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Pokemon Scarlet and Violet Wiki Guide
Orthworm - Location, Stats, Best Moveset and Nature

Pokemon Scarlet and Violet | Orthworm - Location, Stats, Best Moveset and Nature | Pokemon SV

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How to get Orthworm & Location in Pokemon Scarlet and Violet (Pokemon SV)! Learn about the best Orthworm movesets, best builds, best nature, & base stats!

▶Paldea Pokedex - Spawn Area & How To Get

Table Of Contents

Orthworm - Type Chart, Base Stats & Abilities

Orthworm - Shiny, Base Stats & Abilities

アイコン

Steel
Pokedex???
Paldean Pokedex296
Gender
Height/Weight2.5m/310.0Kg
Egg TypeField
Appears In

Base Stats/Actual Values

HP
70
176/ 435
Attack
85
140/ 435
Defense
145
4/ 435
Special Attack
60
217/ 435
Special Defense
55
270/ 435
Speed
65
212/ 435
Total Stats
480
156/ 435
Check Actual Stats At Lv50
BestHighBaseLowLowest
HP177177145145130
Attack1501371059481
Defense216197165148135
S.ATK123112807258
S.DEF117107756754
Speed128117857663

※Stats Shown Are At Lv 50
Best: Highest IV, Max EV, Boosted By Nature
High: Highest IV, Max EV, Not affected by Nature.
Base: Highest IV, No EV, Not affected by Nature
Low: Highest IV, No EV, Decreased by Nature
Lowest: Lowest IV, No EV, Decreased by Nature

Type Chart

  1. FireFightingGround
  2. NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
  3. Poison

Abilities/Hidden Abilities

  1. Boosts the Pokémon's evasion in a sandstorm.
Other Abilities & Hidden Abilities Here

Orthworm - Information On Evolution

Conditions For Evolution

NameHow To Evolve
Orthworm IconOrthworm-

Recommended Tera Type

Recommended Tera Type

Power-Up TypeSteel
If the original Type is same as the Tera Type, the power of moves will be doubled!
Counter TypeFireWaterRockDragonPoisonFlyingPsychicBugGhostFairyGrassFlyingBug
Terastalize to the type you were weak against and catch your opponents off guard!
Tera Type Guide - How To Change & Reroll

Best Moves To Use

Orthworm Best Moveset

  1. fighting
    Physical
    80
    100
    10
  2. rock
    Physical
    60
    95
    15

Orthworm - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      A long body, vines, or the like are used to wrap and squeeze the target for four or five turns,
    3. Learned at Lvl. 1
      The user stiffens all the muscles in its body to raise its Defense stat.
    4. Learned at Lvl. 7
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    5. Learned at Lvl. 12
      The user throws a stone or similar projectile to attack the target. A flying Pokemon will fall to the ground when it's hit.
    6. Learned at Lvl. 16
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    7. Learned at Lvl. 21
      The user slams the target with its steel-hard head. This may also make the target flinch.
    8. Learned at Lvl. 26
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    9. Learned at Lvl. 30
      The user burrows into the ground, then attacks on the next turn.
    10. Learned at Lvl. 34
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    11. Learned at Lvl. 38
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    12. Learned at Lvl. 43
      The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    13. Learned at Lvl. 47
      The user sets off an earthquake that strikes every Pokemon around it.
    14. Learned at Lvl. 52
      The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
    15. Learned via TM66
      The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    16. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned via TM163
      The target is attacked with a powerful beam. The user can't move on the next turn.
    18. Learned via TM149
      The user sets off an earthquake that strikes every Pokemon around it.
    19. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    20. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    21. Learned via TM86
      Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch.
    22. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    23. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    24. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    25. Learned via TM90
      The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokemon that switch into battle.
    26. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    27. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    28. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    29. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    30. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    31. Learned via TM36
      Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    32. Learned via TM104
      The user hardens its body's surface like iron, shraply raising its Defense stat.
    33. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    34. Learned via TM76
      The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    35. Learned via TM133
      The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    36. Learned via TM152
      The user charges at the target using every bit of its power. The user can't move on the next turn.
    37. Learned via TM93
      The user gathers all its light energy and releases it all at once. This may also lower the target's SP. Def stat.
    38. Learned via TM99
      The user slams the target with its steel-hard head. This may also make the target flinch.
    39. Learned via TM116
      The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokemon that switch into battle.
    40. Learned via TM121
      The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    41. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    42. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    43. Learned via TM89
      The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
    44. Learned via TM170
      The user fires a beam of steel that it collected from its entire body. This also damages the user.
    45. Egg Move
      A move that works differently for the Ghost type than for all other types.
    46. Egg Move
      The user retaliates with much greater force against the opponent that last inflicted damage on it.
    47. Egg Move
      The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

    Pokemon Scarlet & Violet Related Articles

    Pokemon Related Articles

    Pokemon List Per Type

    NormalFireWaterGrass
    ElectricIceFightingPoison
    GroundFlyingPsychicBug
    RockGhostDragonDark
    SteelFairy--
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