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Great Tusk - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Pokemon SV
Great Tusk - Location, Stats, Best Moveset and Nature

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How to get Great Tusk & Location, base stats and moves in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Great Tusk movesets, ability & hidden ability, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Great Tusk - Type Chart, Base Stats & Abilities

Great Tusk - Shiny, Base Stats & Abilities

アイコン

GroundFighting
Pokedex???
Paldean Pokedex376
Gender
Height/Weight2.2m/320.0Kg
Egg TypeUndiscovered
Appears In

Base Stats/Actual Values

HP
115
19/ 435
Attack
131
14/ 435
Defense
131
8/ 435
Special Attack
53
283/ 435
Special Defense
53
297/ 435
Speed
87
107/ 435
Total Stats
570
14/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP222222190190175
Attack201183151136122
Defense201183151136122
S.ATK115105736652
S.DEF115105736652
Speed1521391079682

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. WaterGrassIceFlyingPsychicFairy
  2. PoisonBugDark
  3. Rock
  4. Electric

Abilities/Hidden Abilities

  1. No Hidden Ability
    -
Other Abilities & Hidden Abilities Here

Great Tusk - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Great Tusk IconGreat Tusk-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeGroundFighting
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeWaterGrassDragonFireGrassPoisonFlyingBugDragonSteelFireWaterIceSteelElectricRockSteelPsychicDarkSteelFirePoisonSteel
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Great Tusk - Learnable Moves

    1. Learned at Lvl. 1
      The target is jabbed with a sharply pointed horn to inflict damage.
    2. Learned at Lvl. 1
      The user curls up to conceal weak spots and raise its Defense stat.
    3. Learned at Lvl. 1
      The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    4. Learned at Lvl. 1
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    5. Learned at Lvl. 7
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    6. Learned at Lvl. 14
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    7. Learned at Lvl. 21
      A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
    8. Learned at Lvl. 28
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    9. Learned at Lvl. 35
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    10. Learned at Lvl. 42
      The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    11. Learned at Lvl. 49
      The user sets off an earthquake that strikes every Pokemon around it.
    12. Learned at Lvl. 56
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    13. Learned at Lvl. 63
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    14. Learned at Lvl. 70
      This attack move cuts down the target's HP to equal the user's HP.
    15. Learned at Lvl. 77
      Using its tough and impressive horn, the user rams into the target with no letup.
    16. Learned at Lvl. 84
      The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
    17. Learned at Lvl. 91
      The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
    18. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    19. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    21. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    22. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    23. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    24. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    25. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    26. Learned via TM134
      An all-out attack that becomes more powerful the less HP the user has.
    27. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    28. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    29. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    30. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    31. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    32. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    33. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    34. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    35. Learned via TM87
      The target is taunted into a rage that allows it to use only attack moves for three turns.
    36. Learned via TM58
      The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    37. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    38. Learned via TM64
      The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    39. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    40. Learned via TM167
      The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    41. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    42. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    43. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    44. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    45. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    46. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    47. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    48. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    49. Learned via TM150
      The user stabs the target from below with sharpened stones. Critical hits land more easily.
    50. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    51. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    52. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    53. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    54. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    55. Learned via TM53
      The user stabs the target with a sharp horn. This attack never misses.
    56. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    57. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    58. Learned via TM124
      The user covers its feet in thin ice and twirls around, slamming into the target. This move’s spinning motion also destroys the terrain.

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    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--

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