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Pokemon Scarlet and Violet Wiki Guide
Greavard Evolution & How To Get (Location)

Pokemon Scarlet and Violet | Pokemon SV
Greavard Evolution & How To Get (Location)

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Greavard evolution and how to get Greavard (Location) in Pokemon Scarlet & Violet (Pokemon SV)! Learn about the best Greavard movesets, best builds, best nature, & base stats!

Table Of Contents

Greavard - Type Chart, Base Stats & Abilities

Greavard Basic Information

IconGhostPokedex924
Paldea Pokedex311
Gender
Height/Weight0.6m/35.0Kg
Egg TypeField

Base Stats

HP
50
Rank:
316
/403
Attack
61
Rank:
274
/403
Defense
60
Rank:
230
/403
Special Attack
30
Rank:
392
/403
Special Defense
55
Rank:
257
/403
Speed
34
Rank:
372
/403
Total Stats290
Rank: (354/403)

Type Chart

  1. GhostDark
  2. PoisonBug
  3. NormalFighting

Abilities

  1. Pickup
    The Pokémon may pick up items.

Greavard - Learnable Moves

    1. Learned at Lvl. 1
      A physical attack in which the user charges and slams into the target with its whole body.
    2. Learned at Lvl. 1
      The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
    3. Learned at Lvl. 3
      The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    4. Learned at Lvl. 6
      The user wags its tail cutely, making opposing Pokemon less wary and lowering their Defense stats.
    5. Learned at Lvl. 6
      The target is bitten with viciously sharp fangs. This may also make the target flinch.
    6. Learned at Lvl. 9
      The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
    7. Learned at Lvl. 12
      The user sticks out its head and attacks by charing straight into the target. This may also make the target flinch.
    8. Learned at Lvl. 16
      The user burrows into the ground, then attacks on the next turn.
    9. Learned at Lvl. 24
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    10. Learned at Lvl. 28
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    11. Learned at Lvl. 32
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    12. Learned at Lvl. 37
      The user assists an ally by boosting the power of that ally's attack.
    13. Learned at Lvl. 41
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    14. Learned at Lvl. 46
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    15. Learned at Lvl. 52
      A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
    16. Learned via TM1
      A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    17. Learned via TM55
      The user burrows into the ground, then attacks on the next turn.
    18. Learned via TM42
      The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    19. Learned via TM17
      The target is exposed to a sinister ray that triggers confusion.
    20. Learned via TM85
      The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    21. Learned via TM103
      The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
    22. Learned via TM18
      The user attacks and steals the target's held item simultaneously. The user can't steal an item if it already holds an item.
    23. Learned via TM7
      This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
    24. Learned via TM6
      The user frightens the target with a scary face to harshly lower its Speed stat.
    25. Learned via TM5
      The user hurls mud in the target's face to inflict damage and lower its accuracy.
    26. Learned via TM51
      A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    27. Learned via TM47
      The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    28. Learned via TM2
      The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
    29. Learned via TM70
      While it is asleep, the user randomly uses one of the moves it knows.
    30. Learned via TM50
      The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    31. Learned via TM49
      The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    32. Learned via TM108
      The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    33. Learned via TM114
      The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    34. Learned via TM25
      This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    35. Learned via TM130
      The user assists an ally by boosting the power of that ally's attack.
    36. Learned via TM109
      The user catches the target off guard and swaps its held item with its own.
    37. Learned via TM35
      The user scatters curious leaves that chase the target. This attack never misses.
    38. Learned via TM9
      The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    39. Learned via TM10
      The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    40. Learned via TM8
      The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    41. Learned via TM29
      This relentless attack does massive damage to a target affected by status conditions.
    42. Learned via TM28
      The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
    43. Learned via TM30
      The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokemon.
    44. Learned via TM151
      The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
    45. Learned via TM127
      The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    46. Learned via TM63
      The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
    47. Learned via TM84
      Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    48. Egg Move
      For four turns, this move pevents the target from using the move it last used.
    49. Egg Move
      After using this move, if the user faints, the Pokemon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    50. Egg Move
      The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
    51. Egg Move
      The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    52. Egg Move
      The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
    53. Egg Move
      The user extends its shadow and attacks the target from behind. This move always goes first.
    54. Egg Move
      The user teleports using a strange power and switch places with one of its allies.

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