
      The target is punched with an icy fist. This may also leave the target frozen.
    20. Learned via TM68
      The target is punched with an electrified fist. This may also leave the target with paralysis.
    21. Learned via TM88
      A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    22. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    23. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    24. Learned via TM125
      The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    25. Learned via TM135
      The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    26. Learned via TM143
      A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.
    27. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    28. Learned via TM12
      A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    29. Learned via TM126
      A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    30. Learned via TM82
      The user launches a weak jolt of electricity that paralyzes the target.
    31. Learned via TM166
      A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    32. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    33. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    34. Learned via TM141
      The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    35. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    36. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    37. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    38. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    39. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    40. Learned via TM90
      The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    41. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    42. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    43. Learned via TM31
      The target is raked with steel claws. This may also raise the user's Attack stat.
    44. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    45. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    46. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    47. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    48. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    49. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    50. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    51. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    52. Learned via TM78
      The user slashes the target with huge sharp claws.
    53. Learned via TM100
      The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
    54. Learned via TM76
      The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    55. Learned via TM43
      The user flings its held item at the target to attack. This move's power and effects depend on the item.
    56. Learned via TM101
      The user attacks with a ray of light that sparkles as if it were made of gemstones.
    57. Learned via TM158
      The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    58. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    59. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    60. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    61. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    62. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    63. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    64. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    65. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    66. Learned via TM23
      The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    67. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    68. Learned via TM72
      The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
    69. Learned via TM48
      After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
    70. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    71. Learned via TM44
      The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    72. Learned via TM147
      The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    73. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    74. Learned via TM96
      The user's body body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    75. Learned via TM136
      The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
    76. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    77. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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