Pokemon SV
Pokemon Scarlet and Violet Wiki Guide
Indeedee How To Get & Location

Pokemon Scarlet and Violet | Pokemon SV
Indeedee How To Get & Location

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How to get Indeedee & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Indeedee movesets, best builds, best nature, & base stats!

Table Of Contents

Indeedee - Type Chart, Base Stats & Abilities

Indeedee - Shiny, Base Stats & Abilities

アイコン

PsychicNormal
Pokedex???
Paldean Pokedex241
Gender
Height/Weight0.9m/28.0Kg
Egg TypeFairy
Effort ValuesSATK+2
Appears In

Base Stats/Actual Values

HP
60
257/ 427
Attack
65
242/ 427
Defense
55
276/ 427
Special Attack
105
49/ 427
Special Defense
95
54/ 427
Speed
95
68/ 427
Total Stats
475
168/ 427
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP167167135135120
Attack128117857663
Defense117107756754
S.ATK17215712511299
S.DEF16114711510390
Speed16114711510390

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. BugDark
  2. Psychic
  3. Ghost

Abilities/Hidden Abilities

  1. Protects the Pokemon from flinching.
  2. Passes poison, paralyze, or burn to the Pokemon that inflicted it.
  3. Turns the ground into Psychic Terrain when the Pokemon enters a battle.
Other Abilities & Hidden Abilities Here
アイコン

PsychicNormal
Pokedex???
Paldean Pokedex241
Gender
Height/Weight0.9m/28.0Kg
Egg TypeFairy
Effort ValuesSDEF+2
Appears In

Base Stats/Actual Values

HP
70
175/ 427
Attack
55
310/ 427
Defense
65
200/ 427
Special Attack
95
76/ 427
Special Defense
105
30/ 427
Speed
85
109/ 427
Total Stats
475
168/ 427
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP177177145145130
Attack117107756754
Defense128117857663
S.ATK16114711510390
S.DEF17215712511299
Speed1501371059481

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. BugDark
  2. Psychic
  3. Ghost

Abilities/Hidden Abilities

  1. Prevents the Pokemon from becoming confused.
  2. Passes poison, paralyze, or burn to the Pokemon that inflicted it.
  3. Turns the ground into Psychic Terrain when the Pokemon enters a battle.
Other Abilities & Hidden Abilities Here

Recommended Tera Type

Recommended Tera Type

Power-Up TypePsychicNormal
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireFightingPoisonFlyingGhostSteelFairyFightingDarkFairy
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Indeedee - Learnable Moves

    1. Learned at Lvl. 1
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    2. Learned at Lvl. 1
      The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    3. Learned at Lvl. 5
      The user compels the target to keep using the move it encored for three turns.
    4. Learned at Lvl. 10
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    5. Learned at Lvl. 15
      The target is attacked with a peculiar ray. This may also leave the target confused.
    6. Learned at Lvl. 20
      The user assists an ally by boosting the power of that ally's attack.
    7. Learned at Lvl. 25
      The user helps the target and makes it use its move right after the user.
    8. Learned at Lvl. 30
      The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.
    9. Learned at Lvl. 35
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    10. Learned at Lvl. 40
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    11. Learned at Lvl. 45
      The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
    12. Learned at Lvl. 50
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    13. Learned at Lvl. 55
      This move can only be used only after the user has used all other moves it knows in the battle.
    14. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    15. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    16. Learned via TM16
      The target is attacked with a peculiar ray. This may also leave the target confused.
    17. Learned via TM120
      The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    18. Learned via TM80
      The user waggles a finger and stimulates its brain into randomly using nearly any move.
    19. Learned via TM32
      Star-shaped rays are shot at opposing Pokemon. This attack never misses.
    20. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    21. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    22. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    23. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    24. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    25. Learned via TM122
      The user compels the target to keep using the move it encored for three turns.
    26. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    27. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    28. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    29. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    30. Learned via TM98
      The user employs its psychic power to exchange Abilities with the target.
    31. Learned via TM92
      If opposing Pokemon know any move also known by the user, they are prevented from using it.
    32. Learned via TM117
      The user lets loose a horribly echoing shout with the power to inflict damage.
    33. Learned via TM33
      The user scatters curious leaves that chase the target. This attack never misses.
    34. Learned via TM129
      The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    35. Learned via TM73
      An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    36. Learned via TM119
      The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    37. Learned via TM59
      The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    38. Learned via TM161
      The user creates a bizzarre area in which slower Pokemon get to move first for five turns.
    39. Learned via TM54
      The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    40. Learned via TM41
      The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    41. Learned via TM19
      Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.
    42. Learned via TM37
      The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
    43. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    44. Learned via TM79
      The user damages opposing Pokemon by emitting a powerful flash.
    45. Learned via TM138
      This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns.
    46. Egg Move
      The user hypnotizes itself into copying any stat change made by the target.
    47. Egg Move
      This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
    48. Egg Move
      This user attacks with an odd, unseeable power. This may also make the target flinch.

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    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--

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